// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_COMMON_GPU_SYNC_POINT_MANAGER_H_ #define CONTENT_COMMON_GPU_SYNC_POINT_MANAGER_H_ #include <vector> #include "base/callback.h" #include "base/containers/hash_tables.h" #include "base/memory/ref_counted.h" #include "base/synchronization/lock.h" #include "base/threading/thread_checker.h" namespace content { // This class manages the sync points, which allow cross-channel // synchronization. class SyncPointManager : public base::RefCountedThreadSafe<SyncPointManager> { public: SyncPointManager(); // Generates a sync point, returning its ID. This can me called on any thread. // IDs start at 1. uint32 GenerateSyncPoint(); // Retires a sync point. This will call all the registered callbacks for this // sync point. This can only be called on the main thread. void RetireSyncPoint(uint32 sync_point); // Adds a callback to the sync point. The callback will be called when the // sync point is retired, or immediately (from within that function) if the // sync point was already retired (or not created yet). This can only be // called on the main thread. void AddSyncPointCallback(uint32 sync_point, const base::Closure& callback); private: friend class base::RefCountedThreadSafe<SyncPointManager>; typedef std::vector<base::Closure> ClosureList; typedef base::hash_map<uint32, ClosureList > SyncPointMap; ~SyncPointManager(); base::ThreadChecker thread_checker_; // Protects the 2 fields below. Note: callbacks shouldn't be called with this // held. base::Lock lock_; SyncPointMap sync_point_map_; uint32 next_sync_point_; DISALLOW_COPY_AND_ASSIGN(SyncPointManager); }; } // namespace content #endif // CONTENT_COMMON_GPU_SYNC_POINT_MANAGER_H_