// Copyright 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef SYNC_ENGINE_SYNC_ENGINE_EVENT_H_ #define SYNC_ENGINE_SYNC_ENGINE_EVENT_H_ #include <string> #include "base/observer_list.h" #include "sync/base/sync_export.h" #include "sync/internal_api/public/sessions/sync_session_snapshot.h" namespace syncable { class Id; } namespace syncer { struct SYNC_EXPORT_PRIVATE SyncEngineEvent { enum EventCause { //////////////////////////////////////////////////////////////// // Sent on entry of Syncer state machine SYNC_CYCLE_BEGIN, // Sent any time progress is made during a sync cycle. STATUS_CHANGED, // We have reached the SYNCER_END state in the main sync loop. SYNC_CYCLE_ENDED, //////////////////////////////////////////////////////////////// // Generated in response to specific protocol actions or events. // This is sent after the Syncer (and SyncerThread) have initiated self // halt due to no longer being permitted to communicate with the server. // The listener should sever the sync / browser connections and delete sync // data (i.e. as if the user clicked 'Stop Syncing' in the browser. STOP_SYNCING_PERMANENTLY, // This event is sent when we receive an actionable error. It is upto // the listeners to figure out the action to take using the snapshot sent. ACTIONABLE_ERROR, // This event is sent when scheduler decides to wait before next request // either because it gets throttled by server or because it backs off after // request failure. Retry time is passed in retry_time field of event. RETRY_TIME_CHANGED, // This event is sent when types are throttled or unthrottled. THROTTLED_TYPES_CHANGED, }; explicit SyncEngineEvent(EventCause cause); ~SyncEngineEvent(); EventCause what_happened; // The last session used for syncing. sessions::SyncSessionSnapshot snapshot; // Update-Client-Auth returns a new token for sync use. std::string updated_token; // Time when scheduler will try to send request after backoff. base::Time retry_time; // Set of types that are currently throttled. ModelTypeSet throttled_types; }; class SYNC_EXPORT_PRIVATE SyncEngineEventListener { public: // TODO(tim): Consider splitting this up to multiple callbacks, rather than // have to do Event e(type); OnSyncEngineEvent(e); at all callsites, virtual void OnSyncEngineEvent(const SyncEngineEvent& event) = 0; protected: virtual ~SyncEngineEventListener() {} }; } // namespace syncer #endif // SYNC_ENGINE_SYNC_ENGINE_EVENT_H_