// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include <algorithm> #include <vector> #include "ash/ash_switches.h" #include "ash/display/display_manager.h" #include "ash/launcher/launcher.h" #include "ash/shelf/shelf_widget.h" #include "ash/shell.h" #include "ash/test/ash_test_base.h" #include "ash/wm/window_properties.h" #include "ash/wm/window_util.h" #include "base/command_line.h" #include "base/memory/scoped_ptr.h" #include "ui/aura/client/activation_client.h" #include "ui/aura/root_window.h" #include "ui/aura/window.h" #include "ui/compositor/layer.h" #include "ui/gfx/display.h" #include "ui/gfx/insets.h" #include "ui/gfx/screen.h" #include "ui/views/corewm/shadow.h" #include "ui/views/corewm/shadow_controller.h" #include "ui/views/corewm/shadow_types.h" #include "ui/views/widget/widget.h" namespace ash { typedef ash::test::AshTestBase DIPTest; // Test if the WM sets correct work area under different density. TEST_F(DIPTest, WorkArea) { UpdateDisplay("1000x900*1.0f"); aura::Window* root = Shell::GetPrimaryRootWindow(); const gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(root); EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); gfx::Rect work_area = display.work_area(); EXPECT_EQ("0,0 1000x853", work_area.ToString()); EXPECT_EQ("0,0,47,0", display.bounds().InsetsFrom(work_area).ToString()); UpdateDisplay("2000x1800*2.0f"); gfx::Screen* screen = Shell::GetScreen(); const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); const internal::DisplayInfo display_info_2x = Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); // The |bounds_in_pixel()| should report bounds in pixel coordinate. EXPECT_EQ("1,1 2000x1800", display_info_2x.bounds_in_native().ToString()); // Aura and views coordinates are in DIP, so they their bounds do not change. EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); work_area = display_2x.work_area(); EXPECT_EQ("0,0 1000x853", work_area.ToString()); EXPECT_EQ("0,0,47,0", display_2x.bounds().InsetsFrom(work_area).ToString()); // Sanity check if the workarea's inset hight is same as // the launcher's height. Launcher* launcher = Launcher::ForPrimaryDisplay(); EXPECT_EQ( display_2x.bounds().InsetsFrom(work_area).height(), launcher->shelf_widget()->GetNativeView()->layer()->bounds().height()); } TEST_F(DIPTest, WorkAreaForLegacyShelfLayout) { CommandLine::ForCurrentProcess()->AppendSwitch( ash::switches::kAshDisableAlternateShelfLayout); UpdateDisplay("1000x900*1.0f"); aura::Window* root = Shell::GetPrimaryRootWindow(); const gfx::Display display = Shell::GetScreen()->GetDisplayNearestWindow(root); EXPECT_EQ("0,0 1000x900", display.bounds().ToString()); gfx::Rect work_area = display.work_area(); EXPECT_EQ("0,0 1000x852", work_area.ToString()); EXPECT_EQ("0,0,48,0", display.bounds().InsetsFrom(work_area).ToString()); UpdateDisplay("2000x1800*2.0f"); gfx::Screen* screen = Shell::GetScreen(); const gfx::Display display_2x = screen->GetDisplayNearestWindow(root); const internal::DisplayInfo display_info_2x = Shell::GetInstance()->display_manager()->GetDisplayInfo(display_2x.id()); // The |bounds_in_native()| should report bounds in pixel coordinate. EXPECT_EQ("1,1 2000x1800", display_info_2x.bounds_in_native().ToString()); // Aura and views coordinates are in DIP, so they their bounds do not change. EXPECT_EQ("0,0 1000x900", display_2x.bounds().ToString()); work_area = display_2x.work_area(); EXPECT_EQ("0,0 1000x852", work_area.ToString()); EXPECT_EQ("0,0,48,0", display_2x.bounds().InsetsFrom(work_area).ToString()); // Sanity check if the workarea's inset hight is same as // the launcher's height. Launcher* launcher = Launcher::ForPrimaryDisplay(); EXPECT_EQ( display_2x.bounds().InsetsFrom(work_area).height(), launcher->shelf_widget()->GetNativeView()->layer()->bounds().height()); } } // namespace ash