// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <stdio.h> #include <stdlib.h> #include <new> #include "base/process/memory.h" #include "third_party/skia/include/core/SkTypes.h" #include "third_party/skia/include/core/SkThread.h" // This implementation of sk_malloc_flags() and friends is identical to // SkMemory_malloc.cpp, except that it disables the CRT's new_handler during // malloc() and calloc() when SK_MALLOC_THROW is not set (because our normal // new_handler itself will crash on failure when using tcmalloc). SK_DECLARE_STATIC_MUTEX(gSkNewHandlerMutex); static inline void* throw_on_failure(size_t size, void* p) { if (size > 0 && p == NULL) { // If we've got a NULL here, the only reason we should have failed is running out of RAM. sk_out_of_memory(); } return p; } void sk_throw() { SkASSERT(!"sk_throw"); abort(); } void sk_out_of_memory(void) { SkASSERT(!"sk_out_of_memory"); abort(); } void* sk_realloc_throw(void* addr, size_t size) { return throw_on_failure(size, realloc(addr, size)); } void sk_free(void* p) { if (p) { free(p); } } void* sk_malloc_throw(size_t size) { return throw_on_failure(size, malloc(size)); } // Platform specific ways to try really hard to get a malloc that won't crash on failure. static void* sk_malloc_nothrow(size_t size) { #if defined(ANDROID) // Android doesn't have std::set_new_handler, so we just call malloc. return malloc(size); #elif defined(OS_MACOSX) && !defined(OS_IOS) return base::UncheckedMalloc(size); #else // This is not really thread safe. It only won't collide with itself, but we're totally // unprotected from races with other code that calls set_new_handler. SkAutoMutexAcquire lock(gSkNewHandlerMutex); std::new_handler old_handler = std::set_new_handler(NULL); void* p = malloc(size); std::set_new_handler(old_handler); return p; #endif } void* sk_malloc_flags(size_t size, unsigned flags) { if (flags & SK_MALLOC_THROW) { return sk_malloc_throw(size); } return sk_malloc_nothrow(size); } void* sk_calloc_throw(size_t size) { return throw_on_failure(size, calloc(size, 1)); } // Jump through the same hoops as sk_malloc_nothrow to avoid a crash, but for calloc. void* sk_calloc(size_t size) { #if defined(ANDROID) return calloc(size, 1); #elif defined(OS_MACOSX) && !defined(OS_IOS) return base::UncheckedCalloc(size, 1); #else SkAutoMutexAcquire lock(gSkNewHandlerMutex); std::new_handler old_handler = std::set_new_handler(NULL); void* p = calloc(size, 1); std::set_new_handler(old_handler); return p; #endif }