// Copyright 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ #define NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_ #include <string> #include <vector> #include "base/basictypes.h" #include "base/compiler_specific.h" // for WARN_UNUSED_RESULT #include "net/base/net_export.h" namespace net { // Interface for events sent from the network layer to the content layer. These // events will generally be sent as-is to the renderer process. class NET_EXPORT WebSocketEventInterface { public: typedef int WebSocketMessageType; // Any event can cause the Channel to be deleted. The Channel needs to avoid // doing further processing in this case. It does not need to do cleanup, as // cleanup will already have been done as a result of the deletion. enum ChannelState { CHANNEL_ALIVE, CHANNEL_DELETED }; virtual ~WebSocketEventInterface() {} // Called in response to an AddChannelRequest. This generally means that a // response has been received from the remote server, but the response might // have been generated internally. If |fail| is true, the channel cannot be // used and should be deleted, returning CHANNEL_DELETED. virtual ChannelState OnAddChannelResponse( bool fail, const std::string& selected_subprotocol) WARN_UNUSED_RESULT = 0; // Called when a data frame has been received from the remote host and needs // to be forwarded to the renderer process. virtual ChannelState OnDataFrame( bool fin, WebSocketMessageType type, const std::vector<char>& data) WARN_UNUSED_RESULT = 0; // Called to provide more send quota for this channel to the renderer // process. Currently the quota units are always bytes of message body // data. In future it might depend on the type of multiplexing in use. virtual ChannelState OnFlowControl(int64 quota) WARN_UNUSED_RESULT = 0; // Called when the remote server has Started the WebSocket Closing // Handshake. The client should not attempt to send any more messages after // receiving this message. It will be followed by OnDropChannel() when the // closing handshake is complete. virtual ChannelState OnClosingHandshake() WARN_UNUSED_RESULT = 0; // Called when the channel has been dropped, either due to a network close, a // network error, or a protocol error. This may or may not be preceeded by a // call to OnClosingHandshake(). // // Warning: Both the |code| and |reason| are passed through to Javascript, so // callers must take care not to provide details that could be useful to // attackers attempting to use WebSockets to probe networks. // // The channel should not be used again after OnDropChannel() has been // called. // // This method returns a ChannelState for consistency, but all implementations // must delete the Channel and return CHANNEL_DELETED. virtual ChannelState OnDropChannel(uint16 code, const std::string& reason) WARN_UNUSED_RESULT = 0; protected: WebSocketEventInterface() {} private: DISALLOW_COPY_AND_ASSIGN(WebSocketEventInterface); }; } // namespace net #endif // NET_WEBSOCKETS_WEBSOCKET_EVENT_INTERFACE_H_