// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CHROME_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_ #define CHROME_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_ #pragma once #include <atlbase.h> #include <atlcom.h> #include <oleacc.h> #include <vector> #include "chrome/browser/accessibility/browser_accessibility.h" #include "ia2_api_all.h" // Generated #include "ISimpleDOMDocument.h" // Generated #include "ISimpleDOMNode.h" // Generated #include "ISimpleDOMText.h" // Generated #include "webkit/glue/webaccessibility.h" class BrowserAccessibilityManagerWin; using webkit_glue::WebAccessibility; //////////////////////////////////////////////////////////////////////////////// // // BrowserAccessibilityWin // // Class implementing the windows accessible interface for the Browser-Renderer // communication of accessibility information, providing accessibility // to be used by screen readers and other assistive technology (AT). // //////////////////////////////////////////////////////////////////////////////// class BrowserAccessibilityWin : public BrowserAccessibility, public CComObjectRootEx<CComMultiThreadModel>, public IDispatchImpl<IAccessible2, &IID_IAccessible2, &LIBID_IAccessible2Lib>, public IAccessibleImage, public IAccessibleText, public IServiceProvider, public ISimpleDOMDocument, public ISimpleDOMNode, public ISimpleDOMText { public: BEGIN_COM_MAP(BrowserAccessibilityWin) COM_INTERFACE_ENTRY2(IDispatch, IAccessible2) COM_INTERFACE_ENTRY2(IAccessible, IAccessible2) COM_INTERFACE_ENTRY(IAccessible2) COM_INTERFACE_ENTRY(IAccessibleImage) COM_INTERFACE_ENTRY(IAccessibleText) COM_INTERFACE_ENTRY(IServiceProvider) COM_INTERFACE_ENTRY(ISimpleDOMDocument) COM_INTERFACE_ENTRY(ISimpleDOMNode) COM_INTERFACE_ENTRY(ISimpleDOMText) END_COM_MAP() BrowserAccessibilityWin(); virtual ~BrowserAccessibilityWin(); // // BrowserAccessibility methods. // virtual void Initialize(); virtual void NativeAddReference(); virtual void NativeReleaseReference(); // // IAccessible methods. // // Performs the default action on a given object. STDMETHODIMP accDoDefaultAction(VARIANT var_id); // Retrieves the child element or child object at a given point on the screen. STDMETHODIMP accHitTest(LONG x_left, LONG y_top, VARIANT* child); // Retrieves the specified object's current screen location. STDMETHODIMP accLocation(LONG* x_left, LONG* y_top, LONG* width, LONG* height, VARIANT var_id); // Traverses to another UI element and retrieves the object. STDMETHODIMP accNavigate(LONG nav_dir, VARIANT start, VARIANT* end); // Retrieves an IDispatch interface pointer for the specified child. STDMETHODIMP get_accChild(VARIANT var_child, IDispatch** disp_child); // Retrieves the number of accessible children. STDMETHODIMP get_accChildCount(LONG* child_count); // Retrieves a string that describes the object's default action. STDMETHODIMP get_accDefaultAction(VARIANT var_id, BSTR* default_action); // Retrieves the object's description. STDMETHODIMP get_accDescription(VARIANT var_id, BSTR* desc); // Retrieves the object that has the keyboard focus. STDMETHODIMP get_accFocus(VARIANT* focus_child); // Retrieves the help information associated with the object. STDMETHODIMP get_accHelp(VARIANT var_id, BSTR* help); // Retrieves the specified object's shortcut. STDMETHODIMP get_accKeyboardShortcut(VARIANT var_id, BSTR* access_key); // Retrieves the name of the specified object. STDMETHODIMP get_accName(VARIANT var_id, BSTR* name); // Retrieves the IDispatch interface of the object's parent. STDMETHODIMP get_accParent(IDispatch** disp_parent); // Retrieves information describing the role of the specified object. STDMETHODIMP get_accRole(VARIANT var_id, VARIANT* role); // Retrieves the current state of the specified object. STDMETHODIMP get_accState(VARIANT var_id, VARIANT* state); // Returns the value associated with the object. STDMETHODIMP get_accValue(VARIANT var_id, BSTR* value); // Make an object take focus or extend the selection. STDMETHODIMP accSelect(LONG flags_sel, VARIANT var_id); STDMETHODIMP get_accHelpTopic(BSTR* help_file, VARIANT var_id, LONG* topic_id); STDMETHODIMP get_accSelection(VARIANT* selected); // Deprecated methods, not implemented. STDMETHODIMP put_accName(VARIANT var_id, BSTR put_name) { return E_NOTIMPL; } STDMETHODIMP put_accValue(VARIANT var_id, BSTR put_val) { return E_NOTIMPL; } // // IAccessible2 methods. // // Returns role from a longer list of possible roles. STDMETHODIMP role(LONG* role); // Returns the state bitmask from a larger set of possible states. STDMETHODIMP get_states(AccessibleStates* states); // Returns the attributes specific to this IAccessible2 object, // such as a cell's formula. STDMETHODIMP get_attributes(BSTR* attributes); // Get the unique ID of this object so that the client knows if it's // been encountered previously. STDMETHODIMP get_uniqueID(LONG* unique_id); // Get the window handle of the enclosing window. STDMETHODIMP get_windowHandle(HWND* window_handle); // Get this object's index in its parent object. STDMETHODIMP get_indexInParent(LONG* index_in_parent); // IAccessible2 methods not implemented. STDMETHODIMP get_extendedRole(BSTR* extended_role) { return E_NOTIMPL; } STDMETHODIMP get_nRelations(LONG* n_relations) { return E_NOTIMPL; } STDMETHODIMP get_relation(LONG relation_index, IAccessibleRelation** relation) { return E_NOTIMPL; } STDMETHODIMP get_relations(LONG max_relations, IAccessibleRelation** relations, LONG* n_relations) { return E_NOTIMPL; } STDMETHODIMP scrollTo(enum IA2ScrollType scroll_type) { return E_NOTIMPL; } STDMETHODIMP scrollToPoint(enum IA2CoordinateType coordinate_type, LONG x, LONG y) { return E_NOTIMPL; } STDMETHODIMP get_groupPosition(LONG* group_level, LONG* similar_items_in_group, LONG* position_in_group) { return E_NOTIMPL; } STDMETHODIMP get_localizedExtendedRole(BSTR* localized_extended_role) { return E_NOTIMPL; } STDMETHODIMP get_nExtendedStates(LONG* n_extended_states) { return E_NOTIMPL; } STDMETHODIMP get_extendedStates(LONG max_extended_states, BSTR** extended_states, LONG* n_extended_states) { return E_NOTIMPL; } STDMETHODIMP get_localizedExtendedStates(LONG max_localized_extended_states, BSTR** localized_extended_states, LONG* n_localized_extended_states) { return E_NOTIMPL; } STDMETHODIMP get_locale(IA2Locale* locale) { return E_NOTIMPL; } // // IAccessibleImage methods. // STDMETHODIMP get_description(BSTR* description); STDMETHODIMP get_imagePosition(enum IA2CoordinateType coordinate_type, LONG* x, LONG* y); STDMETHODIMP get_imageSize(LONG* height, LONG* width); // // IAccessibleText methods. // STDMETHODIMP get_nCharacters(LONG* n_characters); STDMETHODIMP get_caretOffset(LONG* offset); STDMETHODIMP get_nSelections(LONG* n_selections); STDMETHODIMP get_selection(LONG selection_index, LONG* start_offset, LONG* end_offset); STDMETHODIMP get_text(LONG start_offset, LONG end_offset, BSTR* text); STDMETHODIMP get_textAtOffset(LONG offset, enum IA2TextBoundaryType boundary_type, LONG* start_offset, LONG* end_offset, BSTR* text); STDMETHODIMP get_textBeforeOffset(LONG offset, enum IA2TextBoundaryType boundary_type, LONG* start_offset, LONG* end_offset, BSTR* text); STDMETHODIMP get_textAfterOffset(LONG offset, enum IA2TextBoundaryType boundary_type, LONG* start_offset, LONG* end_offset, BSTR* text); // IAccessibleText methods not implemented. STDMETHODIMP addSelection(LONG start_offset, LONG end_offset) { return E_NOTIMPL; } STDMETHODIMP get_attributes(LONG offset, LONG* start_offset, LONG* end_offset, BSTR* text_attributes) { return E_NOTIMPL; } STDMETHODIMP get_characterExtents(LONG offset, enum IA2CoordinateType coord_type, LONG* x, LONG* y, LONG* width, LONG* height) { return E_NOTIMPL; } STDMETHODIMP get_offsetAtPoint(LONG x, LONG y, enum IA2CoordinateType coord_type, LONG* offset) { return E_NOTIMPL; } STDMETHODIMP removeSelection(LONG selection_index) { return E_NOTIMPL; } STDMETHODIMP setCaretOffset(LONG offset) { return E_NOTIMPL; } STDMETHODIMP setSelection(LONG selection_index, LONG start_offset, LONG end_offset) { return E_NOTIMPL; } STDMETHODIMP scrollSubstringTo(LONG start_index, LONG end_index, enum IA2ScrollType scroll_type) { return E_NOTIMPL; } STDMETHODIMP scrollSubstringToPoint(LONG start_index, LONG end_index, enum IA2CoordinateType coordinate_type, LONG x, LONG y) { return E_NOTIMPL; } STDMETHODIMP get_newText(IA2TextSegment* new_text) { return E_NOTIMPL; } STDMETHODIMP get_oldText(IA2TextSegment* old_text) { return E_NOTIMPL; } // // ISimpleDOMDocument methods. // STDMETHODIMP get_URL(BSTR* url); STDMETHODIMP get_title(BSTR* title); STDMETHODIMP get_mimeType(BSTR* mime_type); STDMETHODIMP get_docType(BSTR* doc_type); STDMETHODIMP get_nameSpaceURIForID( short name_space_id, BSTR *name_space_uri) { return E_NOTIMPL; } STDMETHODIMP put_alternateViewMediaTypes( BSTR *comma_separated_media_types) { return E_NOTIMPL; } // // ISimpleDOMNode methods. // STDMETHODIMP get_nodeInfo( BSTR* node_name, short* name_space_id, BSTR* node_value, unsigned int* num_children, unsigned int* unique_id, unsigned short* node_type); STDMETHODIMP get_attributes( unsigned short max_attribs, BSTR* attrib_names, short* name_space_id, BSTR* attrib_values, unsigned short* num_attribs); STDMETHODIMP get_attributesForNames( unsigned short num_attribs, BSTR* attrib_names, short* name_space_id, BSTR* attrib_values); STDMETHODIMP get_computedStyle( unsigned short max_style_properties, boolean use_alternate_view, BSTR *style_properties, BSTR *style_values, unsigned short *num_style_properties); STDMETHODIMP get_computedStyleForProperties( unsigned short num_style_properties, boolean use_alternate_view, BSTR* style_properties, BSTR* style_values); STDMETHODIMP scrollTo(boolean placeTopLeft); STDMETHODIMP get_parentNode(ISimpleDOMNode** node); STDMETHODIMP get_firstChild(ISimpleDOMNode** node); STDMETHODIMP get_lastChild(ISimpleDOMNode** node); STDMETHODIMP get_previousSibling(ISimpleDOMNode** node); STDMETHODIMP get_nextSibling(ISimpleDOMNode** node); STDMETHODIMP get_childAt( unsigned int child_index, ISimpleDOMNode** node); STDMETHODIMP get_innerHTML(BSTR* innerHTML) { return E_NOTIMPL; } STDMETHODIMP get_localInterface(void** local_interface) { return E_NOTIMPL; } STDMETHODIMP get_language(BSTR* language) { return E_NOTIMPL; } // // ISimpleDOMText methods. // STDMETHODIMP get_domText(BSTR* dom_text); STDMETHODIMP get_clippedSubstringBounds( unsigned int start_index, unsigned int end_index, int* x, int* y, int* width, int* height) { return E_NOTIMPL; } STDMETHODIMP get_unclippedSubstringBounds( unsigned int start_index, unsigned int end_index, int* x, int* y, int* width, int* height) { return E_NOTIMPL; } STDMETHODIMP scrollToSubstring( unsigned int start_index, unsigned int end_index) { return E_NOTIMPL; } STDMETHODIMP get_fontFamily(BSTR *font_family) { return E_NOTIMPL; } // // IServiceProvider methods. // STDMETHODIMP QueryService(REFGUID guidService, REFIID riid, void** object); // // CComObjectRootEx methods. // HRESULT WINAPI InternalQueryInterface(void* this_ptr, const _ATL_INTMAP_ENTRY* entries, REFIID iid, void** object); private: // Add one to the reference count and return the same object. Always // use this method when returning a BrowserAccessibilityWin object as // an output parameter to a COM interface, never use it otherwise. BrowserAccessibilityWin* NewReference(); // Many MSAA methods take a var_id parameter indicating that the operation // should be performed on a particular child ID, rather than this object. // This method tries to figure out the target object from |var_id| and // returns a pointer to the target object if it exists, otherwise NULL. // Does not return a new reference. BrowserAccessibilityWin* GetTargetFromChildID(const VARIANT& var_id); // Initialize the role and state metadata from the role enum and state // bitmasks defined in webkit/glue/webaccessibility.h. void InitRoleAndState(); // Retrieve the string value of an attribute from the attribute map and // if found and nonempty, allocate a new BSTR (with SysAllocString) // and return S_OK. If not found or empty, return S_FALSE. HRESULT GetAttributeAsBstr( WebAccessibility::Attribute attribute, BSTR* value_bstr); // Escape a string like it would be escaped for a URL or HTML form. string16 Escape(const string16& str); // Get the text of this node for the purposes of IAccessibleText - it may // be the name, it may be the value, etc. depending on the role. const string16& TextForIAccessibleText(); // Search forwards (direction == 1) or backwards (direction == -1) from // the given offset until the given IAccessible2 boundary (like word, // sentence) is found, and return its offset. LONG FindBoundary(const string16& text, IA2TextBoundaryType boundary, LONG start_offset, LONG direction); // IAccessible role and state. int32 ia_role_; int32 ia_state_; // IAccessible2 role and state. int32 ia2_role_; int32 ia2_state_; // Give BrowserAccessibility::Create access to our constructor. friend class BrowserAccessibility; DISALLOW_COPY_AND_ASSIGN(BrowserAccessibilityWin); }; #endif // CHROME_BROWSER_ACCESSIBILITY_BROWSER_ACCESSIBILITY_WIN_H_