// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_CPP_INPUT_EVENT_H_ #define PPAPI_CPP_INPUT_EVENT_H_ #include <string> #include <vector> #include "ppapi/c/ppb_input_event.h" #include "ppapi/cpp/resource.h" #include "ppapi/cpp/touch_point.h" /// @file /// This file defines the API used to handle mouse and keyboard input events. namespace pp { class FloatPoint; class InstanceHandle; class Point; class Var; /// This class represents an input event resource. Normally you will get passed /// this object through the HandleInputEvent() function on the /// <code>Instance</code> object. /// /// Typically you would check the type of the event and then create the /// appropriate event-specific object to query the properties. /// /// <strong>Example:</strong> /// @code /// /// bool MyInstance::HandleInputEvent(const pp::InputEvent& event) { /// switch (event.GetType()) { /// case PP_INPUTEVENT_TYPE_MOUSEDOWN { /// pp::MouseInputEvent mouse_event(event); /// return HandleMouseDown(mouse_event.GetMousePosition()); /// } /// default: /// return false; /// } /// /// @endcode class InputEvent : public Resource { public: /// Default constructor that creates an is_null() InputEvent object. InputEvent(); /// This constructor constructs an input event from the provided input event /// resource ID. The InputEvent object will be is_null() if the given /// resource is not a valid input event. /// /// @param[in] input_event_resource A input event resource ID. explicit InputEvent(PP_Resource input_event_resource); ~InputEvent(); /// GetType() returns the type of input event for this input event /// object. /// /// @return A <code>PP_InputEvent_Type</code> if successful, /// PP_INPUTEVENT_TYPE_UNDEFINED if the resource is invalid. PP_InputEvent_Type GetType() const; /// GetTimeStamp() returns the time that the event was generated. The time /// will be before the current time since processing and dispatching the /// event has some overhead. Use this value to compare the times the user /// generated two events without being sensitive to variable processing time. /// /// The return value is in time ticks, which is a monotonically increasing /// clock not related to the wall clock time. It will not change if the user /// changes their clock or daylight savings time starts, so can be reliably /// used to compare events. This means, however, that you can't correlate /// event times to a particular time of day on the system clock. /// /// @return A <code>PP_TimeTicks</code> containing the time the event was /// generated. PP_TimeTicks GetTimeStamp() const; /// GetModifiers() returns a bitfield indicating which modifiers were down /// at the time of the event. This is a combination of the flags in the /// <code>PP_InputEvent_Modifier</code> enum. /// /// @return The modifiers associated with the event, or 0 if the given /// resource is not a valid event resource. uint32_t GetModifiers() const; }; /// This class handles mouse events. class MouseInputEvent : public InputEvent { public: /// Constructs an is_null() mouse input event object. MouseInputEvent(); /// This constructor constructs a mouse input event object from the provided /// generic input event. If the given event is itself is_null() or is not /// a mouse input event, the mouse object will be is_null(). /// /// @param event An <code>InputEvent</code>. explicit MouseInputEvent(const InputEvent& event); /// This constructor manually constructs a mouse event from the provided /// parameters. /// /// @param[in] instance The instance for which this event occurred. /// /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of /// input event. /// /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time /// when the event occurred. /// /// @param[in] modifiers A bit field combination of the /// <code>PP_InputEvent_Modifier</code> flags. /// /// @param[in] mouse_button The button that changed for mouse down or up /// events. This value will be <code>PP_EVENT_MOUSEBUTTON_NONE</code> for /// mouse move, enter, and leave events. /// /// @param[in] mouse_position A <code>Point</code> containing the x and y /// position of the mouse when the event occurred. /// /// @param[in] click_count // TODO(brettw) figure out exactly what this means. /// /// @param[in] mouse_movement The change in position of the mouse. MouseInputEvent(const InstanceHandle& instance, PP_InputEvent_Type type, PP_TimeTicks time_stamp, uint32_t modifiers, PP_InputEvent_MouseButton mouse_button, const Point& mouse_position, int32_t click_count, const Point& mouse_movement); /// GetButton() returns the mouse position for a mouse input event. /// /// @return The mouse button associated with mouse down and up events. This /// value will be PP_EVENT_MOUSEBUTTON_NONE for mouse move, enter, and leave /// events, and for all non-mouse events. PP_InputEvent_MouseButton GetButton() const; /// GetPosition() returns the pixel location of a mouse input event. When /// the mouse is locked, it returns the last known mouse position just as /// mouse lock was entered. /// /// @return The point associated with the mouse event, relative to the upper- /// left of the instance receiving the event. These values can be negative for /// mouse drags. The return value will be (0, 0) for non-mouse events. Point GetPosition() const; // TODO(brettw) figure out exactly what this means. int32_t GetClickCount() const; /// Returns the change in position of the mouse. When the mouse is locked, /// although the mouse position doesn't actually change, this function /// still provides movement information, which indicates what the change in /// position would be had the mouse not been locked. /// /// @return The change in position of the mouse, relative to the previous /// position. Point GetMovement() const; }; class WheelInputEvent : public InputEvent { public: /// Constructs an is_null() wheel input event object. WheelInputEvent(); /// This constructor constructs a wheel input event object from the /// provided generic input event. If the given event is itself /// is_null() or is not a wheel input event, the wheel object will be /// is_null(). /// /// @param[in] event A generic input event. explicit WheelInputEvent(const InputEvent& event); /// Constructs a wheel input even from the given parameters. /// /// @param[in] instance The instance for which this event occurred. /// /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time /// when the event occurred. /// /// @param[in] modifiers A bit field combination of the /// <code>PP_InputEvent_Modifier</code> flags. /// /// @param[in] wheel_delta The scroll wheel's horizontal and vertical scroll /// amounts. /// /// @param[in] wheel_ticks The number of "clicks" of the scroll wheel that /// have produced the event. /// /// @param[in] scroll_by_page When true, the user is requesting to scroll /// by pages. When false, the user is requesting to scroll by lines. WheelInputEvent(const InstanceHandle& instance, PP_TimeTicks time_stamp, uint32_t modifiers, const FloatPoint& wheel_delta, const FloatPoint& wheel_ticks, bool scroll_by_page); /// GetDelta() returns the amount vertically and horizontally the user has /// requested to scroll by with their mouse wheel. A scroll down or to the /// right (where the content moves up or left) is represented as positive /// values, and a scroll up or to the left (where the content moves down or /// right) is represented as negative values. /// /// This amount is system dependent and will take into account the user's /// preferred scroll sensitivity and potentially also nonlinear acceleration /// based on the speed of the scrolling. /// /// Devices will be of varying resolution. Some mice with large detents will /// only generate integer scroll amounts. But fractional values are also /// possible, for example, on some trackpads and newer mice that don't have /// "clicks". /// /// @return The vertical and horizontal scroll values. The units are either in /// pixels (when scroll_by_page is false) or pages (when scroll_by_page is /// true). For example, y = -3 means scroll up 3 pixels when scroll_by_page /// is false, and scroll up 3 pages when scroll_by_page is true. FloatPoint GetDelta() const; /// GetTicks() returns the number of "clicks" of the scroll wheel /// that have produced the event. The value may have system-specific /// acceleration applied to it, depending on the device. The positive and /// negative meanings are the same as for GetDelta(). /// /// If you are scrolling, you probably want to use the delta values. These /// tick events can be useful if you aren't doing actual scrolling and don't /// want or pixel values. An example may be cycling between different items in /// a game. /// /// @return The number of "clicks" of the scroll wheel. You may receive /// fractional values for the wheel ticks if the mouse wheel is high /// resolution or doesn't have "clicks". If your program wants discrete /// events (as in the "picking items" example) you should accumulate /// fractional click values from multiple messages until the total value /// reaches positive or negative one. This should represent a similar amount /// of scrolling as for a mouse that has a discrete mouse wheel. FloatPoint GetTicks() const; /// GetScrollByPage() indicates if the scroll delta x/y indicates pages or /// lines to scroll by. /// /// @return true if the event is a wheel event and the user is scrolling /// by pages, false if not or if the resource is not a wheel event. bool GetScrollByPage() const; }; class KeyboardInputEvent : public InputEvent { public: /// Constructs an is_null() keyboard input event object. KeyboardInputEvent(); /// Constructs a keyboard input event object from the provided generic input /// event. If the given event is itself is_null() or is not a keyboard input /// event, the keybaord object will be is_null(). /// /// @param[in] event A generic input event. explicit KeyboardInputEvent(const InputEvent& event); /// Constructs a keyboard input even from the given parameters. /// /// @param[in] instance The instance for which this event occurred. /// /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of /// input event. /// /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time /// when the event occurred. /// /// @param[in] modifiers A bit field combination of the /// <code>PP_InputEvent_Modifier</code> flags. /// /// @param[in] key_code This value reflects the DOM KeyboardEvent /// <code>keyCode</code> field. Chrome populates this with the Windows-style /// Virtual Key code of the key. /// /// @param[in] character_text This value represents the typed character as a /// UTF-8 string. KeyboardInputEvent(const InstanceHandle& instance, PP_InputEvent_Type type, PP_TimeTicks time_stamp, uint32_t modifiers, uint32_t key_code, const Var& character_text); /// Returns the DOM keyCode field for the keyboard event. /// Chrome populates this with the Windows-style Virtual Key code of the key. uint32_t GetKeyCode() const; /// Returns the typed character for the given character event. /// /// @return A string var representing a single typed character for character /// input events. For non-character input events the return value will be an /// undefined var. Var GetCharacterText() const; }; class TouchInputEvent : public InputEvent { public: /// Constructs an is_null() touch input event object. TouchInputEvent(); /// Constructs a touch input event object from the given generic input event. /// If the given event is itself is_null() or is not a touch input event, the /// touch object will be is_null(). explicit TouchInputEvent(const InputEvent& event); /// Constructs a touch input even from the given parameters. /// /// @param[in] instance The instance for which this event occurred. /// /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of /// input event. /// /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time /// when the event occurred. /// /// @param[in] modifiers A bit field combination of the /// <code>PP_InputEvent_Modifier</code> flags. TouchInputEvent(const InstanceHandle& instance, PP_InputEvent_Type type, PP_TimeTicks time_stamp, uint32_t modifiers); /// Adds the touch-point to the specified TouchList. void AddTouchPoint(PP_TouchListType list, PP_TouchPoint point); /// @return The number of TouchPoints in this TouchList. uint32_t GetTouchCount(PP_TouchListType list) const; /// @return The TouchPoint at the given index of the given list, or an empty /// TouchPoint if the index is out of range. TouchPoint GetTouchByIndex(PP_TouchListType list, uint32_t index) const; /// @return The TouchPoint in the given list with the given identifier, or an /// empty TouchPoint if the list does not contain a TouchPoint with that /// identifier. TouchPoint GetTouchById(PP_TouchListType list, uint32_t id) const; }; class IMEInputEvent : public InputEvent { public: /// Constructs an is_null() IME input event object. IMEInputEvent(); /// Constructs an IME input event object from the provided generic input /// event. If the given event is itself is_null() or is not an IME input /// event, the object will be is_null(). /// /// @param[in] event A generic input event. explicit IMEInputEvent(const InputEvent& event); /// This constructor manually constructs an IME event from the provided /// parameters. /// /// @param[in] instance The instance for which this event occurred. /// /// @param[in] type A <code>PP_InputEvent_Type</code> identifying the type of /// input event. The type must be one of the ime event types. /// /// @param[in] time_stamp A <code>PP_TimeTicks</code> indicating the time /// when the event occurred. /// /// @param[in] text The string returned by <code>GetText</code>. /// /// @param[in] segment_offsets The array of numbers returned by /// <code>GetSegmentOffset</code>. /// /// @param[in] target_segment The number returned by /// <code>GetTargetSegment</code>. /// /// @param[in] selection The range returned by <code>GetSelection</code>. IMEInputEvent(const InstanceHandle& instance, PP_InputEvent_Type type, PP_TimeTicks time_stamp, const Var& text, const std::vector<uint32_t>& segment_offsets, int32_t target_segment, const std::pair<uint32_t, uint32_t>& selection); /// Returns the composition text as a UTF-8 string for the given IME event. /// /// @return A string var representing the composition text. For non-IME /// input events the return value will be an undefined var. Var GetText() const; /// Returns the number of segments in the composition text. /// /// @return The number of segments. For events other than COMPOSITION_UPDATE, /// returns 0. uint32_t GetSegmentNumber() const; /// Returns the position of the index-th segmentation point in the composition /// text. The position is given by a byte-offset (not a character-offset) of /// the string returned by GetText(). It always satisfies /// 0=GetSegmentOffset(0) < ... < GetSegmentOffset(i) < GetSegmentOffset(i+1) /// < ... < GetSegmentOffset(GetSegmentNumber())=(byte-length of GetText()). /// Note that [GetSegmentOffset(i), GetSegmentOffset(i+1)) represents the /// range of the i-th segment, and hence GetSegmentNumber() can be a valid /// argument to this function instead of an off-by-1 error. /// /// @param[in] ime_event A <code>PP_Resource</code> corresponding to an IME /// event. /// /// @param[in] index An integer indicating a segment. /// /// @return The byte-offset of the segmentation point. If the event is not /// COMPOSITION_UPDATE or index is out of range, returns 0. uint32_t GetSegmentOffset(uint32_t index) const; /// Returns the index of the current target segment of composition. /// /// @return An integer indicating the index of the target segment. When there /// is no active target segment, or the event is not COMPOSITION_UPDATE, /// returns -1. int32_t GetTargetSegment() const; /// Obtains the range selected by caret in the composition text. /// /// @param[out] start An integer indicating a start offset of selection range. /// /// @param[out] end An integer indicating an end offset of selection range. void GetSelection(uint32_t* start, uint32_t* end) const; }; } // namespace pp #endif // PPAPI_CPP_INPUT_EVENT_H_