// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_PUBLIC_TEST_BROWSER_TEST_BASE_H_ #define CONTENT_PUBLIC_TEST_BROWSER_TEST_BASE_H_ #include "base/callback.h" #include "base/compiler_specific.h" #include "base/threading/thread.h" #include "net/test/spawned_test_server/spawned_test_server.h" #include "testing/gtest/include/gtest/gtest.h" class CommandLine; namespace base { class FilePath; } namespace net { namespace test_server { class EmbeddedTestServer; } class RuleBasedHostResolverProc; } // namespace net namespace content { class BrowserTestBase : public testing::Test { public: BrowserTestBase(); virtual ~BrowserTestBase(); // We do this so we can be used in a Task. void AddRef() {} void Release() {} // Configures everything for an in process browser test, then invokes // BrowserMain. BrowserMain ends up invoking RunTestOnMainThreadLoop. virtual void SetUp() OVERRIDE; // Restores state configured in SetUp. virtual void TearDown() OVERRIDE; // Override this to add any custom setup code that needs to be done on the // main thread after the browser is created and just before calling // RunTestOnMainThread(). virtual void SetUpOnMainThread() {} // Override this to add any custom teardown code that needs to be done on the // main thread right after RunTestOnMainThread(). virtual void TearDownOnMainThread() {} // Override this to add command line flags specific to your test. virtual void SetUpCommandLine(CommandLine* command_line) {} // Returns the host resolver being used for the tests. Subclasses might want // to configure it inside tests. net::RuleBasedHostResolverProc* host_resolver() { return rule_based_resolver_.get(); } protected: // We need these special methods because SetUp is the bottom of the stack // that winds up calling your test method, so it is not always an option // to do what you want by overriding it and calling the superclass version. // // Override this for things you would normally override SetUp for. It will be // called before your individual test fixture method is run, but after most // of the overhead initialization has occured. virtual void SetUpInProcessBrowserTestFixture() {} // Override this for things you would normally override TearDown for. virtual void TearDownInProcessBrowserTestFixture() {} // Override this rather than TestBody. virtual void RunTestOnMainThread() = 0; // This is invoked from main after browser_init/browser_main have completed. // This prepares for the test by creating a new browser, runs the test // (RunTestOnMainThread), quits the browsers and returns. virtual void RunTestOnMainThreadLoop() = 0; // Returns the testing server. Guaranteed to be non-NULL. // TODO(phajdan.jr): Remove test_server accessor (http://crbug.com/96594). const net::SpawnedTestServer* test_server() const { return test_server_.get(); } net::SpawnedTestServer* test_server() { return test_server_.get(); } // Returns the embedded test server. Guaranteed to be non-NULL. const net::test_server::EmbeddedTestServer* embedded_test_server() const { return embedded_test_server_.get(); } net::test_server::EmbeddedTestServer* embedded_test_server() { return embedded_test_server_.get(); } #if defined(OS_POSIX) // This is only needed by a test that raises SIGTERM to ensure that a specific // codepath is taken. void DisableSIGTERMHandling() { handle_sigterm_ = false; } #endif // This function is meant only for classes that directly derive from this // class to construct the test server in their constructor. They might need to // call this after setting up the paths. Actual test cases should never call // this. // |test_server_base| is the path, relative to src, to give to the test HTTP // server. void CreateTestServer(const base::FilePath& test_server_base); // When the test is running in --single-process mode, runs the given task on // the in-process renderer thread. A nested message loop is run until it // returns. void PostTaskToInProcessRendererAndWait(const base::Closure& task); // Call this before SetUp() to use real GL contexts in Compositor for the // test. void UseRealGLContexts() { allow_test_contexts_ = false; } // Call this before SetUp() to use real GL drivers instead of OSMesa for the // test. void UseRealGLBindings() { allow_osmesa_ = false; } private: void ProxyRunTestOnMainThreadLoop(); // Testing server, started on demand. scoped_ptr<net::SpawnedTestServer> test_server_; // Embedded test server, cheap to create, started on demand. scoped_ptr<net::test_server::EmbeddedTestServer> embedded_test_server_; // Host resolver used during tests. scoped_refptr<net::RuleBasedHostResolverProc> rule_based_resolver_; // When false, the ui::Compositor will be forced to use real GL contexts for // the test, so that it produces real pixel output. bool allow_test_contexts_; // When false, the GL backend will use a real GPU. When true, it uses OSMesa // to run GL on the CPU in a way that works across all platforms. bool allow_osmesa_; #if defined(OS_POSIX) bool handle_sigterm_; #endif }; } // namespace content #endif // CONTENT_PUBLIC_TEST_BROWSER_TEST_BASE_H_