// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_P2P_SOCKET_CLIENT_IMPL_H_ #define CONTENT_RENDERER_P2P_SOCKET_CLIENT_IMPL_H_ #include <vector> #include "base/memory/ref_counted.h" #include "content/public/common/p2p_socket_type.h" #include "content/public/renderer/p2p_socket_client.h" #include "net/base/ip_endpoint.h" namespace base { class MessageLoopProxy; } // namespace base namespace content { class P2PSocketDispatcher; // P2P socket that routes all calls over IPC. // // The object runs on two threads: IPC thread and delegate thread. The // IPC thread is used to interact with P2PSocketDispatcher. All // callbacks to the user of this class are called on the delegate // thread which is specified in Init(). class P2PSocketClientImpl : public P2PSocketClient { public: explicit P2PSocketClientImpl(P2PSocketDispatcher* dispatcher); // Initialize socket of the specified |type| and connected to the // specified |address|. |address| matters only when |type| is set to // P2P_SOCKET_TCP_CLIENT. virtual void Init(P2PSocketType type, const net::IPEndPoint& local_address, const net::IPEndPoint& remote_address, P2PSocketClientDelegate* delegate); // Send the |data| to the |address|. virtual void Send(const net::IPEndPoint& address, const std::vector<char>& data) OVERRIDE; // Send the |data| to the |address| using Differentiated Services Code Point // |dscp|. virtual void SendWithDscp(const net::IPEndPoint& address, const std::vector<char>& data, net::DiffServCodePoint dscp) OVERRIDE; // Must be called before the socket is destroyed. The delegate may // not be called after |closed_task| is executed. virtual void Close() OVERRIDE; virtual int GetSocketID() const OVERRIDE; virtual void SetDelegate(P2PSocketClientDelegate* delegate) OVERRIDE; private: enum State { STATE_UNINITIALIZED, STATE_OPENING, STATE_OPEN, STATE_CLOSED, STATE_ERROR, }; friend class P2PSocketDispatcher; virtual ~P2PSocketClientImpl(); // Message handlers that run on IPC thread. void OnSocketCreated(const net::IPEndPoint& address); void OnIncomingTcpConnection(const net::IPEndPoint& address); void OnSendComplete(int packet_id); void OnSendComplete(); void OnError(); void OnDataReceived(const net::IPEndPoint& address, const std::vector<char>& data, const base::TimeTicks& timestamp); // Proxy methods that deliver messages to the delegate thread. void DeliverOnSocketCreated(const net::IPEndPoint& address); void DeliverOnIncomingTcpConnection( const net::IPEndPoint& address, scoped_refptr<P2PSocketClient> new_client); void DeliverOnSendComplete(); void DeliverOnError(); void DeliverOnDataReceived(const net::IPEndPoint& address, const std::vector<char>& data, const base::TimeTicks& timestamp); // Scheduled on the IPC thread to finish initialization. void DoInit(P2PSocketType type, const net::IPEndPoint& local_address, const net::IPEndPoint& remote_address); // Scheduled on the IPC thread to finish closing the connection. void DoClose(); // Called by the dispatcher when it is destroyed. void Detach(); P2PSocketDispatcher* dispatcher_; scoped_refptr<base::MessageLoopProxy> ipc_message_loop_; scoped_refptr<base::MessageLoopProxy> delegate_message_loop_; int socket_id_; P2PSocketClientDelegate* delegate_; State state_; // These two fields are used to identify packets for tracing. uint32 random_socket_id_; uint32 next_packet_id_; DISALLOW_COPY_AND_ASSIGN(P2PSocketClientImpl); }; } // namespace content #endif // CONTENT_RENDERER_P2P_SOCKET_CLIENT_IMPL_H_