// Copyright (c) 2011 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef CONTENT_RENDERER_PEPPER_NPAPI_GLUE_H_ #define CONTENT_RENDERER_PEPPER_NPAPI_GLUE_H_ #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" #include "content/common/content_export.h" #include "ppapi/c/pp_module.h" #include "ppapi/c/pp_var.h" struct NPObject; typedef struct _NPVariant NPVariant; typedef void* NPIdentifier; namespace content { class PepperPluginInstanceImpl; class PluginObject; // Utilities ------------------------------------------------------------------- // Converts the given PP_Var to an NPVariant, returning true on success. // False means that the given variant is invalid. In this case, the result // NPVariant will be set to a void one. // // The contents of the PP_Var will be copied unless the PP_Var corresponds to // an object. bool PPVarToNPVariant(PP_Var var, NPVariant* result); // Returns a PP_Var that corresponds to the given NPVariant. The contents of // the NPVariant will be copied unless the NPVariant corresponds to an // object. This will handle all Variant types including POD, strings, and // objects. // // The returned PP_Var will have a refcount of 1, this passing ownership of // the reference to the caller. This is suitable for returning to a plugin. PP_Var NPVariantToPPVar(PepperPluginInstanceImpl* instance, const NPVariant* variant); // Returns a NPIdentifier that corresponds to the given PP_Var. The contents // of the PP_Var will be copied. Returns 0 if the given PP_Var is not a a // string or integer type. NPIdentifier PPVarToNPIdentifier(PP_Var var); // Returns a PP_Var corresponding to the given identifier. In the case of // a string identifier, the returned string will have a reference count of 1. PP_Var NPIdentifierToPPVar(NPIdentifier id); // Helper function to create a PP_Var of type object that contains the given // NPObject for use byt he given module. Calling this function multiple times // given the same module + NPObject results in the same PP_Var, assuming that // there is still a PP_Var with a reference open to it from the previous // call. // // The instance is necessary because we can have different instances pointing to // the same NPObject, and we want to keep their refs separate. // // If no ObjectVar currently exists corresponding to the NPObject, one is // created associated with the given module. // // Note: this could easily be changed to take a PP_Instance instead if that // makes certain calls in the future easier. Currently all callers have a // PluginInstance so that's what we use here. CONTENT_EXPORT PP_Var NPObjectToPPVar(PepperPluginInstanceImpl* instance, NPObject* object); // This version creates a default v8::Context rather than using the one from // the container of |instance|. It is only for use in unit tests, where we don't // have a real container for |instance|. CONTENT_EXPORT PP_Var NPObjectToPPVarForTest(PepperPluginInstanceImpl* instance, NPObject* object); // PPResultAndExceptionToNPResult ---------------------------------------------- // Convenience object for converting a PPAPI call that can throw an exception // and optionally return a value, back to the NPAPI layer which expects a // NPVariant as a result. // // Normal usage is that you will pass the result of exception() to the // PPAPI function as the exception output parameter. Then you will either // call SetResult with the result of the PPAPI call, or // CheckExceptionForNoResult if the PPAPI call doesn't return a PP_Var. // // Both SetResult and CheckExceptionForNoResult will throw an exception to // the JavaScript library if the plugin reported an exception. SetResult // will additionally convert the result to an NPVariant and write it to the // output parameter given in the constructor. class PPResultAndExceptionToNPResult { public: // The object_var parameter is the object to associate any exception with. // It may not be NULL. // // The np_result parameter is the NPAPI result output parameter. This may be // NULL if there is no NPVariant result (like for HasProperty). If this is // specified, you must call SetResult() to set it. If it is not, you must // call CheckExceptionForNoResult to do the exception checking with no result // conversion. PPResultAndExceptionToNPResult(NPObject* object_var, NPVariant* np_result); ~PPResultAndExceptionToNPResult(); // Returns true if an exception has been set. bool has_exception() const { return exception_.type != PP_VARTYPE_UNDEFINED; } // Returns a pointer to the exception. You would pass this to the PPAPI // function as the exception parameter. If it is set to non-void, this object // will take ownership of destroying it. PP_Var* exception() { return &exception_; } // Returns true if everything succeeded with no exception. This is valid only // after calling SetResult/CheckExceptionForNoResult. bool success() const { return success_; } // Call this with the return value of the PPAPI function. It will convert // the result to the NPVariant output parameter and pass any exception on to // the JS engine. It will update the success flag and return it. bool SetResult(PP_Var result); // Call this after calling a PPAPI function that could have set the // exception. It will pass the exception on to the JS engine and update // the success flag. // // The success flag will be returned. bool CheckExceptionForNoResult(); // Call this to ignore any exception. This prevents the DCHECK from failing // in the destructor. void IgnoreException(); private: // Throws the current exception to JS. The exception must be set. void ThrowException(); NPObject* object_var_; // Non-owning ref (see constructor). NPVariant* np_result_; // Output value, possibly NULL (see constructor). PP_Var exception_; // Exception set by the PPAPI call. We own a ref to it. bool success_; // See the success() function above. bool checked_exception_; // SetResult/CheckExceptionForNoResult was called. DISALLOW_COPY_AND_ASSIGN(PPResultAndExceptionToNPResult); }; // PPVarArrayFromNPVariantArray ------------------------------------------------ // Converts an array of NPVariants to an array of PP_Var, and scopes the // ownership of the PP_Var. This is used when converting argument lists from // WebKit to the plugin. class PPVarArrayFromNPVariantArray { public: PPVarArrayFromNPVariantArray(PepperPluginInstanceImpl* instance, size_t size, const NPVariant* variants); ~PPVarArrayFromNPVariantArray(); PP_Var* array() { return array_.get(); } private: size_t size_; scoped_ptr<PP_Var[]> array_; DISALLOW_COPY_AND_ASSIGN(PPVarArrayFromNPVariantArray); }; // PPVarFromNPObject ----------------------------------------------------------- // Converts an NPObject tp PP_Var, and scopes the ownership of the PP_Var. This // is used when converting 'this' pointer from WebKit to the plugin. class PPVarFromNPObject { public: PPVarFromNPObject(PepperPluginInstanceImpl* instance, NPObject* object); ~PPVarFromNPObject(); PP_Var var() const { return var_; } private: const PP_Var var_; DISALLOW_COPY_AND_ASSIGN(PPVarFromNPObject); }; // NPObjectAccessorWithIdentifier ---------------------------------------------- // Helper class for our NPObject wrapper. This converts a call from WebKit // where it gives us an NPObject and an NPIdentifier to an easily-accessible // ObjectVar (corresponding to the NPObject) and PP_Var (corresponding to the // NPIdentifier). // // If the NPObject or identifier is invalid, we'll set is_valid() to false. // The caller should check is_valid() before doing anything with the class. // // JS can't have integer functions, so when dealing with these, we don't want // to allow integer identifiers. The calling code can decode if it wants to // allow integer identifiers (like for property access) or prohibit them // (like for method calling) by setting |allow_integer_identifier|. If this // is false and the identifier is an integer, we'll set is_valid() to false. // // Getting an integer identifier in this case should be impossible. V8 // shouldn't be allowing this, and the Pepper Var calls from the plugin are // supposed to error out before calling into V8 (which will then call us back). // Aside from an egregious error, the only time this could happen is an NPAPI // plugin calling us. class NPObjectAccessorWithIdentifier { public: NPObjectAccessorWithIdentifier(NPObject* object, NPIdentifier identifier, bool allow_integer_identifier); ~NPObjectAccessorWithIdentifier(); // Returns true if both the object and identifier are valid. bool is_valid() const { return object_ && identifier_.type != PP_VARTYPE_UNDEFINED; } PluginObject* object() { return object_; } PP_Var identifier() const { return identifier_; } private: PluginObject* object_; PP_Var identifier_; DISALLOW_COPY_AND_ASSIGN(NPObjectAccessorWithIdentifier); }; // TryCatch -------------------------------------------------------------------- // Instantiate this object on the stack to catch V8 exceptions and pass them // to an optional out parameter supplied by the plugin. class TryCatch { public: // The given exception may be NULL if the consumer isn't interested in // catching exceptions. If non-NULL, the given var will be updated if any // exception is thrown (so it must outlive the TryCatch object). TryCatch(PP_Var* exception); ~TryCatch(); // Returns true is an exception has been thrown. This can be true immediately // after construction if the var passed to the constructor is non-void. bool has_exception() const { return has_exception_; } // Sets the given exception. If an exception has been previously set, this // function will do nothing (normally you want only the first exception). void SetException(const char* message); private: static void Catch(void* self, const char* message); // True if an exception has been thrown. Since the exception itself may be // NULL if the plugin isn't interested in getting the exception, this will // always indicate if SetException has been called, regardless of whether // the exception itself has been stored. bool has_exception_; // May be null if the consumer isn't interesting in catching exceptions. PP_Var* exception_; }; } // namespace content #endif // CONTENT_RENDERER_PEPPER_NPAPI_GLUE_H_