// Copyright (c) 2012 The Chromium Authors. All rights reserved. // Use of this source code is governed by a BSD-style license that can be // found in the LICENSE file. #ifndef UI_COMPOSITOR_COMPOSITOR_H_ #define UI_COMPOSITOR_COMPOSITOR_H_ #include <string> #include "base/containers/hash_tables.h" #include "base/memory/ref_counted.h" #include "base/memory/scoped_ptr.h" #include "base/observer_list.h" #include "base/time/time.h" #include "cc/trees/layer_tree_host_client.h" #include "cc/trees/layer_tree_host_single_thread_client.h" #include "third_party/skia/include/core/SkColor.h" #include "ui/compositor/compositor_export.h" #include "ui/compositor/compositor_observer.h" #include "ui/gfx/native_widget_types.h" #include "ui/gfx/size.h" #include "ui/gfx/vector2d.h" class SkBitmap; namespace base { class MessageLoopProxy; class RunLoop; } namespace blink { class WebGraphicsContext3D; } namespace cc { class ContextProvider; class Layer; class LayerTreeDebugState; class LayerTreeHost; } namespace gfx { class Rect; class Size; } namespace ui { class Compositor; class Layer; class PostedSwapQueue; class Reflector; class Texture; struct LatencyInfo; // This class abstracts the creation of the 3D context for the compositor. It is // a global object. class COMPOSITOR_EXPORT ContextFactory { public: virtual ~ContextFactory() {} // Gets the global instance. static ContextFactory* GetInstance(); // Sets the global instance. Caller keeps ownership. // If this function isn't called (for tests), a "default" factory will be // created on the first call of GetInstance. static void SetInstance(ContextFactory* instance); // Creates an output surface for the given compositor. The factory may keep // per-compositor data (e.g. a shared context), that needs to be cleaned up // by calling RemoveCompositor when the compositor gets destroyed. virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface( Compositor* compositor, bool software_fallback) = 0; // Creates a reflector that copies the content of the |mirrored_compositor| // onto |mirroing_layer|. virtual scoped_refptr<Reflector> CreateReflector( Compositor* mirrored_compositor, Layer* mirroring_layer) = 0; // Removes the reflector, which stops the mirroring. virtual void RemoveReflector(scoped_refptr<Reflector> reflector) = 0; // Returns a reference to the offscreen context provider used by the // compositor. This provider is bound and used on whichever thread the // compositor is rendering from. virtual scoped_refptr<cc::ContextProvider> OffscreenCompositorContextProvider() = 0; // Return a reference to a shared offscreen context provider usable from the // main thread. This may be the same as OffscreenCompositorContextProvider() // depending on the compositor's threading configuration. This provider will // be bound to the main thread. virtual scoped_refptr<cc::ContextProvider> SharedMainThreadContextProvider() = 0; // Destroys per-compositor data. virtual void RemoveCompositor(Compositor* compositor) = 0; // When true, the factory uses test contexts that do not do real GL // operations. virtual bool DoesCreateTestContexts() = 0; }; // Texture provide an abstraction over the external texture that can be passed // to a layer. class COMPOSITOR_EXPORT Texture : public base::RefCounted<Texture> { public: Texture(bool flipped, const gfx::Size& size, float device_scale_factor); bool flipped() const { return flipped_; } gfx::Size size() const { return size_; } float device_scale_factor() const { return device_scale_factor_; } virtual unsigned int PrepareTexture() = 0; // Replaces the texture with the texture from the specified mailbox. virtual void Consume(const std::string& mailbox_name, const gfx::Size& new_size) {} // Moves the texture into the mailbox and returns the mailbox name. // The texture must have been previously consumed from a mailbox. virtual std::string Produce(); protected: virtual ~Texture(); gfx::Size size_; // in pixel private: friend class base::RefCounted<Texture>; bool flipped_; float device_scale_factor_; DISALLOW_COPY_AND_ASSIGN(Texture); }; // This class represents a lock on the compositor, that can be used to prevent // commits to the compositor tree while we're waiting for an asynchronous // event. The typical use case is when waiting for a renderer to produce a frame // at the right size. The caller keeps a reference on this object, and drops the // reference once it desires to release the lock. // Note however that the lock is cancelled after a short timeout to ensure // responsiveness of the UI, so the compositor tree should be kept in a // "reasonable" state while the lock is held. // Don't instantiate this class directly, use Compositor::GetCompositorLock. class COMPOSITOR_EXPORT CompositorLock : public base::RefCounted<CompositorLock>, public base::SupportsWeakPtr<CompositorLock> { private: friend class base::RefCounted<CompositorLock>; friend class Compositor; explicit CompositorLock(Compositor* compositor); ~CompositorLock(); void CancelLock(); Compositor* compositor_; DISALLOW_COPY_AND_ASSIGN(CompositorLock); }; // This is only to be used for test. It allows execution of other tasks on // the current message loop before the current task finishs (there is a // potential for re-entrancy). class COMPOSITOR_EXPORT DrawWaiterForTest : public CompositorObserver { public: // Waits for a draw to be issued by the compositor. If the test times out // here, there may be a logic error in the compositor code causing it // not to draw. static void Wait(Compositor* compositor); // Waits for a commit instead of a draw. static void WaitForCommit(Compositor* compositor); private: DrawWaiterForTest(); virtual ~DrawWaiterForTest(); void WaitImpl(Compositor* compositor); // CompositorObserver implementation. virtual void OnCompositingDidCommit(Compositor* compositor) OVERRIDE; virtual void OnCompositingStarted(Compositor* compositor, base::TimeTicks start_time) OVERRIDE; virtual void OnCompositingEnded(Compositor* compositor) OVERRIDE; virtual void OnCompositingAborted(Compositor* compositor) OVERRIDE; virtual void OnCompositingLockStateChanged(Compositor* compositor) OVERRIDE; virtual void OnUpdateVSyncParameters(Compositor* compositor, base::TimeTicks timebase, base::TimeDelta interval) OVERRIDE; scoped_ptr<base::RunLoop> wait_run_loop_; bool wait_for_commit_; DISALLOW_COPY_AND_ASSIGN(DrawWaiterForTest); }; // Compositor object to take care of GPU painting. // A Browser compositor object is responsible for generating the final // displayable form of pixels comprising a single widget's contents. It draws an // appropriately transformed texture for each transformed view in the widget's // view hierarchy. class COMPOSITOR_EXPORT Compositor : NON_EXPORTED_BASE(public cc::LayerTreeHostClient), NON_EXPORTED_BASE(public cc::LayerTreeHostSingleThreadClient), public base::SupportsWeakPtr<Compositor> { public: explicit Compositor(gfx::AcceleratedWidget widget); virtual ~Compositor(); static void Initialize(); static bool WasInitializedWithThread(); static scoped_refptr<base::MessageLoopProxy> GetCompositorMessageLoop(); static void Terminate(); // Schedules a redraw of the layer tree associated with this compositor. void ScheduleDraw(); // Sets the root of the layer tree drawn by this Compositor. The root layer // must have no parent. The compositor's root layer is reset if the root layer // is destroyed. NULL can be passed to reset the root layer, in which case the // compositor will stop drawing anything. // The Compositor does not own the root layer. const Layer* root_layer() const { return root_layer_; } Layer* root_layer() { return root_layer_; } void SetRootLayer(Layer* root_layer); // Called when we need the compositor to preserve the alpha channel in the // output for situations when we want to render transparently atop something // else, e.g. Aero glass. void SetHostHasTransparentBackground(bool host_has_transparent_background); // The scale factor of the device that this compositor is // compositing layers on. float device_scale_factor() const { return device_scale_factor_; } // Draws the scene created by the layer tree and any visual effects. void Draw(); // Where possible, draws are scissored to a damage region calculated from // changes to layer properties. This bypasses that and indicates that // the whole frame needs to be drawn. void ScheduleFullRedraw(); // Schedule redraw and append damage_rect to the damage region calculated // from changes to layer properties. void ScheduleRedrawRect(const gfx::Rect& damage_rect); void SetLatencyInfo(const LatencyInfo& latency_info); // Reads the region |bounds_in_pixel| of the contents of the last rendered // frame into the given bitmap. // Returns false if the pixels could not be read. bool ReadPixels(SkBitmap* bitmap, const gfx::Rect& bounds_in_pixel); // Sets the compositor's device scale factor and size. void SetScaleAndSize(float scale, const gfx::Size& size_in_pixel); // Returns the size of the widget that is being drawn to in pixel coordinates. const gfx::Size& size() const { return size_; } // Sets the background color used for areas that aren't covered by // the |root_layer|. void SetBackgroundColor(SkColor color); // Returns the widget for this compositor. gfx::AcceleratedWidget widget() const { return widget_; } // Compositor does not own observers. It is the responsibility of the // observer to remove itself when it is done observing. void AddObserver(CompositorObserver* observer); void RemoveObserver(CompositorObserver* observer); bool HasObserver(CompositorObserver* observer); // Creates a compositor lock. Returns NULL if it is not possible to lock at // this time (i.e. we're waiting to complete a previous unlock). scoped_refptr<CompositorLock> GetCompositorLock(); // Internal functions, called back by command-buffer contexts on swap buffer // events. // Signals swap has been posted. void OnSwapBuffersPosted(); // Signals swap has completed. void OnSwapBuffersComplete(); // Signals swap has aborted (e.g. lost context). void OnSwapBuffersAborted(); void OnUpdateVSyncParameters(base::TimeTicks timebase, base::TimeDelta interval); // LayerTreeHostClient implementation. virtual void WillBeginMainFrame(int frame_id) OVERRIDE {} virtual void DidBeginMainFrame() OVERRIDE {} virtual void Animate(double frame_begin_time) OVERRIDE {} virtual void Layout() OVERRIDE; virtual void ApplyScrollAndScale(gfx::Vector2d scroll_delta, float page_scale) OVERRIDE {} virtual scoped_ptr<cc::OutputSurface> CreateOutputSurface(bool fallback) OVERRIDE; virtual void DidInitializeOutputSurface(bool success) OVERRIDE {} virtual void WillCommit() OVERRIDE {} virtual void DidCommit() OVERRIDE; virtual void DidCommitAndDrawFrame() OVERRIDE; virtual void DidCompleteSwapBuffers() OVERRIDE; virtual scoped_refptr<cc::ContextProvider> OffscreenContextProvider() OVERRIDE; // cc::LayerTreeHostSingleThreadClient implementation. virtual void ScheduleComposite() OVERRIDE; virtual void ScheduleAnimation() OVERRIDE; virtual void DidPostSwapBuffers() OVERRIDE; virtual void DidAbortSwapBuffers() OVERRIDE; int last_started_frame() { return last_started_frame_; } int last_ended_frame() { return last_ended_frame_; } bool IsLocked() { return compositor_lock_ != NULL; } const cc::LayerTreeDebugState& GetLayerTreeDebugState() const; void SetLayerTreeDebugState(const cc::LayerTreeDebugState& debug_state); private: friend class base::RefCounted<Compositor>; friend class CompositorLock; // Called by CompositorLock. void UnlockCompositor(); // Called to release any pending CompositorLock void CancelCompositorLock(); // Notifies the compositor that compositing is complete. void NotifyEnd(); gfx::Size size_; // The root of the Layer tree drawn by this compositor. Layer* root_layer_; ObserverList<CompositorObserver> observer_list_; gfx::AcceleratedWidget widget_; scoped_refptr<cc::Layer> root_web_layer_; scoped_ptr<cc::LayerTreeHost> host_; // Used to verify that we have at most one draw swap in flight. scoped_ptr<PostedSwapQueue> posted_swaps_; // The device scale factor of the monitor that this compositor is compositing // layers on. float device_scale_factor_; int last_started_frame_; int last_ended_frame_; bool next_draw_is_resize_; bool disable_schedule_composite_; CompositorLock* compositor_lock_; // Prevent more than one draw from being scheduled. bool defer_draw_scheduling_; // Used to prevent Draw()s while a composite is in progress. bool waiting_on_compositing_end_; bool draw_on_compositing_end_; base::WeakPtrFactory<Compositor> schedule_draw_factory_; DISALLOW_COPY_AND_ASSIGN(Compositor); }; } // namespace ui #endif // UI_COMPOSITOR_COMPOSITOR_H_