<html> <body> This is a test of our ability to convert a canvas to a data url and use it as a cursor. We pass if the cursor animates smoothly and without flickering.<br> See https://bugs.webkit.org/show_bug.cgi?id=64321. <canvas id="c" width="40" height="40"></canvas> <script type="text/javascript"> var icon = new Image; icon.src = 'resources/drag-image.png' function drawArrow(angle) { var canvas = document.getElementById('c'); canvas.width = canvas.width // reset canvas var ctx = canvas.getContext('2d'); ctx.translate(ctx.canvas.width / 2, ctx.canvas.height / 2); ctx.rotate(angle); ctx.drawImage(icon, -icon.width / 2, -icon.height / 2); var x = 20;//Math.floor(Math.cos(angle) * icon.width / 2) + icon.width / 2; var y = 20;//Math.floor(Math.sin(angle) * icon.width / 2) + icon.width / 2; var data = canvas.toDataURL(); if (data) document.body.style.cursor = 'url('+data+') ' + x + ' ' + y + ', pointer'; else console.log('failure'); } (function() { var angle = 0; var run = function() { angle += Math.PI / 16; drawArrow(angle); setTimeout(run, 100); }; run(); })(); drawArrow(); </script> </body> </html>