// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "cc/debug/frame_rate_counter.h" #include <algorithm> #include <limits> #include "base/metrics/histogram.h" #include "cc/trees/proxy.h" namespace cc { // The following constants are measured in seconds. // Two thresholds (measured in seconds) that describe what is considered to be a // "no-op frame" that should not be counted. // - if the frame is too fast, then given our compositor implementation, the // frame probably was a no-op and did not draw. // - if the frame is too slow, then there is probably not animating content, so // we should not pollute the average. static const double kFrameTooFast = 1.0 / 70.0; static const double kFrameTooSlow = 1.0 / 4.0; // If a frame takes longer than this threshold (measured in seconds) then we // (naively) assume that it missed a screen refresh; that is, we dropped a // frame. // TODO(brianderson): Determine this threshold based on monitor refresh rate, // crbug.com/138642. static const double kDroppedFrameTime = 1.0 / 50.0; // static scoped_ptr<FrameRateCounter> FrameRateCounter::Create(bool has_impl_thread) { return make_scoped_ptr(new FrameRateCounter(has_impl_thread)); } base::TimeDelta FrameRateCounter::RecentFrameInterval(size_t n) const { DCHECK_GT(n, 0u); DCHECK_LT(n, ring_buffer_.BufferSize()); return ring_buffer_.ReadBuffer(n) - ring_buffer_.ReadBuffer(n - 1); } FrameRateCounter::FrameRateCounter(bool has_impl_thread) : has_impl_thread_(has_impl_thread), dropped_frame_count_(0) {} void FrameRateCounter::SaveTimeStamp(base::TimeTicks timestamp, bool software) { ring_buffer_.SaveToBuffer(timestamp); // Check if frame interval can be computed. if (ring_buffer_.CurrentIndex() < 2) return; base::TimeDelta frame_interval_seconds = RecentFrameInterval(ring_buffer_.BufferSize() - 1); if (has_impl_thread_ && ring_buffer_.CurrentIndex() > 0) { if (software) { UMA_HISTOGRAM_CUSTOM_COUNTS( "Renderer4.SoftwareCompositorThreadImplDrawDelay", frame_interval_seconds.InMilliseconds(), 1, 120, 60); } else { UMA_HISTOGRAM_CUSTOM_COUNTS("Renderer4.CompositorThreadImplDrawDelay", frame_interval_seconds.InMilliseconds(), 1, 120, 60); } } if (!IsBadFrameInterval(frame_interval_seconds) && frame_interval_seconds.InSecondsF() > kDroppedFrameTime) dropped_frame_count_ += frame_interval_seconds.InSecondsF() / kDroppedFrameTime; } bool FrameRateCounter::IsBadFrameInterval( base::TimeDelta interval_between_consecutive_frames) const { double delta = interval_between_consecutive_frames.InSecondsF(); bool scheduler_allows_double_frames = !has_impl_thread_; bool interval_too_fast = scheduler_allows_double_frames ? delta < kFrameTooFast : delta <= 0.0; bool interval_too_slow = delta > kFrameTooSlow; return interval_too_fast || interval_too_slow; } void FrameRateCounter::GetMinAndMaxFPS(double* min_fps, double* max_fps) const { *min_fps = std::numeric_limits<double>::max(); *max_fps = 0.0; for (RingBufferType::Iterator it = --ring_buffer_.End(); it; --it) { base::TimeDelta delta = RecentFrameInterval(it.index() + 1); if (IsBadFrameInterval(delta)) continue; DCHECK_GT(delta.InSecondsF(), 0.f); double fps = 1.0 / delta.InSecondsF(); *min_fps = std::min(fps, *min_fps); *max_fps = std::max(fps, *max_fps); } if (*min_fps > *max_fps) *min_fps = *max_fps; } double FrameRateCounter::GetAverageFPS() const { int frame_count = 0; double frame_times_total = 0.0; double average_fps = 0.0; // Walk backwards through the samples looking for a run of good frame // timings from which to compute the mean. // // Slow frames occur just because the user is inactive, and should be // ignored. Fast frames are ignored if the scheduler is in single-thread // mode in order to represent the true frame rate in spite of the fact that // the first few swapbuffers happen instantly which skews the statistics // too much for short lived animations. // // IsBadFrameInterval encapsulates the frame too slow/frame too fast logic. for (RingBufferType::Iterator it = --ring_buffer_.End(); it && frame_times_total < 1.0; --it) { base::TimeDelta delta = RecentFrameInterval(it.index() + 1); if (!IsBadFrameInterval(delta)) { frame_count++; frame_times_total += delta.InSecondsF(); } else if (frame_count) { break; } } if (frame_count) { DCHECK_GT(frame_times_total, 0.0); average_fps = frame_count / frame_times_total; } return average_fps; } } // namespace cc