// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "ash/debug.h" #include "ash/shell.h" #include "cc/debug/layer_tree_debug_state.h" #include "ui/aura/root_window.h" #include "ui/compositor/compositor.h" namespace ash { namespace debug { void ToggleShowDebugBorders() { aura::Window::Windows root_windows = Shell::GetInstance()->GetAllRootWindows(); scoped_ptr<bool> value; for (aura::Window::Windows::iterator it = root_windows.begin(); it != root_windows.end(); ++it) { ui::Compositor* compositor = (*it)->GetDispatcher()->compositor(); cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); if (!value.get()) value.reset(new bool(!state.show_debug_borders)); state.show_debug_borders = *value.get(); compositor->SetLayerTreeDebugState(state); } } void ToggleShowFpsCounter() { aura::Window::Windows root_windows = Shell::GetInstance()->GetAllRootWindows(); scoped_ptr<bool> value; for (aura::Window::Windows::iterator it = root_windows.begin(); it != root_windows.end(); ++it) { ui::Compositor* compositor = (*it)->GetDispatcher()->compositor(); cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); if (!value.get()) value.reset(new bool(!state.show_fps_counter)); state.show_fps_counter = *value.get(); compositor->SetLayerTreeDebugState(state); } } void ToggleShowPaintRects() { aura::Window::Windows root_windows = Shell::GetInstance()->GetAllRootWindows(); scoped_ptr<bool> value; for (aura::Window::Windows::iterator it = root_windows.begin(); it != root_windows.end(); ++it) { ui::Compositor* compositor = (*it)->GetDispatcher()->compositor(); cc::LayerTreeDebugState state = compositor->GetLayerTreeDebugState(); if (!value.get()) value.reset(new bool(!state.show_paint_rects)); state.show_paint_rects = *value.get(); compositor->SetLayerTreeDebugState(state); } } } // debug } // ash