// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. /** * @fileoverview Card slider implementation. Allows you to create interactions * that have items that can slide left to right to reveal additional items. * Works by adding the necessary event handlers to a specific DOM structure * including a frame, container and cards. * - The frame defines the boundary of one item. Each card will be expanded to * fill the width of the frame. This element is also overflow hidden so that * the additional items left / right do not trigger horizontal scrolling. * - The container is what all the touch events are attached to. This element * will be expanded to be the width of all cards. * - The cards are the individual viewable items. There should be one card for * each item in the list. Only one card will be visible at a time. Two cards * will be visible while you are transitioning between cards. * * This class is designed to work well on any hardware-accelerated touch device. * It should still work on pre-hardware accelerated devices it just won't feel * very good. It should also work well with a mouse. */ // Use an anonymous function to enable strict mode just for this file (which // will be concatenated with other files when embedded in Chrome var CardSlider = (function() { 'use strict'; /** * @constructor * @param {!Element} frame The bounding rectangle that cards are visible in. * @param {!Element} container The surrounding element that will have event * listeners attached to it. * @param {!Array.<!Element>} cards The individual viewable cards. * @param {number} currentCard The index of the card that is currently * visible. * @param {number} cardWidth The width of each card should have. */ function CardSlider(frame, container, cards, currentCard, cardWidth) { /** * @type {!Element} * @private */ this.frame_ = frame; /** * @type {!Element} * @private */ this.container_ = container; /** * @type {!Array.<!Element>} * @private */ this.cards_ = cards; /** * @type {number} * @private */ this.currentCard_ = currentCard; /** * @type {number} * @private */ this.cardWidth_ = cardWidth; /** * @type {!TouchHandler} * @private */ this.touchHandler_ = new TouchHandler(this.container_); } /** * Events fired by the slider. * Events are fired at the container. */ CardSlider.EventType = { // Fired when the user slides to another card. CARD_CHANGED: 'cardSlider:card_changed' }; /** * The time to transition between cards when animating. Measured in ms. * @type {number} * @private * @const */ CardSlider.TRANSITION_TIME_ = 200; /** * The minimum velocity required to transition cards if they did not drag past * the halfway point between cards. Measured in pixels / ms. * @type {number} * @private * @const */ CardSlider.TRANSITION_VELOCITY_THRESHOLD_ = 0.2; CardSlider.prototype = { /** * The current left offset of the container relative to the frame. * @type {number} * @private */ currentLeft_: 0, /** * Initialize all elements and event handlers. Must call after construction * and before usage. */ initialize: function() { var view = this.container_.ownerDocument.defaultView; assert(view.getComputedStyle(this.container_).display == '-webkit-box', 'Container should be display -webkit-box.'); assert(view.getComputedStyle(this.frame_).overflow == 'hidden', 'Frame should be overflow hidden.'); assert(view.getComputedStyle(this.container_).position == 'static', 'Container should be position static.'); for (var i = 0, card; card = this.cards_[i]; i++) { assert(view.getComputedStyle(card).position == 'static', 'Cards should be position static.'); } this.updateCardWidths_(); this.transformToCurrentCard_(); this.mouseWheelScrollAmount_ = 0; this.scrollClearTimeout_ = null; this.container_.addEventListener('mousewheel', this.onMouseWheel_.bind(this)); this.container_.addEventListener(TouchHandler.EventType.TOUCH_START, this.onTouchStart_.bind(this)); this.container_.addEventListener(TouchHandler.EventType.DRAG_START, this.onDragStart_.bind(this)); this.container_.addEventListener(TouchHandler.EventType.DRAG_MOVE, this.onDragMove_.bind(this)); this.container_.addEventListener(TouchHandler.EventType.DRAG_END, this.onDragEnd_.bind(this)); this.touchHandler_.enable(/* opt_capture */ false); }, /** * Use in cases where the width of the frame has changed in order to update * the width of cards. For example should be used when orientation changes * in full width sliders. * @param {number} newCardWidth Width all cards should have, in pixels. */ resize: function(newCardWidth) { if (newCardWidth != this.cardWidth_) { this.cardWidth_ = newCardWidth; this.updateCardWidths_(); // Must upate the transform on the container to show the correct card. this.transformToCurrentCard_(); } }, /** * Sets the cards used. Can be called more than once to switch card sets. * @param {!Array.<!Element>} cards The individual viewable cards. * @param {number} index Index of the card to in the new set of cards to * navigate to. */ setCards: function(cards, index) { assert(index >= 0 && index < cards.length, 'Invalid index in CardSlider#setCards'); this.cards_ = cards; this.updateCardWidths_(); // Jump to the given card index. this.selectCard(index); }, /** * Updates the width of each card. * @private */ updateCardWidths_: function() { for (var i = 0, card; card = this.cards_[i]; i++) card.style.width = this.cardWidth_ + 'px'; }, /** * Returns the index of the current card. * @return {number} index of the current card. */ get currentCard() { return this.currentCard_; }, /** * Handle horizontal scrolls to flip between pages. * @private */ onMouseWheel_: function(e) { if (e.wheelDeltaX == 0) return; var scrollAmountPerPage = -120; this.mouseWheelScrollAmount_ += e.wheelDeltaX; if (Math.abs(this.mouseWheelScrollAmount_) >= -scrollAmountPerPage) { var pagesToScroll = this.mouseWheelScrollAmount_ / scrollAmountPerPage; pagesToScroll = (pagesToScroll > 0 ? Math.floor : Math.ceil)(pagesToScroll); var newCardIndex = this.currentCard + pagesToScroll; newCardIndex = Math.min(this.cards_.length, Math.max(0, newCardIndex)); this.selectCard(newCardIndex, true); this.mouseWheelScrollAmount_ -= pagesToScroll * scrollAmountPerPage; } // We got a mouse wheel event, so cancel any pending scroll wheel timeout. if (this.scrollClearTimeout_ != null) clearTimeout(this.scrollClearTimeout_); // If we didn't use up all the scroll, hold onto it for a little bit, but // drop it after a delay. if (this.mouseWheelScrollAmount_ != 0) { this.scrollClearTimeout_ = setTimeout(this.clearMouseWheelScroll_.bind(this), 500); } }, /** * Resets the amount of horizontal scroll we've seen to 0. See * onMouseWheel_. * @private */ clearMouseWheelScroll_: function() { this.mouseWheelScrollAmount_ = 0; }, /** * Clear any transition that is in progress and enable dragging for the * touch. * @param {!TouchHandler.Event} e The TouchHandler event. * @private */ onTouchStart_: function(e) { this.container_.style.WebkitTransition = ''; e.enableDrag = true; }, /** * Tell the TouchHandler that dragging is acceptable when the user begins by * scrolling horizontally. * @param {!TouchHandler.Event} e The TouchHandler event. * @private */ onDragStart_: function(e) { e.enableDrag = Math.abs(e.dragDeltaX) > Math.abs(e.dragDeltaY); }, /** * On each drag move event reposition the container appropriately so the * cards look like they are sliding. * @param {!TouchHandler.Event} e The TouchHandler event. * @private */ onDragMove_: function(e) { var deltaX = e.dragDeltaX; // If dragging beyond the first or last card then apply a backoff so the // dragging feels stickier than usual. if (!this.currentCard && deltaX > 0 || this.currentCard == (this.cards_.length - 1) && deltaX < 0) { deltaX /= 2; } this.translateTo_(this.currentLeft_ + deltaX); }, /** * Moves the view to the specified position. * @param {number} x Horizontal position to move to. * @private */ translateTo_: function(x) { // We use a webkitTransform to slide because this is GPU accelerated on // Chrome and iOS. Once Chrome does GPU acceleration on the position // fixed-layout elements we could simply set the element's position to // fixed and modify 'left' instead. this.container_.style.WebkitTransform = 'translate3d(' + x + 'px, 0, 0)'; }, /** * On drag end events we may want to transition to another card, depending * on the ending position of the drag and the velocity of the drag. * @param {!TouchHandler.Event} e The TouchHandler event. * @private */ onDragEnd_: function(e) { var deltaX = e.dragDeltaX; var velocity = this.touchHandler_.getEndVelocity().x; var newX = this.currentLeft_ + deltaX; var newCardIndex = Math.round(-newX / this.cardWidth_); if (newCardIndex == this.currentCard && Math.abs(velocity) > CardSlider.TRANSITION_VELOCITY_THRESHOLD_) { // If the drag wasn't far enough to change cards but the velocity was // high enough to transition anyways. If the velocity is to the left // (negative) then the user wishes to go right (card +1). newCardIndex += velocity > 0 ? -1 : 1; } this.selectCard(newCardIndex, /* animate */ true); }, /** * Cancel any current touch/slide as if we saw a touch end */ cancelTouch: function() { // Stop listening to any current touch this.touchHandler_.cancelTouch(); // Ensure we're at a card bounary this.transformToCurrentCard_(true); }, /** * Selects a new card, ensuring that it is a valid index, transforming the * view and possibly calling the change card callback. * @param {number} newCardIndex Index of card to show. * @param {boolean=} opt_animate If true will animate transition from * current position to new position. */ selectCard: function(newCardIndex, opt_animate) { var isChangingCard = newCardIndex >= 0 && newCardIndex < this.cards_.length && newCardIndex != this.currentCard; if (isChangingCard) { // If we have a new card index and it is valid then update the left // position and current card index. this.currentCard_ = newCardIndex; } this.transformToCurrentCard_(opt_animate); if (isChangingCard) { var event = document.createEvent('Event'); event.initEvent(CardSlider.EventType.CARD_CHANGED, true, true); event.cardSlider = this; this.container_.dispatchEvent(event); } }, /** * Centers the view on the card denoted by this.currentCard. Can either * animate to that card or snap to it. * @param {boolean=} opt_animate If true will animate transition from * current position to new position. * @private */ transformToCurrentCard_: function(opt_animate) { this.currentLeft_ = -this.currentCard * this.cardWidth_; // Animate to the current card, which will either transition if the // current card is new, or reset the existing card if we didn't drag // enough to change cards. var transition = ''; if (opt_animate) { transition = '-webkit-transform ' + CardSlider.TRANSITION_TIME_ + 'ms ease-in-out'; } this.container_.style.WebkitTransition = transition; this.translateTo_(this.currentLeft_); } }; return CardSlider; })();