/* * Copyright (C) 2012 Google Inc. All rights reserved. * * Redistribution and use in source and binary forms, with or without * modification, are permitted provided that the following conditions are * met: * * * Redistributions of source code must retain the above copyright * notice, this list of conditions and the following disclaimer. * * Redistributions in binary form must reproduce the above * copyright notice, this list of conditions and the following disclaimer * in the documentation and/or other materials provided with the * distribution. * * Neither the name of Google Inc. nor the names of its * contributors may be used to endorse or promote products derived from * this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. */ #include "config.h" #include "PageWidgetDelegate.h" #include "PageOverlayList.h" #include "WebInputEvent.h" #include "WebInputEventConversion.h" #include "core/page/AutoscrollController.h" #include "core/page/EventHandler.h" #include "core/frame/Frame.h" #include "core/frame/FrameView.h" #include "core/rendering/RenderLayerCompositor.h" #include "core/rendering/RenderView.h" #include "platform/graphics/GraphicsContext.h" #include "wtf/CurrentTime.h" using namespace WebCore; namespace blink { static inline FrameView* mainFrameView(Page* page) { if (!page) return 0; // FIXME: Can we remove this check? if (!page->mainFrame()) return 0; return page->mainFrame()->view(); } void PageWidgetDelegate::animate(Page* page, double monotonicFrameBeginTime) { RefPtr<FrameView> view = mainFrameView(page); if (!view) return; page->autoscrollController().animate(monotonicFrameBeginTime); view->serviceScriptedAnimations(monotonicFrameBeginTime); } void PageWidgetDelegate::layout(Page* page) { RefPtr<FrameView> view = mainFrameView(page); if (!view) return; // In order for our child HWNDs (NativeWindowWidgets) to update properly, // they need to be told that we are updating the screen. The problem is that // the native widgets need to recalculate their clip region and not overlap // any of our non-native widgets. To force the resizing, call // setFrameRect(). This will be a quick operation for most frames, but the // NativeWindowWidgets will update a proper clipping region. view->setFrameRect(view->frameRect()); // setFrameRect may have the side-effect of causing existing page layout to // be invalidated, so layout needs to be called last. view->updateLayoutAndStyleIfNeededRecursive(); // For now, as we know this is the point in code where the compositor has // actually asked for Blink to update the composited layer tree. So finally // do all the deferred work for updateCompositingLayers() here. if (RenderView* renderView = view->renderView()) renderView->compositor()->updateCompositingLayers(CompositingUpdateFinishAllDeferredWork); } void PageWidgetDelegate::paint(Page* page, PageOverlayList* overlays, WebCanvas* canvas, const WebRect& rect, CanvasBackground background) { if (rect.isEmpty()) return; GraphicsContext gc(canvas); gc.setCertainlyOpaque(background == Opaque); gc.applyDeviceScaleFactor(page->deviceScaleFactor()); gc.setUseHighResMarkers(page->deviceScaleFactor() > 1.5f); IntRect dirtyRect(rect); gc.save(); FrameView* view = mainFrameView(page); // FIXME: Can we remove the mainFrame()->document() check? if (view && page->mainFrame()->document()) { gc.clip(dirtyRect); view->paint(&gc, dirtyRect); if (overlays) overlays->paintWebFrame(gc); } else { gc.fillRect(dirtyRect, Color::white); } gc.restore(); } bool PageWidgetDelegate::handleInputEvent(Page* page, PageWidgetEventHandler& handler, const WebInputEvent& event) { Frame* frame = page ? page->mainFrame() : 0; switch (event.type) { // FIXME: WebKit seems to always return false on mouse events processing // methods. For now we'll assume it has processed them (as we are only // interested in whether keyboard events are processed). case WebInputEvent::MouseMove: if (!frame || !frame->view()) return true; handler.handleMouseMove(*frame, *static_cast<const WebMouseEvent*>(&event)); return true; case WebInputEvent::MouseLeave: if (!frame || !frame->view()) return true; handler.handleMouseLeave(*frame, *static_cast<const WebMouseEvent*>(&event)); return true; case WebInputEvent::MouseDown: if (!frame || !frame->view()) return true; handler.handleMouseDown(*frame, *static_cast<const WebMouseEvent*>(&event)); return true; case WebInputEvent::MouseUp: if (!frame || !frame->view()) return true; handler.handleMouseUp(*frame, *static_cast<const WebMouseEvent*>(&event)); return true; case WebInputEvent::MouseWheel: if (!frame || !frame->view()) return false; return handler.handleMouseWheel(*frame, *static_cast<const WebMouseWheelEvent*>(&event)); case WebInputEvent::RawKeyDown: case WebInputEvent::KeyDown: case WebInputEvent::KeyUp: return handler.handleKeyEvent(*static_cast<const WebKeyboardEvent*>(&event)); case WebInputEvent::Char: return handler.handleCharEvent(*static_cast<const WebKeyboardEvent*>(&event)); case WebInputEvent::GestureScrollBegin: case WebInputEvent::GestureScrollEnd: case WebInputEvent::GestureScrollUpdate: case WebInputEvent::GestureScrollUpdateWithoutPropagation: case WebInputEvent::GestureFlingStart: case WebInputEvent::GestureFlingCancel: case WebInputEvent::GestureTap: case WebInputEvent::GestureTapUnconfirmed: case WebInputEvent::GestureTapDown: case WebInputEvent::GestureShowPress: case WebInputEvent::GestureTapCancel: case WebInputEvent::GestureDoubleTap: case WebInputEvent::GestureTwoFingerTap: case WebInputEvent::GestureLongPress: case WebInputEvent::GestureLongTap: return handler.handleGestureEvent(*static_cast<const WebGestureEvent*>(&event)); case WebInputEvent::TouchStart: case WebInputEvent::TouchMove: case WebInputEvent::TouchEnd: case WebInputEvent::TouchCancel: if (!frame || !frame->view()) return false; return handler.handleTouchEvent(*frame, *static_cast<const WebTouchEvent*>(&event)); case WebInputEvent::GesturePinchBegin: case WebInputEvent::GesturePinchEnd: case WebInputEvent::GesturePinchUpdate: // FIXME: Once PlatformGestureEvent is updated to support pinch, this // should call handleGestureEvent, just like it currently does for // gesture scroll. return false; default: return false; } } // ---------------------------------------------------------------- // Default handlers for PageWidgetEventHandler void PageWidgetEventHandler::handleMouseMove(Frame& mainFrame, const WebMouseEvent& event) { mainFrame.eventHandler().handleMouseMoveEvent(PlatformMouseEventBuilder(mainFrame.view(), event)); } void PageWidgetEventHandler::handleMouseLeave(Frame& mainFrame, const WebMouseEvent& event) { mainFrame.eventHandler().handleMouseLeaveEvent(PlatformMouseEventBuilder(mainFrame.view(), event)); } void PageWidgetEventHandler::handleMouseDown(Frame& mainFrame, const WebMouseEvent& event) { mainFrame.eventHandler().handleMousePressEvent(PlatformMouseEventBuilder(mainFrame.view(), event)); } void PageWidgetEventHandler::handleMouseUp(Frame& mainFrame, const WebMouseEvent& event) { mainFrame.eventHandler().handleMouseReleaseEvent(PlatformMouseEventBuilder(mainFrame.view(), event)); } bool PageWidgetEventHandler::handleMouseWheel(Frame& mainFrame, const WebMouseWheelEvent& event) { return mainFrame.eventHandler().handleWheelEvent(PlatformWheelEventBuilder(mainFrame.view(), event)); } bool PageWidgetEventHandler::handleTouchEvent(Frame& mainFrame, const WebTouchEvent& event) { return mainFrame.eventHandler().handleTouchEvent(PlatformTouchEventBuilder(mainFrame.view(), event)); } }