// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_BASE_SOCKET_READER_H_ #define REMOTING_BASE_SOCKET_READER_H_ #include "base/memory/ref_counted.h" #include "net/base/completion_callback.h" #include "base/memory/weak_ptr.h" namespace net { class IOBuffer; class Socket; } // namespace net namespace remoting { // SocketReader reads data from a socket and then calls a callback for each // completed read. Note that when this object is destroyed it may leave a // pending read request for the socket, so the calling code should never try // reading from the same socket again (e.g. it may result in data being lost). class SocketReader { public: // Callback that is called for each finished read. |data| may be set to NULL // in case of an error (result < 0). typedef base::Callback<void(scoped_refptr<net::IOBuffer> data, int result)> ReadResultCallback; SocketReader(); ~SocketReader(); // Starts reading from |socket|. |read_result_callback| is called for each // completed read. Reading stops on the first error. Must not be called more // than once. void Init(net::Socket* socket, ReadResultCallback read_result_callback); private: void DoRead(); void OnRead(int result); void HandleReadResult(int result); void CallCallback(scoped_refptr<net::IOBuffer> data, int result); net::Socket* socket_; ReadResultCallback read_result_callback_; scoped_refptr<net::IOBuffer> read_buffer_; base::WeakPtrFactory<SocketReader> weak_factory_; DISALLOW_COPY_AND_ASSIGN(SocketReader); }; } // namespace remoting #endif // REMOTING_BASE_SOCKET_READER_H_