/* * Copyright 2013 Google Inc. * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #ifndef GrBicubicTextureEffect_DEFINED #define GrBicubicTextureEffect_DEFINED #include "GrSingleTextureEffect.h" #include "GrDrawEffect.h" #include "gl/GrGLEffect.h" #include "GrTBackendEffectFactory.h" class GrGLBicubicEffect; class GrBicubicEffect : public GrSingleTextureEffect { public: enum { kFilterTexelPad = 2, // Given a src rect in texels to be filtered, this number of // surrounding texels are needed by the kernel in x and y. }; virtual ~GrBicubicEffect(); static const char* Name() { return "Bicubic"; } const float* coefficients() const { return fCoefficients; } typedef GrGLBicubicEffect GLEffect; virtual const GrBackendEffectFactory& getFactory() const SK_OVERRIDE; virtual void getConstantColorComponents(GrColor* color, uint32_t* validFlags) const SK_OVERRIDE; /** * Create a simple Mitchell filter effect. */ static GrEffectRef* Create(GrTexture* tex) { return Create(tex, gMitchellCoefficients); } /** * Create a simple filter effect with custom bicubic coefficients. */ static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16]) { const SkShader::TileMode tm[] = { SkShader::kClamp_TileMode, SkShader::kClamp_TileMode }; return Create(tex, coefficients, MakeDivByTextureWHMatrix(tex), tm); } /** * Create a Mitchell filter effect with specified texture matrix and x/y tile modes. */ static GrEffectRef* Create(GrTexture* tex, const SkMatrix& matrix, SkShader::TileMode tileModes[2]) { return Create(tex, gMitchellCoefficients, matrix, tileModes); } /** * The most general Create method. This allows specification of the bicubic coefficients, the * texture matrix, and the x/y tilemodes. */ static GrEffectRef* Create(GrTexture* tex, const SkScalar coefficients[16], const SkMatrix& matrix, const SkShader::TileMode tileModes[2]) { AutoEffectUnref effect(SkNEW_ARGS(GrBicubicEffect, (tex, coefficients, matrix, tileModes))); return CreateEffectRef(effect); } private: GrBicubicEffect(GrTexture*, const SkScalar coefficients[16], const SkMatrix &matrix, const SkShader::TileMode tileModes[2]); virtual bool onIsEqual(const GrEffect&) const SK_OVERRIDE; float fCoefficients[16]; GR_DECLARE_EFFECT_TEST; static const SkScalar gMitchellCoefficients[16]; typedef GrSingleTextureEffect INHERITED; }; #endif