// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CC_RESOURCES_TILE_PRIORITY_H_ #define CC_RESOURCES_TILE_PRIORITY_H_ #include <algorithm> #include <limits> #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "cc/resources/picture_pile.h" #include "ui/gfx/quad_f.h" #include "ui/gfx/rect.h" #include "ui/gfx/size.h" namespace base { class Value; } namespace cc { enum WhichTree { // Note: these must be 0 and 1 because we index with them in various places, // e.g. in Tile::priority_. ACTIVE_TREE = 0, PENDING_TREE = 1, NUM_TREES = 2 // Be sure to update WhichTreeAsValue when adding new fields. }; scoped_ptr<base::Value> WhichTreeAsValue( WhichTree tree); enum TileResolution { LOW_RESOLUTION = 0 , HIGH_RESOLUTION = 1, NON_IDEAL_RESOLUTION = 2, }; scoped_ptr<base::Value> TileResolutionAsValue( TileResolution resolution); struct CC_EXPORT TilePriority { TilePriority() : resolution(NON_IDEAL_RESOLUTION), required_for_activation(false), time_to_visible_in_seconds(std::numeric_limits<float>::infinity()), distance_to_visible_in_pixels(std::numeric_limits<float>::infinity()) {} TilePriority(TileResolution resolution, float time_to_visible_in_seconds, float distance_to_visible_in_pixels) : resolution(resolution), required_for_activation(false), time_to_visible_in_seconds(time_to_visible_in_seconds), distance_to_visible_in_pixels(distance_to_visible_in_pixels) {} TilePriority(const TilePriority& active, const TilePriority& pending) { if (active.resolution == HIGH_RESOLUTION || pending.resolution == HIGH_RESOLUTION) resolution = HIGH_RESOLUTION; else if (active.resolution == LOW_RESOLUTION || pending.resolution == LOW_RESOLUTION) resolution = LOW_RESOLUTION; else resolution = NON_IDEAL_RESOLUTION; required_for_activation = active.required_for_activation || pending.required_for_activation; time_to_visible_in_seconds = std::min(active.time_to_visible_in_seconds, pending.time_to_visible_in_seconds); distance_to_visible_in_pixels = std::min(active.distance_to_visible_in_pixels, pending.distance_to_visible_in_pixels); } scoped_ptr<base::Value> AsValue() const; // Calculate the time for the |current_bounds| to intersect with the // |target_bounds| given its previous location and time delta. // This function should work for both scaling and scrolling case. static float TimeForBoundsToIntersect(const gfx::RectF& previous_bounds, const gfx::RectF& current_bounds, float time_delta, const gfx::RectF& target_bounds); bool operator ==(const TilePriority& other) const { return resolution == other.resolution && time_to_visible_in_seconds == other.time_to_visible_in_seconds && distance_to_visible_in_pixels == other.distance_to_visible_in_pixels && required_for_activation == other.required_for_activation; } bool operator !=(const TilePriority& other) const { return !(*this == other); } TileResolution resolution; bool required_for_activation; float time_to_visible_in_seconds; float distance_to_visible_in_pixels; }; enum TileMemoryLimitPolicy { // Nothing. ALLOW_NOTHING = 0, // You might be made visible, but you're not being interacted with. ALLOW_ABSOLUTE_MINIMUM = 1, // Tall. // You're being interacted with, but we're low on memory. ALLOW_PREPAINT_ONLY = 2, // Grande. // You're the only thing in town. Go crazy. ALLOW_ANYTHING = 3, // Venti. NUM_TILE_MEMORY_LIMIT_POLICIES = 4, // NOTE: Be sure to update TreePriorityAsValue and kBinPolicyMap when adding // or reordering fields. }; scoped_ptr<base::Value> TileMemoryLimitPolicyAsValue( TileMemoryLimitPolicy policy); enum TreePriority { SAME_PRIORITY_FOR_BOTH_TREES, SMOOTHNESS_TAKES_PRIORITY, NEW_CONTENT_TAKES_PRIORITY // Be sure to update TreePriorityAsValue when adding new fields. }; scoped_ptr<base::Value> TreePriorityAsValue(TreePriority prio); class GlobalStateThatImpactsTilePriority { public: GlobalStateThatImpactsTilePriority() : memory_limit_policy(ALLOW_NOTHING), memory_limit_in_bytes(0), unused_memory_limit_in_bytes(0), num_resources_limit(0), tree_priority(SAME_PRIORITY_FOR_BOTH_TREES) {} TileMemoryLimitPolicy memory_limit_policy; size_t memory_limit_in_bytes; size_t unused_memory_limit_in_bytes; size_t num_resources_limit; TreePriority tree_priority; bool operator==(const GlobalStateThatImpactsTilePriority& other) const { return memory_limit_policy == other.memory_limit_policy && memory_limit_in_bytes == other.memory_limit_in_bytes && unused_memory_limit_in_bytes == other.unused_memory_limit_in_bytes && num_resources_limit == other.num_resources_limit && tree_priority == other.tree_priority; } bool operator!=(const GlobalStateThatImpactsTilePriority& other) const { return !(*this == other); } scoped_ptr<base::Value> AsValue() const; }; } // namespace cc #endif // CC_RESOURCES_TILE_PRIORITY_H_