// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "chrome/browser/notifications/balloon_collection_impl.h" #include "base/logging.h" #include "base/stl_util-inl.h" #include "chrome/browser/notifications/balloon.h" #include "chrome/browser/notifications/balloon_host.h" #include "chrome/browser/notifications/notification.h" #include "chrome/browser/ui/window_sizer.h" #include "ui/gfx/rect.h" #include "ui/gfx/size.h" namespace { // Portion of the screen allotted for notifications. When notification balloons // extend over this, no new notifications are shown until some are closed. const double kPercentBalloonFillFactor = 0.7; // Allow at least this number of balloons on the screen. const int kMinAllowedBalloonCount = 2; // Delay from the mouse leaving the balloon collection before // there is a relayout, in milliseconds. const int kRepositionDelay = 300; } // namespace BalloonCollectionImpl::BalloonCollectionImpl() #if USE_OFFSETS : ALLOW_THIS_IN_INITIALIZER_LIST(reposition_factory_(this)), added_as_message_loop_observer_(false) #endif { SetPositionPreference(BalloonCollection::DEFAULT_POSITION); } BalloonCollectionImpl::~BalloonCollectionImpl() { } void BalloonCollectionImpl::Add(const Notification& notification, Profile* profile) { Balloon* new_balloon = MakeBalloon(notification, profile); // The +1 on width is necessary because width is fixed on notifications, // so since we always have the max size, we would always hit the scrollbar // condition. We are only interested in comparing height to maximum. new_balloon->set_min_scrollbar_size(gfx::Size(1 + layout_.max_balloon_width(), layout_.max_balloon_height())); new_balloon->SetPosition(layout_.OffScreenLocation(), false); new_balloon->Show(); #if USE_OFFSETS int count = base_.count(); if (count > 0 && layout_.RequiresOffsets()) new_balloon->set_offset(base_.balloons()[count - 1]->offset()); #endif base_.Add(new_balloon); PositionBalloons(false); // There may be no listener in a unit test. if (space_change_listener_) space_change_listener_->OnBalloonSpaceChanged(); // This is used only for testing. if (on_collection_changed_callback_.get()) on_collection_changed_callback_->Run(); } bool BalloonCollectionImpl::RemoveById(const std::string& id) { return base_.CloseById(id); } bool BalloonCollectionImpl::RemoveBySourceOrigin(const GURL& origin) { return base_.CloseAllBySourceOrigin(origin); } void BalloonCollectionImpl::RemoveAll() { base_.CloseAll(); } bool BalloonCollectionImpl::HasSpace() const { int count = base_.count(); if (count < kMinAllowedBalloonCount) return true; int max_balloon_size = 0; int total_size = 0; layout_.GetMaxLinearSize(&max_balloon_size, &total_size); int current_max_size = max_balloon_size * count; int max_allowed_size = static_cast<int>(total_size * kPercentBalloonFillFactor); return current_max_size < max_allowed_size - max_balloon_size; } void BalloonCollectionImpl::ResizeBalloon(Balloon* balloon, const gfx::Size& size) { balloon->set_content_size(Layout::ConstrainToSizeLimits(size)); PositionBalloons(true); } void BalloonCollectionImpl::DisplayChanged() { layout_.RefreshSystemMetrics(); PositionBalloons(true); } void BalloonCollectionImpl::OnBalloonClosed(Balloon* source) { // We want to free the balloon when finished. const Balloons& balloons = base_.balloons(); Balloons::const_iterator it = balloons.begin(); #if USE_OFFSETS if (layout_.RequiresOffsets()) { gfx::Point offset; bool apply_offset = false; while (it != balloons.end()) { if (*it == source) { ++it; if (it != balloons.end()) { apply_offset = true; offset.set_y((source)->offset().y() - (*it)->offset().y() + (*it)->content_size().height() - source->content_size().height()); } } else { if (apply_offset) (*it)->add_offset(offset); ++it; } } // Start listening for UI events so we cancel the offset when the mouse // leaves the balloon area. if (apply_offset) AddMessageLoopObserver(); } #endif base_.Remove(source); PositionBalloons(true); // There may be no listener in a unit test. if (space_change_listener_) space_change_listener_->OnBalloonSpaceChanged(); // This is used only for testing. if (on_collection_changed_callback_.get()) on_collection_changed_callback_->Run(); } const BalloonCollection::Balloons& BalloonCollectionImpl::GetActiveBalloons() { return base_.balloons(); } void BalloonCollectionImpl::PositionBalloonsInternal(bool reposition) { const Balloons& balloons = base_.balloons(); layout_.RefreshSystemMetrics(); gfx::Point origin = layout_.GetLayoutOrigin(); for (Balloons::const_iterator it = balloons.begin(); it != balloons.end(); ++it) { gfx::Point upper_left = layout_.NextPosition((*it)->GetViewSize(), &origin); (*it)->SetPosition(upper_left, reposition); } } gfx::Rect BalloonCollectionImpl::GetBalloonsBoundingBox() const { // Start from the layout origin. gfx::Rect bounds = gfx::Rect(layout_.GetLayoutOrigin(), gfx::Size(0, 0)); // For each balloon, extend the rectangle. This approach is indifferent to // the orientation of the balloons. const Balloons& balloons = base_.balloons(); Balloons::const_iterator iter; for (iter = balloons.begin(); iter != balloons.end(); ++iter) { gfx::Rect balloon_box = gfx::Rect((*iter)->GetPosition(), (*iter)->GetViewSize()); bounds = bounds.Union(balloon_box); } return bounds; } #if USE_OFFSETS void BalloonCollectionImpl::AddMessageLoopObserver() { if (!added_as_message_loop_observer_) { MessageLoopForUI::current()->AddObserver(this); added_as_message_loop_observer_ = true; } } void BalloonCollectionImpl::RemoveMessageLoopObserver() { if (added_as_message_loop_observer_) { MessageLoopForUI::current()->RemoveObserver(this); added_as_message_loop_observer_ = false; } } void BalloonCollectionImpl::CancelOffsets() { reposition_factory_.RevokeAll(); // Unhook from listening to all UI events. RemoveMessageLoopObserver(); const Balloons& balloons = base_.balloons(); for (Balloons::const_iterator it = balloons.begin(); it != balloons.end(); ++it) (*it)->set_offset(gfx::Point(0, 0)); PositionBalloons(true); } void BalloonCollectionImpl::HandleMouseMoveEvent() { if (!IsCursorInBalloonCollection()) { // Mouse has left the region. Schedule a reposition after // a short delay. if (reposition_factory_.empty()) { MessageLoop::current()->PostDelayedTask( FROM_HERE, reposition_factory_.NewRunnableMethod( &BalloonCollectionImpl::CancelOffsets), kRepositionDelay); } } else { // Mouse moved back into the region. Cancel the reposition. reposition_factory_.RevokeAll(); } } #endif BalloonCollectionImpl::Layout::Layout() : placement_(INVALID) { RefreshSystemMetrics(); } void BalloonCollectionImpl::Layout::GetMaxLinearSize(int* max_balloon_size, int* total_size) const { DCHECK(max_balloon_size && total_size); // All placement schemes are vertical, so we only care about height. *total_size = work_area_.height(); *max_balloon_size = max_balloon_height(); } gfx::Point BalloonCollectionImpl::Layout::GetLayoutOrigin() const { int x = 0; int y = 0; switch (placement_) { case VERTICALLY_FROM_TOP_LEFT: x = work_area_.x() + HorizontalEdgeMargin(); y = work_area_.y() + VerticalEdgeMargin(); break; case VERTICALLY_FROM_TOP_RIGHT: x = work_area_.right() - HorizontalEdgeMargin(); y = work_area_.y() + VerticalEdgeMargin(); break; case VERTICALLY_FROM_BOTTOM_LEFT: x = work_area_.x() + HorizontalEdgeMargin(); y = work_area_.bottom() - VerticalEdgeMargin(); break; case VERTICALLY_FROM_BOTTOM_RIGHT: x = work_area_.right() - HorizontalEdgeMargin(); y = work_area_.bottom() - VerticalEdgeMargin(); break; default: NOTREACHED(); break; } return gfx::Point(x, y); } gfx::Point BalloonCollectionImpl::Layout::NextPosition( const gfx::Size& balloon_size, gfx::Point* position_iterator) const { DCHECK(position_iterator); int x = 0; int y = 0; switch (placement_) { case VERTICALLY_FROM_TOP_LEFT: x = position_iterator->x(); y = position_iterator->y(); position_iterator->set_y(position_iterator->y() + balloon_size.height() + InterBalloonMargin()); break; case VERTICALLY_FROM_TOP_RIGHT: x = position_iterator->x() - balloon_size.width(); y = position_iterator->y(); position_iterator->set_y(position_iterator->y() + balloon_size.height() + InterBalloonMargin()); break; case VERTICALLY_FROM_BOTTOM_LEFT: position_iterator->set_y(position_iterator->y() - balloon_size.height() - InterBalloonMargin()); x = position_iterator->x(); y = position_iterator->y(); break; case VERTICALLY_FROM_BOTTOM_RIGHT: position_iterator->set_y(position_iterator->y() - balloon_size.height() - InterBalloonMargin()); x = position_iterator->x() - balloon_size.width(); y = position_iterator->y(); break; default: NOTREACHED(); break; } return gfx::Point(x, y); } gfx::Point BalloonCollectionImpl::Layout::OffScreenLocation() const { int x = 0; int y = 0; switch (placement_) { case VERTICALLY_FROM_TOP_LEFT: x = work_area_.x() + HorizontalEdgeMargin(); y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin(); break; case VERTICALLY_FROM_TOP_RIGHT: x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin(); y = work_area_.y() + kBalloonMaxHeight + VerticalEdgeMargin(); break; case VERTICALLY_FROM_BOTTOM_LEFT: x = work_area_.x() + HorizontalEdgeMargin(); y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin(); break; case VERTICALLY_FROM_BOTTOM_RIGHT: x = work_area_.right() - kBalloonMaxWidth - HorizontalEdgeMargin(); y = work_area_.bottom() + kBalloonMaxHeight + VerticalEdgeMargin(); break; default: NOTREACHED(); break; } return gfx::Point(x, y); } bool BalloonCollectionImpl::Layout::RequiresOffsets() const { // Layout schemes that grow up from the bottom require offsets; // schemes that grow down do not require offsets. bool offsets = (placement_ == VERTICALLY_FROM_BOTTOM_LEFT || placement_ == VERTICALLY_FROM_BOTTOM_RIGHT); #if defined(OS_MACOSX) // These schemes are in screen-coordinates, and top and bottom // are inverted on Mac. offsets = !offsets; #endif return offsets; } // static gfx::Size BalloonCollectionImpl::Layout::ConstrainToSizeLimits( const gfx::Size& size) { // restrict to the min & max sizes return gfx::Size( std::max(min_balloon_width(), std::min(max_balloon_width(), size.width())), std::max(min_balloon_height(), std::min(max_balloon_height(), size.height()))); } bool BalloonCollectionImpl::Layout::RefreshSystemMetrics() { bool changed = false; #if defined(OS_MACOSX) gfx::Rect new_work_area = GetMacWorkArea(); #else scoped_ptr<WindowSizer::MonitorInfoProvider> info_provider( WindowSizer::CreateDefaultMonitorInfoProvider()); gfx::Rect new_work_area = info_provider->GetPrimaryMonitorWorkArea(); #endif if (!work_area_.Equals(new_work_area)) { work_area_.SetRect(new_work_area.x(), new_work_area.y(), new_work_area.width(), new_work_area.height()); changed = true; } return changed; }