// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ui/accessibility/ax_tree.h" #include <set> #include "base/logging.h" #include "base/strings/stringprintf.h" #include "ui/accessibility/ax_node.h" namespace ui { AXTree::AXTree() : root_(NULL) { AXNodeData root; root.id = 0; root.role = AX_ROLE_ROOT_WEB_AREA; AXTreeUpdate initial_state; initial_state.nodes.push_back(root); CHECK(Unserialize(initial_state)) << error(); } AXTree::AXTree(const AXTreeUpdate& initial_state) : root_(NULL) { CHECK(Unserialize(initial_state)) << error(); } AXTree::~AXTree() { if (root_) DestroyNodeAndSubtree(root_); } AXNode* AXTree::GetRoot() const { return root_; } AXNode* AXTree::GetFromId(int32 id) const { base::hash_map<int32, AXNode*>::const_iterator iter = id_map_.find(id); return iter != id_map_.end() ? (iter->second) : NULL; } bool AXTree::Unserialize(const AXTreeUpdate& update) { std::set<AXNode*> pending_nodes; if (update.node_id_to_clear != 0) { AXNode* node = GetFromId(update.node_id_to_clear); if (!node) { error_ = base::StringPrintf("Bad node_id_to_clear: %d", update.node_id_to_clear); return false; } if (node == root_) { DestroyNodeAndSubtree(root_); root_ = NULL; } else { for (int i = 0; i < node->child_count(); ++i) DestroyNodeAndSubtree(node->ChildAtIndex(i)); std::vector<AXNode*> children; node->SwapChildren(children); pending_nodes.insert(node); } } for (size_t i = 0; i < update.nodes.size(); ++i) { if (!UpdateNode(update.nodes[i], &pending_nodes)) return false; } if (!pending_nodes.empty()) { error_ = "Nodes left pending by the update:"; for (std::set<AXNode*>::iterator iter = pending_nodes.begin(); iter != pending_nodes.end(); ++iter) { error_ += base::StringPrintf(" %d", (*iter)->id()); } return false; } return true; } AXNode* AXTree::CreateNode(AXNode* parent, int32 id, int32 index_in_parent) { return new AXNode(parent, id, index_in_parent); } bool AXTree::UpdateNode( const AXNodeData& src, std::set<AXNode*>* pending_nodes) { // This method updates one node in the tree based on serialized data // received in an AXTreeUpdate. See AXTreeUpdate for pre and post // conditions. // Look up the node by id. If it's not found, then either the root // of the tree is being swapped, or we're out of sync with the source // and this is a serious error. AXNode* node = GetFromId(src.id); if (node) { pending_nodes->erase(node); } else { if (src.role != AX_ROLE_ROOT_WEB_AREA) { error_ = base::StringPrintf( "%d is not in the tree and not the new root", src.id); return false; } node = CreateAndInitializeNode(NULL, src.id, 0); } // Set the node's data. node->SetData(src); // First, delete nodes that used to be children of this node but aren't // anymore. if (!DeleteOldChildren(node, src.child_ids)) return false; // Now build a new children vector, reusing nodes when possible, // and swap it in. std::vector<AXNode*> new_children; bool success = CreateNewChildVector( node, src.child_ids, &new_children, pending_nodes); node->SwapChildren(new_children); // Update the root of the tree if needed. if (src.role == AX_ROLE_ROOT_WEB_AREA && (!root_ || root_->id() != src.id)) { if (root_) DestroyNodeAndSubtree(root_); root_ = node; OnRootChanged(); } return success; } void AXTree::OnRootChanged() { } AXNode* AXTree::CreateAndInitializeNode( AXNode* parent, int32 id, int32 index_in_parent) { AXNode* node = CreateNode(parent, id, index_in_parent); id_map_[node->id()] = node; return node; } void AXTree::DestroyNodeAndSubtree(AXNode* node) { id_map_.erase(node->id()); for (int i = 0; i < node->child_count(); ++i) DestroyNodeAndSubtree(node->ChildAtIndex(i)); node->Destroy(); } bool AXTree::DeleteOldChildren(AXNode* node, const std::vector<int32> new_child_ids) { // Create a set of child ids in |src| for fast lookup, and return false // if a duplicate is found; std::set<int32> new_child_id_set; for (size_t i = 0; i < new_child_ids.size(); ++i) { if (new_child_id_set.find(new_child_ids[i]) != new_child_id_set.end()) { error_ = base::StringPrintf("Node %d has duplicate child id %d", node->id(), new_child_ids[i]); return false; } new_child_id_set.insert(new_child_ids[i]); } // Delete the old children. const std::vector<AXNode*>& old_children = node->children(); for (size_t i = 0; i < old_children.size(); ++i) { int old_id = old_children[i]->id(); if (new_child_id_set.find(old_id) == new_child_id_set.end()) DestroyNodeAndSubtree(old_children[i]); } return true; } bool AXTree::CreateNewChildVector(AXNode* node, const std::vector<int32> new_child_ids, std::vector<AXNode*>* new_children, std::set<AXNode*>* pending_nodes) { bool success = true; for (size_t i = 0; i < new_child_ids.size(); ++i) { int32 child_id = new_child_ids[i]; int32 index_in_parent = static_cast<int32>(i); AXNode* child = GetFromId(child_id); if (child) { if (child->parent() != node) { // This is a serious error - nodes should never be reparented. // If this case occurs, continue so this node isn't left in an // inconsistent state, but return failure at the end. error_ = base::StringPrintf( "Node %d reparented from %d to %d", child->id(), child->parent() ? child->parent()->id() : 0, node->id()); success = false; continue; } child->SetIndexInParent(index_in_parent); } else { child = CreateAndInitializeNode(node, child_id, index_in_parent); pending_nodes->insert(child); } new_children->push_back(child); } return success; } } // namespace ui