// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /** * @fileoverview Keeps track of all the existing PlayerInfo and * audio stream objects and is the entry-point for messages from the backend. * * The events captured by Manager (add, remove, update) are relayed * to the clientRenderer which it can choose to use to modify the UI. */ var Manager = (function() { 'use strict'; function Manager(clientRenderer) { this.players_ = {}; this.audioComponents_ = []; this.clientRenderer_ = clientRenderer; } Manager.prototype = { /** * Updates an audio-component. * @param componentType Integer AudioComponent enum value; must match values * from the AudioLogFactory::AudioComponent enum. * @param componentId The unique-id of the audio-component. * @param componentData The actual component data dictionary. */ updateAudioComponent: function(componentType, componentId, componentData) { if (!(componentType in this.audioComponents_)) this.audioComponents_[componentType] = {}; if (!(componentId in this.audioComponents_[componentType])) { this.audioComponents_[componentType][componentId] = componentData; } else { for (var key in componentData) { this.audioComponents_[componentType][componentId][key] = componentData[key]; } } this.clientRenderer_.audioComponentAdded( componentType, this.audioComponents_[componentType]); }, /** * Removes an audio-stream from the manager. * @param id The unique-id of the audio-stream. */ removeAudioComponent: function(componentType, componentId) { if (!(componentType in this.audioComponents_) || !(componentId in this.audioComponents_[componentType])) { return; } delete this.audioComponents_[componentType][componentId]; this.clientRenderer_.audioComponentRemoved( componentType, this.audioComponents_[componentType]); }, /** * Adds a player to the list of players to manage. */ addPlayer: function(id) { if (this.players_[id]) { return; } // Make the PlayerProperty and add it to the mapping this.players_[id] = new PlayerInfo(id); this.clientRenderer_.playerAdded(this.players_, this.players_[id]); }, /** * Attempts to remove a player from the UI. * @param id The ID of the player to remove. */ removePlayer: function(id) { delete this.players_[id]; this.clientRenderer_.playerRemoved(this.players_, this.players_[id]); }, updatePlayerInfoNoRecord: function(id, timestamp, key, value) { if (!this.players_[id]) { console.error('[updatePlayerInfo] Id ' + id + ' does not exist'); return; } this.players_[id].addPropertyNoRecord(timestamp, key, value); this.clientRenderer_.playerUpdated(this.players_, this.players_[id], key, value); }, /** * * @param id The unique ID that identifies the player to be updated. * @param timestamp The timestamp of when the change occured. This * timestamp is *not* normalized. * @param key The name of the property to be added/changed. * @param value The value of the property. */ updatePlayerInfo: function(id, timestamp, key, value) { if (!this.players_[id]) { console.error('[updatePlayerInfo] Id ' + id + ' does not exist'); return; } this.players_[id].addProperty(timestamp, key, value); this.clientRenderer_.playerUpdated(this.players_, this.players_[id], key, value); } }; return Manager; }());