// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef ASH_SESSION_STATE_DELEGATE_H_ #define ASH_SESSION_STATE_DELEGATE_H_ #include <string> #include <vector> #include "ash/ash_export.h" #include "base/strings/string16.h" namespace aura { class Window; } // namespace aura namespace gfx { class ImageSkia; } // namespace gfx namespace ash { class SessionStateObserver; // The index for the multi-profile item to use. The list is always LRU sorted // So that the index #0 is the currently active user. typedef int MultiProfileIndex; // A list of user_id. typedef std::vector<std::string> UserIdList; // Delegate for checking and modifying the session state. class ASH_EXPORT SessionStateDelegate { public: // Defines the cycle direction for |CycleActiveUser|. enum CycleUser { CYCLE_TO_NEXT_USER = 0, // Cycle to the next user. CYCLE_TO_PREVIOUS_USER, // Cycle to the previous user. }; virtual ~SessionStateDelegate() {}; // Returns the maximum possible number of logged in users. virtual int GetMaximumNumberOfLoggedInUsers() const = 0; // Returns the number of signed in users. If 0 is returned, there is either // no session in progress or no active user. virtual int NumberOfLoggedInUsers() const = 0; // Returns |true| if the session has been fully started for the active user. // When a user becomes active, the profile and browser UI are not immediately // available. Only once this method starts returning |true| is the browser // startup complete and both profile and UI are fully available. virtual bool IsActiveUserSessionStarted() const = 0; // Returns true if the screen can be locked. virtual bool CanLockScreen() const = 0; // Returns true if the screen is currently locked. virtual bool IsScreenLocked() const = 0; // Returns true if the screen should be locked when the system is about to // suspend. virtual bool ShouldLockScreenBeforeSuspending() const = 0; // Locks the screen. The locking happens asynchronously. virtual void LockScreen() = 0; // Unlocks the screen. virtual void UnlockScreen() = 0; // Returns |true| if user session blocked by some overlying UI. It can be // login screen, lock screen or screen for adding users into multi-profile // session. virtual bool IsUserSessionBlocked() const = 0; // Gets the displayed name for the user with the given |index|. // Note that |index| can at maximum be |NumberOfLoggedInUsers() - 1|. virtual const base::string16 GetUserDisplayName( MultiProfileIndex index) const = 0; // Gets the display email address for the user with the given |index|. // The display email address might contains some periods in the email name // as well as capitalized letters. For example: "Foo.Bar@mock.com". // Note that |index| can at maximum be |NumberOfLoggedInUsers() - 1|. virtual const std::string GetUserEmail(MultiProfileIndex index) const = 0; // Gets the user id (sanitized email address) for the user with the given // |index|. The function would return something like "foobar@mock.com". // Note that |index| can at maximum be |NumberOfLoggedInUsers() - 1|. virtual const std::string GetUserID(MultiProfileIndex index) const = 0; // Gets the avatar image for the user with the given |index|. // Note that |index| can at maximum be |NumberOfLoggedInUsers() - 1|. virtual const gfx::ImageSkia& GetUserImage(MultiProfileIndex index) const = 0; // Returns a list of all logged in users. virtual void GetLoggedInUsers(UserIdList* users) = 0; // Switches to another active user with |user_id| // (if that user has already signed in). virtual void SwitchActiveUser(const std::string& user_id) = 0; // Switches the active user to the next or previous user, with the same // ordering as GetLoggedInUsers. virtual void CycleActiveUser(CycleUser cycle_user) = 0; // Adds or removes sessions state observer. virtual void AddSessionStateObserver(SessionStateObserver* observer) = 0; virtual void RemoveSessionStateObserver(SessionStateObserver* observer) = 0; // Transfers the visibility of a window to another user. Returns true when // transfer was done. This could fail if the |window| belongs to no one and // is therefore shown on the desktop of every user. virtual bool TransferWindowToDesktopOfUser( aura::Window* window, ash::MultiProfileIndex index) = 0; }; } // namespace ash #endif // ASH_SESSION_STATE_DELEGATE_H_