// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/quads/texture_draw_quad.h"
#include "base/logging.h"
#include "base/values.h"
#include "cc/base/math_util.h"
#include "ui/gfx/vector2d_f.h"
namespace cc {
TextureDrawQuad::TextureDrawQuad()
: resource_id(0),
premultiplied_alpha(false),
background_color(SK_ColorTRANSPARENT),
flipped(false) {
this->vertex_opacity[0] = 0.f;
this->vertex_opacity[1] = 0.f;
this->vertex_opacity[2] = 0.f;
this->vertex_opacity[3] = 0.f;
}
scoped_ptr<TextureDrawQuad> TextureDrawQuad::Create() {
return make_scoped_ptr(new TextureDrawQuad);
}
void TextureDrawQuad::SetNew(const SharedQuadState* shared_quad_state,
gfx::Rect rect, gfx::Rect opaque_rect,
unsigned resource_id, bool premultiplied_alpha,
gfx::PointF uv_top_left,
gfx::PointF uv_bottom_right,
SkColor background_color,
const float vertex_opacity[4],
bool flipped) {
gfx::Rect visible_rect = rect;
bool needs_blending = vertex_opacity[0] != 1.0f || vertex_opacity[1] != 1.0f
|| vertex_opacity[2] != 1.0f || vertex_opacity[3] != 1.0f;
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
this->uv_top_left = uv_top_left;
this->uv_bottom_right = uv_bottom_right;
this->background_color = background_color;
this->vertex_opacity[0] = vertex_opacity[0];
this->vertex_opacity[1] = vertex_opacity[1];
this->vertex_opacity[2] = vertex_opacity[2];
this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
}
void TextureDrawQuad::SetAll(const SharedQuadState* shared_quad_state,
gfx::Rect rect, gfx::Rect opaque_rect,
gfx::Rect visible_rect, bool needs_blending,
unsigned resource_id, bool premultiplied_alpha,
gfx::PointF uv_top_left,
gfx::PointF uv_bottom_right,
SkColor background_color,
const float vertex_opacity[4],
bool flipped) {
DrawQuad::SetAll(shared_quad_state, DrawQuad::TEXTURE_CONTENT, rect,
opaque_rect, visible_rect, needs_blending);
this->resource_id = resource_id;
this->premultiplied_alpha = premultiplied_alpha;
this->uv_top_left = uv_top_left;
this->uv_bottom_right = uv_bottom_right;
this->background_color = background_color;
this->vertex_opacity[0] = vertex_opacity[0];
this->vertex_opacity[1] = vertex_opacity[1];
this->vertex_opacity[2] = vertex_opacity[2];
this->vertex_opacity[3] = vertex_opacity[3];
this->flipped = flipped;
}
void TextureDrawQuad::IterateResources(
const ResourceIteratorCallback& callback) {
resource_id = callback.Run(resource_id);
}
const TextureDrawQuad* TextureDrawQuad::MaterialCast(const DrawQuad* quad) {
DCHECK(quad->material == DrawQuad::TEXTURE_CONTENT);
return static_cast<const TextureDrawQuad*>(quad);
}
void TextureDrawQuad::ExtendValue(base::DictionaryValue* value) const {
value->SetInteger("resource_id", resource_id);
value->SetBoolean("premultiplied_alpha", premultiplied_alpha);
value->Set("uv_top_left", MathUtil::AsValue(uv_top_left).release());
value->Set("uv_bottom_right", MathUtil::AsValue(uv_bottom_right).release());
value->SetInteger("background_color", background_color);
scoped_ptr<ListValue> vertex_opacity_value(new ListValue);
for (size_t i = 0; i < 4; ++i)
vertex_opacity_value->AppendDouble(vertex_opacity[i]);
value->Set("vertex_opacity", vertex_opacity_value.release());
value->SetBoolean("flipped", flipped);
}
} // namespace cc