// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef REMOTING_JINGLE_GLUE_SIGNAL_STRATEGY_H_ #define REMOTING_JINGLE_GLUE_SIGNAL_STRATEGY_H_ #include <string> #include "base/basictypes.h" #include "base/memory/scoped_ptr.h" namespace buzz { class XmlElement; } // namespace buzz namespace remoting { class SignalStrategy { public: enum State { // Connection is being established. CONNECTING, // Signalling is connected. CONNECTED, // Connection is closed due to an error or because Disconnect() // was called. DISCONNECTED, }; enum Error { OK, AUTHENTICATION_FAILED, NETWORK_ERROR, }; // Callback interface for signaling event. Event handlers are not // allowed to destroy SignalStrategy, but may add or remove other // listeners. class Listener { public: virtual ~Listener() {} // Called after state of the connection has changed. If the state // is DISCONNECTED, then GetError() can be used to get the reason // for the disconnection. virtual void OnSignalStrategyStateChange(State state) = 0; // Must return true if the stanza was handled, false // otherwise. The signal strategy must not be deleted from a // handler of this message. virtual bool OnSignalStrategyIncomingStanza( const buzz::XmlElement* stanza) = 0; }; SignalStrategy() {} virtual ~SignalStrategy() {} // Starts connection attempt. If connection is currently active // disconnects it and opens a new connection (implicit disconnect // triggers CLOSED notification). Connection is finished // asynchronously. virtual void Connect() = 0; // Disconnects current connection if connected. Triggers CLOSED // notification. virtual void Disconnect() = 0; // Returns current state. virtual State GetState() const = 0; // Returns the last error. Set when state changes to DISCONNECT. virtual Error GetError() const = 0; // Returns local JID or an empty string when not connected. virtual std::string GetLocalJid() const = 0; // Add a |listener| that can listen to all incoming // messages. Doesn't take ownership of the |listener|. All listeners // must be removed before this object is destroyed. virtual void AddListener(Listener* listener) = 0; // Remove a |listener| previously added with AddListener(). virtual void RemoveListener(Listener* listener) = 0; // Sends a raw XMPP stanza. virtual bool SendStanza(scoped_ptr<buzz::XmlElement> stanza) = 0; // Returns new ID that should be used for the next outgoing IQ // request. virtual std::string GetNextId() = 0; private: DISALLOW_COPY_AND_ASSIGN(SignalStrategy); }; } // namespace remoting #endif // REMOTING_JINGLE_GLUE_SIGNAL_STRATEGY_H_