// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #include "tools/gn/err.h" #include "tools/gn/functions.h" #include "tools/gn/parse_tree.h" #include "tools/gn/scheduler.h" #include "tools/gn/scope.h" #include "tools/gn/settings.h" #include "tools/gn/toolchain.h" #include "tools/gn/variables.h" namespace functions { namespace { // This is jsut a unique value to take the address of to use as the key for // the toolchain property on a scope. const int kToolchainPropertyKey = 0; // Reads the given string from the scope (if present) and puts the result into // dest. If the value is not a string, sets the error and returns false. bool ReadString(Scope& scope, const char* var, std::string* dest, Err* err) { const Value* v = scope.GetValue(var, true); if (!v) return true; // Not present is fine. if (!v->VerifyTypeIs(Value::STRING, err)) return false; *dest = v->string_value(); return true; } } // namespace // toolchain ------------------------------------------------------------------- const char kToolchain[] = "toolchain"; const char kToolchain_Help[] = "toolchain: Defines a toolchain.\n" "\n" " A toolchain is a set of commands and build flags used to compile the\n" " source code. You can have more than one toolchain in use at once in\n" " a build.\n" "\n" " A toolchain specifies the commands to run for various input file\n" " types via the \"tool\" call (see \"gn help tool\") and specifies\n" " arguments to be passed to the toolchain build via the\n" " \"toolchain_args\" call (see \"gn help toolchain_args\").\n" "\n" "Invoking targets in toolchains:\n" "\n" " By default, when a target depends on another, there is an implicit\n" " toolchain label that is inherited, so the dependee has the same one\n" " as the dependant.\n" "\n" " You can override this and refer to any other toolchain by explicitly\n" " labeling the toolchain to use. For example:\n" " datadeps = [ \"//plugins:mine(//toolchains:plugin_toolchain)\" ]\n" " The string \"//build/toolchains:plugin_toolchain\" is a label that\n" " identifies the toolchain declaration for compiling the sources.\n" "\n" " To load a file in an alternate toolchain, GN does the following:\n" "\n" " 1. Loads the file with the toolchain definition in it (as determined\n" " by the toolchain label).\n" " 2. Re-runs the master build configuration file, applying the\n" " arguments specified by the toolchain_args section of the toolchain\n" " definition (see \"gn help toolchain_args\").\n" " 3. Loads the destination build file in the context of the\n" " configuration file in the previous step.\n" "\n" "Example:\n" " toolchain(\"plugin_toolchain\") {\n" " tool(\"cc\") {\n" " command = \"gcc $in\"" " }\n" "\n" " toolchain_args() {\n" " is_plugin = true\n" " is_32bit = true\n" " is_64bit = false\n" " }\n" " }\n"; Value RunToolchain(Scope* scope, const FunctionCallNode* function, const std::vector<Value>& args, BlockNode* block, Err* err) { if (!EnsureNotProcessingImport(function, scope, err) || !EnsureNotProcessingBuildConfig(function, scope, err)) return Value(); // Note that we don't want to use MakeLabelForScope since that will include // the toolchain name in the label, and toolchain labels don't themselves // have toolchain names. const SourceDir& input_dir = scope->GetSourceDir(); Label label(input_dir, args[0].string_value()); if (g_scheduler->verbose_logging()) g_scheduler->Log("Definining toolchain", label.GetUserVisibleName(false)); // This object will actually be copied into the one owned by the toolchain // manager, but that has to be done in the lock. scoped_ptr<Toolchain> toolchain(new Toolchain(scope->settings(), label)); toolchain->set_defined_from(function); Scope block_scope(scope); block_scope.SetProperty(&kToolchainPropertyKey, toolchain.get()); block->ExecuteBlockInScope(&block_scope, err); block_scope.SetProperty(&kToolchainPropertyKey, NULL); if (err->has_error()) return Value(); // Extract the gyp_header contents, if any. const Value* gyp_header_value = block_scope.GetValue(variables::kGypHeader, true); if (gyp_header_value) { if (!gyp_header_value->VerifyTypeIs(Value::STRING, err)) return Value(); toolchain->set_gyp_header(gyp_header_value->string_value()); } if (!block_scope.CheckForUnusedVars(err)) return Value(); scope->settings()->build_settings()->ItemDefined(toolchain.PassAs<Item>()); return Value(); } // tool ------------------------------------------------------------------------ const char kTool[] = "tool"; const char kTool_Help[] = "tool: Specify arguments to a toolchain tool.\n" "\n" " tool(<command type>) { <command flags> }\n" "\n" " Used inside a toolchain definition to define a command to run for a\n" " given file type. See also \"gn help toolchain\".\n" "\n" "Command types:\n" " The following values may be passed to the tool() function for the type\n" " of the command:\n" "\n" " \"cc\", \"cxx\", \"objc\", \"objcxx\", \"asm\", \"alink\", \"solink\",\n" " \"link\", \"stamp\", \"copy\"\n" "\n" "Command flags:\n" "\n" " These variables may be specified in the { } block after the tool call.\n" " They are passed directly to Ninja. See the ninja documentation for how\n" " they work. Don't forget to backslash-escape $ required by Ninja to\n" " prevent GN from doing variable expansion.\n" "\n" " command, depfile, deps, description, pool, restat, rspfile,\n" " rspfile_content\n" "\n" " Additionally, lib_prefix and lib_dir_prefix may be used for the link\n" " tools. These strings will be prepended to the libraries and library\n" " search directories, respectively, because linkers differ on how to\n" " specify them.\n" "\n" " Note: On Mac libraries with names ending in \".framework\" will be\n" " added to the link like with a \"-framework\" switch and the lib prefix\n" " will be ignored.\n" "\n" "Example:\n" " toolchain(\"my_toolchain\") {\n" " # Put these at the top to apply to all tools below.\n" " lib_prefix = \"-l\"\n" " lib_dir_prefix = \"-L\"\n" "\n" " tool(\"cc\") {\n" " command = \"gcc \\$in -o \\$out\"\n" " description = \"GCC \\$in\"\n" " }\n" " tool(\"cxx\") {\n" " command = \"g++ \\$in -o \\$out\"\n" " description = \"G++ \\$in\"\n" " }\n" " }\n"; Value RunTool(Scope* scope, const FunctionCallNode* function, const std::vector<Value>& args, BlockNode* block, Err* err) { // Find the toolchain definition we're executing inside of. The toolchain // function will set a property pointing to it that we'll pick up. Toolchain* toolchain = reinterpret_cast<Toolchain*>( scope->GetProperty(&kToolchainPropertyKey, NULL)); if (!toolchain) { *err = Err(function->function(), "tool() called outside of toolchain().", "The tool() function can only be used inside a toolchain() " "definition."); return Value(); } if (!EnsureSingleStringArg(function, args, err)) return Value(); const std::string& tool_name = args[0].string_value(); Toolchain::ToolType tool_type = Toolchain::ToolNameToType(tool_name); if (tool_type == Toolchain::TYPE_NONE) { *err = Err(args[0], "Unknown tool type"); return Value(); } // Run the tool block. Scope block_scope(scope); block->ExecuteBlockInScope(&block_scope, err); if (err->has_error()) return Value(); // Extract the stuff we need. Toolchain::Tool t; if (!ReadString(block_scope, "command", &t.command, err) || !ReadString(block_scope, "depfile", &t.depfile, err) || !ReadString(block_scope, "deps", &t.deps, err) || !ReadString(block_scope, "description", &t.description, err) || !ReadString(block_scope, "lib_dir_prefix", &t.lib_dir_prefix, err) || !ReadString(block_scope, "lib_prefix", &t.lib_prefix, err) || !ReadString(block_scope, "pool", &t.pool, err) || !ReadString(block_scope, "restat", &t.restat, err) || !ReadString(block_scope, "rspfile", &t.rspfile, err) || !ReadString(block_scope, "rspfile_content", &t.rspfile_content, err)) return Value(); // Make sure there weren't any vars set in this tool that were unused. if (!block_scope.CheckForUnusedVars(err)) return Value(); toolchain->SetTool(tool_type, t); return Value(); } // toolchain_args -------------------------------------------------------------- extern const char kToolchainArgs[] = "toolchain_args"; extern const char kToolchainArgs_Help[] = "toolchain_args: Set build arguments for toolchain build setup.\n" "\n" " Used inside a toolchain definition to pass arguments to an alternate\n" " toolchain's invocation of the build.\n" "\n" " When you specify a target using an alternate toolchain, the master\n" " build configuration file is re-interpreted in the context of that\n" " toolchain (see \"gn help toolchain\"). The toolchain_args function\n" " allows you to control the arguments passed into this alternate\n" " invocation of the build.\n" "\n" " Any default system arguments or arguments passed in on the command-\n" " line will also be passed to the alternate invocation unless explicitly\n" " overridden by toolchain_args.\n" "\n" " The toolchain_args will be ignored when the toolchain being defined\n" " is the default. In this case, it's expected you want the default\n" " argument values.\n" "\n" " See also \"gn help buildargs\" for an overview of these arguments.\n" "\n" "Example:\n" " toolchain(\"my_weird_toolchain\") {\n" " ...\n" " toolchain_args() {\n" " # Override the system values for a generic Posix system.\n" " is_win = false\n" " is_posix = true\n" "\n" " # Pass this new value for specific setup for my toolchain.\n" " is_my_weird_system = true\n" " }\n" " }\n"; Value RunToolchainArgs(Scope* scope, const FunctionCallNode* function, const std::vector<Value>& args, BlockNode* block, Err* err) { // Find the toolchain definition we're executing inside of. The toolchain // function will set a property pointing to it that we'll pick up. Toolchain* toolchain = reinterpret_cast<Toolchain*>( scope->GetProperty(&kToolchainPropertyKey, NULL)); if (!toolchain) { *err = Err(function->function(), "toolchain_args() called outside of toolchain().", "The toolchain_args() function can only be used inside a " "toolchain() definition."); return Value(); } if (!args.empty()) { *err = Err(function->function(), "This function takes no arguments."); return Value(); } // This function makes a new scope with various variable sets on it, which // we then save on the toolchain to use when re-invoking the build. Scope block_scope(scope); block->ExecuteBlockInScope(&block_scope, err); if (err->has_error()) return Value(); Scope::KeyValueMap values; block_scope.GetCurrentScopeValues(&values); toolchain->args() = values; return Value(); } } // namespace functions