LOCAL_PATH:=$(call my-dir)
$(call emugl-begin-host-executable,emulator_test_renderer)
$(call emugl-import,libOpenglRender event_injector)
LOCAL_SRC_FILES := main.cpp
PREBUILT := $(HOST_PREBUILT_TAG)
LOCAL_SDL_CONFIG ?= prebuilts/tools/$(PREBUILT)/sdl/bin/sdl-config
LOCAL_SDL_CFLAGS := $(shell $(LOCAL_SDL_CONFIG) --cflags)
LOCAL_SDL_LDLIBS := $(filter-out %.a %.lib,$(shell $(LOCAL_SDL_CONFIG) --static-libs))
LOCAL_CFLAGS += $(LOCAL_SDL_CFLAGS) -g -O0
LOCAL_LDLIBS += $(LOCAL_SDL_LDLIBS)
ifeq ($(HOST_OS),windows)
LOCAL_LDLIBS += -lws2_32
endif
LOCAL_STATIC_LIBRARIES += libSDL libSDLmain
$(call emugl-end-module)