// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef PPAPI_THUNK_PPB_IMAGE_DATA_API_H_ #define PPAPI_THUNK_PPB_IMAGE_DATA_API_H_ #include "ppapi/c/pp_bool.h" #include "ppapi/c/ppb_image_data.h" class SkCanvas; namespace ppapi { namespace thunk { class PPB_ImageData_API { public: virtual ~PPB_ImageData_API() {} virtual PP_Bool Describe(PP_ImageDataDesc* desc) = 0; virtual void* Map() = 0; virtual void Unmap() = 0; // Trusted inteface. virtual int32_t GetSharedMemory(int* handle, uint32_t* byte_count) = 0; // Get the platform-specific canvas that backs this ImageData, if there is // one. // The canvas will be NULL: // * If the image is not mapped. // * Within untrusted code (which does not have skia). // * If the ImageData is not backed by a platform-specific image buffer. // This will be the case for ImageDatas created for use in NaCl. // For this last reason, you should prefer GetCanvas any time you don't need // a platform-specific canvas (e.g., for use with platform-specific APIs). // Anything that relies on having a PlatformCanvas will not work for ImageDat // objects created from NaCl. virtual SkCanvas* GetPlatformCanvas() = 0; // Get the canvas that backs this ImageData, if there is one. // The canvas will be NULL: // * If the image is not mapped. // * Within untrusted code (which does not have skia). virtual SkCanvas* GetCanvas() = 0; // Signal that this image is a good candidate for reuse. Call this from APIs // that receive ImageData resources of a fixed size and where the plugin will // release its reference to the ImageData. If the current implementation // supports image data reuse (only supported out-of-process) then the // ImageData will be marked and potentially cached for re-use. virtual void SetIsCandidateForReuse() = 0; }; } // namespace thunk } // namespace ppapi #endif // PPAPI_THUNK_PPB_IMAGE_DATA_API_H_