// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_BASE_LOAD_STATES_H__ #define NET_BASE_LOAD_STATES_H__ #pragma once namespace net { // These states correspond to the lengthy periods of time that a resource load // may be blocked and unable to make progress. enum LoadState { // This is the default state. It corresponds to a resource load that has // either not yet begun or is idle waiting for the consumer to do something // to move things along (e.g., the consumer of an URLRequest may not have // called Read yet). LOAD_STATE_IDLE, // This state corresponds to a resource load that is blocked waiting for // access to a resource in the cache. If multiple requests are made for the // same resource, the first request will be responsible for writing (or // updating) the cache entry and the second request will be deferred until // the first completes. This may be done to optimize for cache reuse. LOAD_STATE_WAITING_FOR_CACHE, // This state corresponds to a resource load that is blocked waiting for a // proxy autoconfig script to return a proxy server to use. This state may // take a while if the proxy script needs to resolve the IP address of the // host before deciding what proxy to use. LOAD_STATE_RESOLVING_PROXY_FOR_URL, // This state indicates that we're in the process of establishing a tunnel // through the proxy server. LOAD_STATE_ESTABLISHING_PROXY_TUNNEL, // This state corresponds to a resource load that is blocked waiting for a // host name to be resolved. This could either indicate resolution of the // origin server corresponding to the resource or to the host name of a proxy // server used to fetch the resource. LOAD_STATE_RESOLVING_HOST, // This state corresponds to a resource load that is blocked waiting for a // TCP connection (or other network connection) to be established. HTTP // requests that reuse a keep-alive connection skip this state. LOAD_STATE_CONNECTING, // This state corresponds to a resource load that is blocked waiting for the // SSL handshake to complete. LOAD_STATE_SSL_HANDSHAKE, // This state corresponds to a resource load that is blocked waiting to // completely upload a request to a server. In the case of a HTTP POST // request, this state includes the period of time during which the message // body is being uploaded. LOAD_STATE_SENDING_REQUEST, // This state corresponds to a resource load that is blocked waiting for the // response to a network request. In the case of a HTTP transaction, this // corresponds to the period after the request is sent and before all of the // response headers have been received. LOAD_STATE_WAITING_FOR_RESPONSE, // This state corresponds to a resource load that is blocked waiting for a // read to complete. In the case of a HTTP transaction, this corresponds to // the period after the response headers have been received and before all of // the response body has been downloaded. (NOTE: This state only applies for // an URLRequest while there is an outstanding Read operation.) LOAD_STATE_READING_RESPONSE, }; } // namespace net #endif // NET_BASE_LOAD_STATES_H__