// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "media/audio/pulse/pulse_unified.h" #include "base/message_loop/message_loop.h" #include "base/time/time.h" #include "media/audio/audio_manager_base.h" #include "media/audio/audio_parameters.h" #include "media/audio/pulse/pulse_util.h" #include "media/base/seekable_buffer.h" namespace media { using pulse::AutoPulseLock; using pulse::WaitForOperationCompletion; static const int kFifoSizeInPackets = 10; // static, pa_stream_notify_cb void PulseAudioUnifiedStream::StreamNotifyCallback(pa_stream* s, void* user_data) { PulseAudioUnifiedStream* stream = static_cast<PulseAudioUnifiedStream*>(user_data); // Forward unexpected failures to the AudioSourceCallback if available. All // these variables are only modified under pa_threaded_mainloop_lock() so this // should be thread safe. if (s && stream->source_callback_ && pa_stream_get_state(s) == PA_STREAM_FAILED) { stream->source_callback_->OnError(stream); } pa_threaded_mainloop_signal(stream->pa_mainloop_, 0); } // static, used by pa_stream_set_read_callback. void PulseAudioUnifiedStream::ReadCallback(pa_stream* handle, size_t length, void* user_data) { static_cast<PulseAudioUnifiedStream*>(user_data)->ReadData(); } PulseAudioUnifiedStream::PulseAudioUnifiedStream( const AudioParameters& params, const std::string& input_device_id, AudioManagerBase* manager) : params_(params), input_device_id_(input_device_id), manager_(manager), pa_context_(NULL), pa_mainloop_(NULL), input_stream_(NULL), output_stream_(NULL), volume_(1.0f), source_callback_(NULL) { DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); CHECK(params_.IsValid()); input_bus_ = AudioBus::Create(params_); output_bus_ = AudioBus::Create(params_); } PulseAudioUnifiedStream::~PulseAudioUnifiedStream() { // All internal structures should already have been freed in Close(), which // calls AudioManagerBase::ReleaseOutputStream() which deletes this object. DCHECK(!input_stream_); DCHECK(!output_stream_); DCHECK(!pa_context_); DCHECK(!pa_mainloop_); } bool PulseAudioUnifiedStream::Open() { DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); // Prepare the recording buffers for the callbacks. fifo_.reset(new media::SeekableBuffer( 0, kFifoSizeInPackets * params_.GetBytesPerBuffer())); input_data_buffer_.reset(new uint8[params_.GetBytesPerBuffer()]); if (!pulse::CreateOutputStream(&pa_mainloop_, &pa_context_, &output_stream_, params_, &StreamNotifyCallback, NULL, this)) return false; if (!pulse::CreateInputStream(pa_mainloop_, pa_context_, &input_stream_, params_, input_device_id_, &StreamNotifyCallback, this)) return false; DCHECK(pa_mainloop_); DCHECK(pa_context_); DCHECK(input_stream_); DCHECK(output_stream_); return true; } void PulseAudioUnifiedStream::Reset() { if (!pa_mainloop_) { DCHECK(!input_stream_); DCHECK(!output_stream_); DCHECK(!pa_context_); return; } { AutoPulseLock auto_lock(pa_mainloop_); // Close the input stream. if (input_stream_) { // Disable all the callbacks before disconnecting. pa_stream_set_state_callback(input_stream_, NULL, NULL); pa_stream_flush(input_stream_, NULL, NULL); pa_stream_disconnect(input_stream_); // Release PulseAudio structures. pa_stream_unref(input_stream_); input_stream_ = NULL; } // Close the ouput stream. if (output_stream_) { // Release PulseAudio output stream structures. pa_stream_set_state_callback(output_stream_, NULL, NULL); pa_stream_disconnect(output_stream_); pa_stream_unref(output_stream_); output_stream_ = NULL; } if (pa_context_) { pa_context_disconnect(pa_context_); pa_context_set_state_callback(pa_context_, NULL, NULL); pa_context_unref(pa_context_); pa_context_ = NULL; } } pa_threaded_mainloop_stop(pa_mainloop_); pa_threaded_mainloop_free(pa_mainloop_); pa_mainloop_ = NULL; } void PulseAudioUnifiedStream::Close() { DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); Reset(); // Signal to the manager that we're closed and can be removed. // This should be the last call in the function as it deletes "this". manager_->ReleaseOutputStream(this); } void PulseAudioUnifiedStream::WriteData(size_t requested_bytes) { CHECK_EQ(requested_bytes, static_cast<size_t>(params_.GetBytesPerBuffer())); void* buffer = NULL; int frames_filled = 0; if (source_callback_) { CHECK_GE(pa_stream_begin_write( output_stream_, &buffer, &requested_bytes), 0); uint32 hardware_delay = pulse::GetHardwareLatencyInBytes( output_stream_, params_.sample_rate(), params_.GetBytesPerFrame()); fifo_->Read(input_data_buffer_.get(), requested_bytes); input_bus_->FromInterleaved( input_data_buffer_.get(), params_.frames_per_buffer(), 2); frames_filled = source_callback_->OnMoreIOData( input_bus_.get(), output_bus_.get(), AudioBuffersState(0, hardware_delay)); } // Zero the unfilled data so it plays back as silence. if (frames_filled < output_bus_->frames()) { output_bus_->ZeroFramesPartial( frames_filled, output_bus_->frames() - frames_filled); } // Note: If this ever changes to output raw float the data must be clipped // and sanitized since it may come from an untrusted source such as NaCl. output_bus_->Scale(volume_); output_bus_->ToInterleaved( output_bus_->frames(), params_.bits_per_sample() / 8, buffer); if (pa_stream_write(output_stream_, buffer, requested_bytes, NULL, 0LL, PA_SEEK_RELATIVE) < 0) { if (source_callback_) { source_callback_->OnError(this); } } } void PulseAudioUnifiedStream::ReadData() { do { size_t length = 0; const void* data = NULL; pa_stream_peek(input_stream_, &data, &length); if (!data || length == 0) break; fifo_->Append(reinterpret_cast<const uint8*>(data), length); // Deliver the recording data to the renderer and drive the playout. int packet_size = params_.GetBytesPerBuffer(); while (fifo_->forward_bytes() >= packet_size) { WriteData(packet_size); } // Checks if we still have data. pa_stream_drop(input_stream_); } while (pa_stream_readable_size(input_stream_) > 0); pa_threaded_mainloop_signal(pa_mainloop_, 0); } void PulseAudioUnifiedStream::Start(AudioSourceCallback* callback) { DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); CHECK(callback); CHECK(input_stream_); CHECK(output_stream_); AutoPulseLock auto_lock(pa_mainloop_); // Ensure the context and stream are ready. if (pa_context_get_state(pa_context_) != PA_CONTEXT_READY && pa_stream_get_state(output_stream_) != PA_STREAM_READY && pa_stream_get_state(input_stream_) != PA_STREAM_READY) { callback->OnError(this); return; } source_callback_ = callback; fifo_->Clear(); // Uncork (resume) the input stream. pa_stream_set_read_callback(input_stream_, &ReadCallback, this); pa_stream_readable_size(input_stream_); pa_operation* operation = pa_stream_cork(input_stream_, 0, NULL, NULL); WaitForOperationCompletion(pa_mainloop_, operation); // Uncork (resume) the output stream. // We use the recording stream to drive the playback, so we do not need to // register the write callback using pa_stream_set_write_callback(). operation = pa_stream_cork(output_stream_, 0, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); } void PulseAudioUnifiedStream::Stop() { DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); // Cork (pause) the stream. Waiting for the main loop lock will ensure // outstanding callbacks have completed. AutoPulseLock auto_lock(pa_mainloop_); // Set |source_callback_| to NULL so all FulfillWriteRequest() calls which may // occur while waiting on the flush and cork exit immediately. source_callback_ = NULL; // Set the read callback to NULL before flushing the stream, otherwise it // will cause deadlock on the operation. pa_stream_set_read_callback(input_stream_, NULL, NULL); pa_operation* operation = pa_stream_flush( input_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); operation = pa_stream_cork(input_stream_, 1, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); // Flush the stream prior to cork, doing so after will cause hangs. Write // callbacks are suspended while inside pa_threaded_mainloop_lock() so this // is all thread safe. operation = pa_stream_flush( output_stream_, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); operation = pa_stream_cork(output_stream_, 1, &pulse::StreamSuccessCallback, pa_mainloop_); WaitForOperationCompletion(pa_mainloop_, operation); } void PulseAudioUnifiedStream::SetVolume(double volume) { DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); volume_ = static_cast<float>(volume); } void PulseAudioUnifiedStream::GetVolume(double* volume) { DCHECK(manager_->GetMessageLoop()->BelongsToCurrentThread()); *volume = volume_; } } // namespace media