<?xml version="1.0" encoding="utf-8"?>
<Project DefaultTargets="Build" ToolsVersion="4.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
  <ItemGroup Label="ProjectConfigurations">
    <ProjectConfiguration Include="Debug|Win32">
      <Configuration>Debug</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Debug|x64">
      <Configuration>Debug</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|Win32">
      <Configuration>Release</Configuration>
      <Platform>Win32</Platform>
    </ProjectConfiguration>
    <ProjectConfiguration Include="Release|x64">
      <Configuration>Release</Configuration>
      <Platform>x64</Platform>
    </ProjectConfiguration>
  </ItemGroup>
  <PropertyGroup Label="Globals">
    <ProjectGuid>{B5871A7A-968C-42E3-A33B-981E6F448E78}</ProjectGuid>
    <RootNamespace>libGLESv2</RootNamespace>
    <Keyword>Win32Proj</Keyword>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.Default.props" />
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
    <WholeProgramOptimization>true</WholeProgramOptimization>
  </PropertyGroup>
  <PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="Configuration">
    <ConfigurationType>DynamicLibrary</ConfigurationType>
    <CharacterSet>Unicode</CharacterSet>
  </PropertyGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.props" />
  <ImportGroup Label="ExtensionSettings">
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <ImportGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'" Label="PropertySheets">
    <Import Project="$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props" Condition="exists('$(UserRootDir)\Microsoft.Cpp.$(Platform).user.props')" Label="LocalAppDataPlatform" />
  </ImportGroup>
  <PropertyGroup Label="UserMacros" />
  <PropertyGroup>
    <_ProjectFileVersion>10.0.40219.1</_ProjectFileVersion>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(SolutionDir)$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">false</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">true</LinkIncremental>
    <OutDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(SolutionDir)$(Platform)\$(Configuration)\</OutDir>
    <IntDir Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(Platform)\$(Configuration)\</IntDir>
    <LinkIncremental Condition="'$(Configuration)|$(Platform)'=='Release|x64'">false</LinkIncremental>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(IncludePath)</IncludePath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|x64'">$(LibraryPath)</LibraryPath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(IncludePath)</IncludePath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">$(LibraryPath)</LibraryPath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(IncludePath)</IncludePath>
    <IncludePath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(IncludePath)</IncludePath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">$(LibraryPath)</LibraryPath>
    <LibraryPath Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">$(LibraryPath)</LibraryPath>
  </PropertyGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DebugInformationFormat>EditAndContinue</DebugInformationFormat>
      <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
      <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>$(ProjectDir);$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>ANGLE_DISABLE_TRACE;WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <TreatWarningAsError>true</TreatWarningAsError>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
      <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX86</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>Disabled</Optimization>
      <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;_DEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <MinimalRebuild>true</MinimalRebuild>
      <BasicRuntimeChecks>EnableFastChecks</BasicRuntimeChecks>
      <RuntimeLibrary>MultiThreadedDebug</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <TreatWarningAsError>true</TreatWarningAsError>
      <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
      <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemDefinitionGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
    <Midl>
      <TargetEnvironment>X64</TargetEnvironment>
    </Midl>
    <ClCompile>
      <Optimization>MaxSpeed</Optimization>
      <InlineFunctionExpansion>AnySuitable</InlineFunctionExpansion>
      <AdditionalIncludeDirectories>$(ProjectDir)/..; $(ProjectDir)/../../include;%(AdditionalIncludeDirectories)</AdditionalIncludeDirectories>
      <PreprocessorDefinitions>WIN32;NDEBUG;_WINDOWS;_USRDLL;LIBGLESV2_EXPORTS;_CRT_SECURE_NO_DEPRECATE;NOMINMAX;_SECURE_SCL=0;%(PreprocessorDefinitions)</PreprocessorDefinitions>
      <RuntimeLibrary>MultiThreaded</RuntimeLibrary>
      <PrecompiledHeader>Use</PrecompiledHeader>
      <WarningLevel>Level4</WarningLevel>
      <DisableSpecificWarnings>4100;4127;4189;4239;4244;4245;4512;4702;4718;4996;%(DisableSpecificWarnings)</DisableSpecificWarnings>
      <DebugInformationFormat>ProgramDatabase</DebugInformationFormat>
      <TreatWarningAsError>true</TreatWarningAsError>
      <PrecompiledHeaderFile>precompiled.h</PrecompiledHeaderFile>
      <AdditionalOptions>$(ExternalCompilerOptions) %(AdditionalOptions)</AdditionalOptions>
    </ClCompile>
    <Link>
      <AdditionalDependencies>d3d9.lib;dxguid.lib;%(AdditionalDependencies)</AdditionalDependencies>
      <IgnoreAllDefaultLibraries>false</IgnoreAllDefaultLibraries>
      <ModuleDefinitionFile>libGLESv2.def</ModuleDefinitionFile>
      <GenerateDebugInformation>true</GenerateDebugInformation>
      <SubSystem>Windows</SubSystem>
      <OptimizeReferences>true</OptimizeReferences>
      <EnableCOMDATFolding>true</EnableCOMDATFolding>
      <DataExecutionPrevention>
      </DataExecutionPrevention>
      <TargetMachine>MachineX64</TargetMachine>
    </Link>
    <PostBuildEvent>
      <Command>%40echo on
mkdir "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.dll" "$(ProjectDir)..\..\lib\$(Configuration)\"
copy "$(OutDir)libGLESv2.lib" "$(ProjectDir)..\..\lib\$(Configuration)\"
%40echo off
</Command>
    </PostBuildEvent>
  </ItemDefinitionGroup>
  <ItemGroup>
    <ClCompile Include="..\third_party\murmurhash\MurmurHash3.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Buffer.cpp" />
    <ClCompile Include="Context.cpp" />
    <ClCompile Include="..\common\debug.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="..\common\event_tracer.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">NotUsing</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">NotUsing</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Fence.cpp" />
    <ClCompile Include="Float16ToFloat32.cpp" />
    <ClCompile Include="Framebuffer.cpp" />
    <ClCompile Include="HandleAllocator.cpp" />
    <ClCompile Include="libGLESv2.cpp" />
    <ClCompile Include="main.cpp" />
    <ClCompile Include="precompiled.cpp">
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|Win32'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">Create</PrecompiledHeader>
      <PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Release|x64'">Create</PrecompiledHeader>
    </ClCompile>
    <ClCompile Include="Program.cpp" />
    <ClCompile Include="ProgramBinary.cpp" />
    <ClCompile Include="Query.cpp" />
    <ClCompile Include="..\common\RefCountObject.cpp" />
    <ClCompile Include="Renderbuffer.cpp" />
    <ClCompile Include="renderer\Blit.cpp" />
    <ClCompile Include="renderer\Fence11.cpp" />
    <ClCompile Include="renderer\Fence9.cpp" />
    <ClCompile Include="renderer\BufferStorage.cpp" />
    <ClCompile Include="renderer\BufferStorage11.cpp" />
    <ClCompile Include="renderer\BufferStorage9.cpp" />
    <ClCompile Include="renderer\Image.cpp" />
    <ClCompile Include="renderer\Image9.cpp" />
    <ClCompile Include="renderer\IndexBuffer.cpp" />
    <ClCompile Include="renderer\IndexBuffer11.cpp" />
    <ClCompile Include="renderer\IndexBuffer9.cpp" />
    <ClCompile Include="renderer\IndexDataManager.cpp" />
    <ClCompile Include="renderer\ImageSSE2.cpp" />
    <ClCompile Include="renderer\Image11.cpp" />
    <ClCompile Include="renderer\IndexRangeCache.cpp" />
    <ClCompile Include="renderer\InputLayoutCache.cpp" />
    <ClCompile Include="renderer\Query11.cpp" />
    <ClCompile Include="renderer\Query9.cpp" />
    <ClCompile Include="renderer\Renderer.cpp" />
    <ClCompile Include="renderer\Renderer11.cpp" />
    <ClCompile Include="renderer\renderer11_utils.cpp" />
    <ClCompile Include="renderer\Renderer9.cpp" />
    <ClCompile Include="renderer\renderer9_utils.cpp" />
    <ClCompile Include="renderer\RenderTarget11.cpp" />
    <ClCompile Include="renderer\RenderTarget9.cpp" />
    <ClCompile Include="renderer\RenderStateCache.cpp" />
    <ClCompile Include="renderer\ShaderExecutable11.cpp" />
    <ClCompile Include="renderer\ShaderExecutable9.cpp" />
    <ClCompile Include="renderer\SwapChain11.cpp" />
    <ClCompile Include="renderer\SwapChain9.cpp" />
    <ClCompile Include="renderer\TextureStorage.cpp" />
    <ClCompile Include="renderer\TextureStorage11.cpp" />
    <ClCompile Include="renderer\TextureStorage9.cpp" />
    <ClCompile Include="renderer\VertexBuffer.cpp" />
    <ClCompile Include="renderer\VertexBuffer11.cpp" />
    <ClCompile Include="renderer\VertexBuffer9.cpp" />
    <ClCompile Include="renderer\VertexDataManager.cpp" />
    <ClCompile Include="renderer\VertexDeclarationCache.cpp" />
    <ClCompile Include="ResourceManager.cpp" />
    <ClCompile Include="Shader.cpp" />
    <ClCompile Include="Texture.cpp" />
    <ClCompile Include="Uniform.cpp" />
    <ClCompile Include="utilities.cpp" />
  </ItemGroup>
  <ItemGroup>
    <ClInclude Include="..\common\debug.h" />
    <ClInclude Include="..\common\event_tracer.h" />
    <ClInclude Include="..\common\system.h" />
    <ClInclude Include="..\third_party\murmurhash\MurmurHash3.h" />
    <ClInclude Include="..\third_party\trace_event\trace_event.h" />
    <ClInclude Include="angletypes.h" />
    <ClInclude Include="BinaryStream.h" />
    <ClInclude Include="Buffer.h" />
    <ClInclude Include="constants.h" />
    <ClInclude Include="Context.h" />
    <ClInclude Include="Fence.h" />
    <ClInclude Include="Framebuffer.h" />
    <ClInclude Include="..\..\include\GLES2\gl2.h" />
    <ClInclude Include="..\..\include\GLES2\gl2ext.h" />
    <ClInclude Include="..\..\include\GLES2\gl2platform.h" />
    <ClInclude Include="HandleAllocator.h" />
    <ClInclude Include="main.h" />
    <ClInclude Include="mathutil.h" />
    <ClInclude Include="precompiled.h" />
    <ClInclude Include="Program.h" />
    <ClInclude Include="ProgramBinary.h" />
    <ClInclude Include="Query.h" />
    <ClInclude Include="..\common\RefCountObject.h" />
    <ClInclude Include="Renderbuffer.h" />
    <ClInclude Include="renderer\Blit.h" />
    <ClInclude Include="renderer\Fence11.h" />
    <ClInclude Include="renderer\Fence9.h" />
    <ClInclude Include="renderer\FenceImpl.h" />
    <ClInclude Include="renderer\BufferStorage.h" />
    <ClInclude Include="renderer\BufferStorage11.h" />
    <ClInclude Include="renderer\BufferStorage9.h" />
    <ClInclude Include="renderer\generatemip.h" />
    <ClInclude Include="renderer\Image.h" />
    <ClInclude Include="renderer\Image11.h" />
    <ClInclude Include="renderer\Image9.h" />
    <ClInclude Include="renderer\IndexBuffer.h" />
    <ClInclude Include="renderer\IndexBuffer11.h" />
    <ClInclude Include="renderer\IndexBuffer9.h" />
    <ClInclude Include="renderer\IndexDataManager.h" />
    <ClInclude Include="renderer\IndexRangeCache.h" />
    <ClInclude Include="renderer\InputLayoutCache.h" />
    <ClInclude Include="renderer\Query11.h" />
    <ClInclude Include="renderer\QueryImpl.h" />
    <ClInclude Include="renderer\Query9.h" />
    <ClInclude Include="renderer\Renderer.h" />
    <ClInclude Include="renderer\Renderer11.h" />
    <ClInclude Include="renderer\renderer11_utils.h" />
    <ClInclude Include="renderer\Renderer9.h" />
    <ClInclude Include="renderer\renderer9_utils.h" />
    <ClInclude Include="renderer\RenderTarget.h" />
    <ClInclude Include="renderer\RenderTarget11.h" />
    <ClInclude Include="renderer\RenderTarget9.h" />
    <ClInclude Include="renderer\RenderStateCache.h" />
    <ClInclude Include="renderer\ShaderCache.h" />
    <ClInclude Include="renderer\ShaderExecutable.h" />
    <ClInclude Include="renderer\ShaderExecutable11.h" />
    <ClInclude Include="renderer\ShaderExecutable9.h" />
    <ClInclude Include="renderer\shaders\compiled\clear11vs.h" />
    <ClInclude Include="renderer\shaders\compiled\clearmultiple11ps.h" />
    <ClInclude Include="renderer\shaders\compiled\clearsingle11ps.h" />
    <ClInclude Include="renderer\shaders\compiled\componentmaskps.h" />
    <ClInclude Include="renderer\shaders\compiled\flipyvs.h" />
    <ClInclude Include="renderer\shaders\compiled\luminanceps.h" />
    <ClInclude Include="renderer\shaders\compiled\passthrough11vs.h" />
    <ClInclude Include="renderer\shaders\compiled\passthroughlum11ps.h" />
    <ClInclude Include="renderer\shaders\compiled\passthroughlumalpha11ps.h" />
    <ClInclude Include="renderer\shaders\compiled\passthroughps.h" />
    <ClInclude Include="renderer\shaders\compiled\passthroughrgb11ps.h" />
    <ClInclude Include="renderer\shaders\compiled\passthroughrgba11ps.h" />
    <ClInclude Include="renderer\shaders\compiled\standardvs.h" />
    <ClInclude Include="renderer\SwapChain.h" />
    <ClInclude Include="renderer\SwapChain11.h" />
    <ClInclude Include="renderer\SwapChain9.h" />
    <ClInclude Include="renderer\TextureStorage.h" />
    <ClInclude Include="renderer\TextureStorage11.h" />
    <ClInclude Include="renderer\TextureStorage9.h" />
    <ClInclude Include="renderer\VertexBuffer.h" />
    <ClInclude Include="renderer\VertexBuffer11.h" />
    <ClInclude Include="renderer\VertexBuffer9.h" />
    <ClInclude Include="renderer\vertexconversion.h" />
    <ClInclude Include="renderer\VertexDataManager.h" />
    <ClInclude Include="renderer\VertexDeclarationCache.h" />
    <ClInclude Include="resource.h" />
    <ClInclude Include="ResourceManager.h" />
    <ClInclude Include="Shader.h" />
    <ClInclude Include="Texture.h" />
    <ClInclude Include="Uniform.h" />
    <ClInclude Include="utilities.h" />
    <ClInclude Include="..\common\version.h" />
  </ItemGroup>
  <ItemGroup>
    <None Include="libGLESv2.def" />
    <None Include="renderer\shaders\Blit.ps" />
    <None Include="renderer\shaders\Blit.vs" />
    <None Include="renderer\shaders\Clear11.hlsl" />
    <None Include="renderer\shaders\generate_shaders.bat" />
    <None Include="renderer\shaders\Passthrough11.hlsl" />
  </ItemGroup>
  <ItemGroup>
    <ResourceCompile Include="libGLESv2.rc" />
  </ItemGroup>
  <ItemGroup>
    <ProjectReference Include="..\compiler\preprocessor\preprocessor.vcxproj">
      <Project>{fbe32df3-0fb0-4f2f-a424-2c21bd7bc325}</Project>
    </ProjectReference>
    <ProjectReference Include="..\compiler\translator.vcxproj">
      <Project>{5b3a6db8-1e7e-40d7-92b9-da8aae619fad}</Project>
    </ProjectReference>
  </ItemGroup>
  <Import Project="$(VCTargetsPath)\Microsoft.Cpp.targets" />
  <ImportGroup Label="ExtensionTargets">
  </ImportGroup>
</Project>