// Copyright 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_LAYER_UPDATER_H_ #define CC_RESOURCES_LAYER_UPDATER_H_ #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "cc/base/cc_export.h" #include "ui/gfx/rect.h" #include "ui/gfx/vector2d.h" namespace cc { class PrioritizedResource; class PrioritizedResourceManager; class ResourceUpdateQueue; class TextureManager; class CC_EXPORT LayerUpdater : public base::RefCounted<LayerUpdater> { public: // Allows updaters to store per-resource update properties. class CC_EXPORT Resource { public: virtual ~Resource(); PrioritizedResource* texture() { return texture_.get(); } // TODO(reveman): partial_update should be a property of this class // instead of an argument passed to Update(). virtual void Update(ResourceUpdateQueue* queue, gfx::Rect source_rect, gfx::Vector2d dest_offset, bool partial_update) = 0; protected: explicit Resource(scoped_ptr<PrioritizedResource> texture); private: scoped_ptr<PrioritizedResource> texture_; DISALLOW_COPY_AND_ASSIGN(Resource); }; LayerUpdater() {} virtual scoped_ptr<Resource> CreateResource( PrioritizedResourceManager* manager) = 0; // The |resulting_opaque_rect| gives back a region of the layer that was // painted opaque. If the layer is marked opaque in the updater, then this // region should be ignored in preference for the entire layer's area. virtual void PrepareToUpdate(gfx::Rect content_rect, gfx::Size tile_size, float contents_width_scale, float contents_height_scale, gfx::Rect* resulting_opaque_rect) {} virtual void ReduceMemoryUsage() {} // Set true by the layer when it is known that the entire output is going to // be opaque. virtual void SetOpaque(bool opaque) {} protected: virtual ~LayerUpdater() {} private: friend class base::RefCounted<LayerUpdater>; DISALLOW_COPY_AND_ASSIGN(LayerUpdater); }; } // namespace cc #endif // CC_RESOURCES_LAYER_UPDATER_H_