// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_GRAPHICS_3D_H_ #define PPAPI_CPP_GRAPHICS_3D_H_ #include "ppapi/c/ppb_graphics_3d.h" #include "ppapi/cpp/resource.h" /// @file /// This file defines the API to create a 3D rendering context in the browser. namespace pp { class CompletionCallback; class InstanceHandle; /// This class represents a 3D rendering context in the browser. class Graphics3D : public Resource { public: /// Default constructor for creating an is_null() Graphics3D object. Graphics3D(); /// A constructor for creating and initializing a 3D rendering context. /// The returned context is created off-screen and must be attached /// to a module instance using <code>Instance::BindGraphics</code> to draw on /// the web page. /// /// @param[in] instance The instance with which this resource will be /// associated. /// /// @param[in] attrib_list The list of attributes (name=value pairs) for the /// context. The list is terminated with /// <code>PP_GRAPHICS3DATTRIB_NONE</code>. The <code>attrib_list</code> may /// be <code>NULL</code> or empty (first attribute is /// <code>PP_GRAPHICS3DATTRIB_NONE</code>). If an attribute is not specified /// in <code>attrib_list</code>, then the default value is used. /// /// Attributes are classified into two categories: /// /// 1. AtLeast: The attribute value in the returned context will meet or /// exceed the value requested when creating the object. /// 2. Exact: The attribute value in the returned context is equal to /// the value requested when creating the object. /// /// AtLeast attributes are (all have default values of 0): /// /// <code>PP_GRAPHICS3DATTRIB_ALPHA_SIZE</code> /// <code>PP_GRAPHICS3DATTRIB_BLUE_SIZE</code> /// <code>PP_GRAPHICS3DATTRIB_GREEN_SIZE</code> /// <code>PP_GRAPHICS3DATTRIB_RED_SIZE</code> /// <code>PP_GRAPHICS3DATTRIB_DEPTH_SIZE</code> /// <code>PP_GRAPHICS3DATTRIB_STENCIL_SIZE</code> /// <code>PP_GRAPHICS3DATTRIB_SAMPLES</code> /// <code>PP_GRAPHICS3DATTRIB_SAMPLE_BUFFERS</code> /// /// Exact attributes are: /// /// <code>PP_GRAPHICS3DATTRIB_WIDTH</code> Default 0 /// <code>PP_GRAPHICS3DATTRIB_HEIGHT</code> Default 0 /// <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code> /// Default: Implementation defined. /// /// On failure, the object will be is_null(). Graphics3D(const InstanceHandle& instance, const int32_t attrib_list[]); /// A constructor for creating and initializing a 3D rendering context. The /// returned context is created off-screen. It must be attached to a /// module instance using <code>Instance::BindGraphics</code> to draw on the /// web page. /// /// This constructor is identical to the 2-argument version except that this /// version allows sharing of resources with another context. /// /// @param[in] instance The instance that will own the new Graphics3D. /// /// @param[in] share_context Specifies the context with which all /// shareable data will be shared. The shareable data is defined by the /// client API (note that for OpenGL and OpenGL ES, shareable data excludes /// texture objects named 0). An arbitrary number of Graphics3D resources /// can share data in this fashion. // /// @param[in] attrib_list The list of attributes for the context. See the /// 2-argument version of this constructor for more information. /// /// On failure, the object will be is_null(). Graphics3D(const InstanceHandle& instance, const Graphics3D& share_context, const int32_t attrib_list[]); /// Destructor. ~Graphics3D(); /// GetAttribs() retrieves the value for each attribute in /// <code>attrib_list</code>. The list has the same structure as described /// for the constructor. All attribute values specified in /// <code>pp_graphics_3d.h</code> can be retrieved. /// /// @param[in,out] attrib_list The list of attributes (name=value pairs) for /// the context. The list is terminated with /// <code>PP_GRAPHICS3DATTRIB_NONE</code>. /// /// The following error codes may be returned on failure: /// /// PP_ERROR_BADRESOURCE if context is invalid. /// PP_ERROR_BADARGUMENT if <code>attrib_list</code> is NULL or any attribute /// in the <code>attrib_list</code> is not a valid attribute. /// /// <strong>Example:</strong> /// /// @code /// int attrib_list[] = {PP_GRAPHICS3DATTRIB_RED_SIZE, 0, /// PP_GRAPHICS3DATTRIB_GREEN_SIZE, 0, /// PP_GRAPHICS3DATTRIB_BLUE_SIZE, 0, /// PP_GRAPHICS3DATTRIB_NONE}; /// GetAttribs(context, attrib_list); /// int red_bits = attrib_list[1]; /// int green_bits = attrib_list[3]; /// int blue_bits = attrib_list[5]; /// @endcode /// /// This example retrieves the values for rgb bits in the color buffer. int32_t GetAttribs(int32_t attrib_list[]) const; /// SetAttribs() sets the values for each attribute in /// <code>attrib_list</code>. The list has the same structure as the list /// used in the constructors. /// /// Attributes that can be specified are: /// - PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR /// /// On failure the following error codes may be returned: /// - PP_ERROR_BADRESOURCE if context is invalid. /// - PP_ERROR_BADARGUMENT if attrib_list is NULL or any attribute in the /// attrib_list is not a valid attribute. int32_t SetAttribs(const int32_t attrib_list[]); /// ResizeBuffers() resizes the backing surface for the context. /// /// @param[in] width The width of the backing surface. /// @param[in] height The height of the backing surface. /// /// @return An int32_t containing <code>PP_ERROR_BADRESOURCE</code> if /// context is invalid or <code>PP_ERROR_BADARGUMENT</code> if the value /// specified for width or height is less than zero. /// <code>PP_ERROR_NOMEMORY</code> might be returned on the next /// SwapBuffers() callback if the surface could not be resized due to /// insufficient resources. int32_t ResizeBuffers(int32_t width, int32_t height); /// SwapBuffers() makes the contents of the color buffer available for /// compositing. This function has no effect on off-screen surfaces: surfaces /// not bound to any module instance. The contents of ancillary buffers are /// always undefined after calling SwapBuffers(). The contents of the color /// buffer are undefined if the value of the /// <code>PP_GRAPHICS3DATTRIB_SWAP_BEHAVIOR</code> attribute of context is /// not <code>PP_GRAPHICS3DATTRIB_BUFFER_PRESERVED</code>. /// /// SwapBuffers() runs in asynchronous mode. Specify a callback function and /// the argument for that callback function. The callback function will be /// executed on the calling thread after the color buffer has been composited /// with rest of the html page. While you are waiting for a SwapBuffers() /// callback, additional calls to SwapBuffers() will fail. /// /// Because the callback is executed (or thread unblocked) only when the /// instance's current state is actually on the screen, this function /// provides a way to rate limit animations. By waiting until the image is on /// the screen before painting the next frame, you can ensure you're not /// generating updates faster than the screen can be updated. /// /// SwapBuffers() performs an implicit flush operation on context. /// If the context gets into an unrecoverable error condition while /// processing a command, the error code will be returned as the argument /// for the callback. The callback may return the following error codes: /// /// <code>PP_ERROR_NOMEMORY</code> /// <code>PP_ERROR_CONTEXT_LOST</code> /// /// Note that the same error code may also be obtained by calling GetError(). /// /// param[in] cc A <code>CompletionCallback</code> to be called upon /// completion of SwapBuffers(). /// /// @return An int32_t containing <code>PP_ERROR_BADRESOURCE</code> if /// context is invalid or <code>PP_ERROR_BADARGUMENT</code> if callback is /// invalid. int32_t SwapBuffers(const CompletionCallback& cc); }; } // namespace pp #endif // PPAPI_CPP_GRAPHICS_3D_H_