/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_SERVERS_CAMERA3_STATUSTRACKER_H #define ANDROID_SERVERS_CAMERA3_STATUSTRACKER_H #include <utils/Condition.h> #include <utils/Errors.h> #include <utils/List.h> #include <utils/Mutex.h> #include <utils/Thread.h> #include <utils/KeyedVector.h> #include <hardware/camera3.h> #include "common/CameraDeviceBase.h" namespace android { class Camera3Device; class Fence; namespace camera3 { /** * State tracking for idle and other collective state transitions. * Collects idle notifications from different sources and calls the * parent when all of them become idle. * * The parent is responsible for synchronizing the status updates with its * internal state correctly, which means the notifyStatus call to the parent may * block for a while. */ class StatusTracker: public Thread { public: StatusTracker(wp<Camera3Device> parent); ~StatusTracker(); // An always-invalid component ID static const int NO_STATUS_ID = -1; // Add a component to track; returns non-negative unique ID for the new // component on success, negative error code on failure. // New components start in the idle state. int addComponent(); // Remove existing component from idle tracking. Ignores unknown IDs void removeComponent(int id); // Set the state of a tracked component to be idle. Ignores unknown IDs; can // accept a fence to wait on to complete idle. The fence is merged with any // previous fences given, which means they all must signal before the // component is considered idle. void markComponentIdle(int id, const sp<Fence>& componentFence); // Set the state of a tracked component to be active. Ignores unknown IDs. void markComponentActive(int id); virtual void requestExit(); protected: virtual bool threadLoop(); private: enum ComponentState { IDLE, ACTIVE }; void markComponent(int id, ComponentState state, const sp<Fence>& componentFence); // Guards mPendingChange, mPendingStates, mComponentsChanged Mutex mPendingLock; Condition mPendingChangeSignal; struct StateChange { int id; ComponentState state; sp<Fence> fence; }; // A queue of yet-to-be-processed state changes to components Vector<StateChange> mPendingChangeQueue; bool mComponentsChanged; wp<Camera3Device> mParent; // Guards rest of internals. Must be locked after mPendingLock if both used. Mutex mLock; int mNextComponentId; // Current component states KeyedVector<int, ComponentState> mStates; // Merged fence for all processed state changes sp<Fence> mIdleFence; // Current overall device state ComponentState mDeviceState; // Private to threadLoop // Determine current overall device state // We're IDLE iff // - All components are currently IDLE // - The merged fence for all component updates has signalled ComponentState getDeviceStateLocked(); Vector<ComponentState> mStateTransitions; static const nsecs_t kWaitDuration = 250000000LL; // 250 ms }; } // namespace camera3 } // namespace android #endif