// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef MEDIA_MIDI_MIDI_MANAGER_H_ #define MEDIA_MIDI_MIDI_MANAGER_H_ #include <set> #include <vector> #include "base/basictypes.h" #include "base/synchronization/lock.h" #include "media/base/media_export.h" #include "media/midi/midi_port_info.h" namespace media { // A MIDIManagerClient registers with the MIDIManager to receive MIDI data. // See MIDIManager::RequestAccess() and MIDIManager::ReleaseAccess() // for details. class MEDIA_EXPORT MIDIManagerClient { public: virtual ~MIDIManagerClient() {} // ReceiveMIDIData() is called when MIDI data has been received from the // MIDI system. // |port_index| represents the specific input port from input_ports(). // |data| represents a series of bytes encoding one or more MIDI messages. // |length| is the number of bytes in |data|. // |timestamp| is the time the data was received, in seconds. virtual void ReceiveMIDIData(uint32 port_index, const uint8* data, size_t length, double timestamp) = 0; // AccumulateMIDIBytesSent() is called to acknowledge when bytes have // successfully been sent to the hardware. // This happens as a result of the client having previously called // MIDIManager::DispatchSendMIDIData(). virtual void AccumulateMIDIBytesSent(size_t n) = 0; }; // Manages access to all MIDI hardware. class MEDIA_EXPORT MIDIManager { public: static MIDIManager* Create(); MIDIManager(); virtual ~MIDIManager(); // A client calls StartSession() to receive and send MIDI data. // If the session is ready to start, the MIDI system is lazily initialized // and the client is registered to receive MIDI data. // Returns |true| if the session succeeds to start. bool StartSession(MIDIManagerClient* client); // A client calls ReleaseSession() to stop receiving MIDI data. void EndSession(MIDIManagerClient* client); // DispatchSendMIDIData() is called when MIDI data should be sent to the MIDI // system. // This method is supposed to return immediately and should not block. // |port_index| represents the specific output port from output_ports(). // |data| represents a series of bytes encoding one or more MIDI messages. // |length| is the number of bytes in |data|. // |timestamp| is the time to send the data, in seconds. A value of 0 // means send "now" or as soon as possible. virtual void DispatchSendMIDIData(MIDIManagerClient* client, uint32 port_index, const std::vector<uint8>& data, double timestamp) = 0; // input_ports() is a list of MIDI ports for receiving MIDI data. // Each individual port in this list can be identified by its // integer index into this list. const MIDIPortInfoList& input_ports() { return input_ports_; } // output_ports() is a list of MIDI ports for sending MIDI data. // Each individual port in this list can be identified by its // integer index into this list. const MIDIPortInfoList& output_ports() { return output_ports_; } protected: // Initializes the MIDI system, returning |true| on success. virtual bool Initialize() = 0; void AddInputPort(const MIDIPortInfo& info); void AddOutputPort(const MIDIPortInfo& info); // Dispatches to all clients. void ReceiveMIDIData(uint32 port_index, const uint8* data, size_t length, double timestamp); bool initialized_; // Keeps track of all clients who wish to receive MIDI data. typedef std::set<MIDIManagerClient*> ClientList; ClientList clients_; // Protects access to our clients. base::Lock clients_lock_; MIDIPortInfoList input_ports_; MIDIPortInfoList output_ports_; DISALLOW_COPY_AND_ASSIGN(MIDIManager); }; } // namespace media #endif // MEDIA_MIDI_MIDI_MANAGER_H_