// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_DEV_GRAPHICS_2D_DEV_H_ #define PPAPI_CPP_DEV_GRAPHICS_2D_DEV_H_ #include "ppapi/cpp/graphics_2d.h" #include "ppapi/c/dev/ppb_graphics_2d_dev.h" namespace pp { class Point; // Graphics2DDev is a version of Graphics2D that exposes under-development APIs // for HiDPI class Graphics2D_Dev : public Graphics2D { public: /// Default constructor for creating an is_null() /// <code>Graphics2D_Dev</code> object. Graphics2D_Dev() : Graphics2D() {} // Constructor for creating a <code>Graphics2DDev</code> object from an // existing <code>Graphics2D</code> object. Graphics2D_Dev(const Graphics2D& other) : Graphics2D(other) {} virtual ~Graphics2D_Dev() {} /// Returns true if SetScale and GetScale are supported. False if not. static bool SupportsScale(); /// SetScale() sets the scale factor that will be applied when painting the /// graphics context onto the output device. Typically, if rendering at device /// resolution is desired, the context would be created with the width and /// height scaled up by the view's GetDeviceScale and SetScale called with a /// scale of 1.0 / GetDeviceScale(). For example, if the view resource passed /// to DidChangeView has a rectangle of (w=200, h=100) and a device scale of /// 2.0, one would call Create with a size of (w=400, h=200) and then call /// SetScale with 0.5. One would then treat each pixel in the context as a /// single device pixel. /// /// @param[in] scale The scale to apply when painting. /// /// @return Returns <code>true</code> on success or <code>false</code> /// if the resource is invalid or the scale factor is 0 or less. bool SetScale(float scale); /// GetScale() gets the scale factor that will be applied when painting the /// graphics context onto the output device. /// /// @return Returns the scale factor for the graphics context. If the resource /// is invalid, 0.0 will be returned. float GetScale(); /// Set the offset into the plugin element at which the graphics context is /// painted. This allows a portion of the plugin element to be painted to. /// The new offset will only be applied after Flush() has been called. /// /// @param[in] resource A <code>Graphics2D</code> context resource. /// @param[in] offset The offset at which the context should be painted. void SetOffset(const pp::Point& offset); /// Sets the resize mode for the graphics context. When a plugin element is /// resized in the DOM, it takes time for the plugin to update the graphics /// context in the renderer. These options affect how the existing context is /// displayed until the backing store is updated by the plugin. /// ///@param[in] resource A <code>Graphics2D</code> context resource. ///@param[in] resize_mode The resize mode to change this context to. void SetResizeMode(PP_Graphics2D_Dev_ResizeMode resize_mode); }; } // namespace pp #endif // PPAPI_CPP_DEV_GRAPHICS_2D_DEV_H_