// Copyright (c) 2013 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef TOOLS_GN_INPUT_FILE_H_ #define TOOLS_GN_INPUT_FILE_H_ #include <string> #include "base/basictypes.h" #include "base/files/file_path.h" #include "base/logging.h" #include "tools/gn/source_dir.h" #include "tools/gn/source_file.h" class InputFile { public: InputFile(const SourceFile& name); ~InputFile(); // The virtual name passed into the constructor. This does not take into // account whether the file was loaded from the secondary source tree (see // BuildSettings secondary_source_path). const SourceFile& name() const { return name_; } // The directory is just a cached version of name()->GetDir() but we get this // a lot so computing it once up front saves a bunch of work. const SourceDir& dir() const { return dir_; } // The physical name tells the actual name on disk, if there is one. const base::FilePath& physical_name() const { return physical_name_; } // The friendly name can be set to override the name() in cases where there // is no name (like SetContents is used instead) or if the name doesn't // make sense. This will be displayed in error messages. const std::string& friendly_name() const { return friendly_name_; } void set_friendly_name(const std::string& f) { friendly_name_ = f; } const std::string& contents() const { DCHECK(contents_loaded_); return contents_; } // For testing and in cases where this input doesn't actually refer to // "a file". void SetContents(const std::string& c); // Loads the given file synchronously, returning true on success. This bool Load(const base::FilePath& system_path); private: SourceFile name_; SourceDir dir_; base::FilePath physical_name_; std::string friendly_name_; bool contents_loaded_; std::string contents_; DISALLOW_COPY_AND_ASSIGN(InputFile); }; #endif // TOOLS_GN_INPUT_FILE_H_