#ifndef DMReplayTask_DEFINED #define DMReplayTask_DEFINED #include "DMTask.h" #include "SkBitmap.h" #include "SkString.h" #include "SkTemplates.h" #include "gm.h" // Records a GM through an SkPicture, draws it, and compares against the reference bitmap. namespace DM { class ReplayTask : public Task { public: ReplayTask(const Task& parent, // ReplayTask must be a child task. Pass its parent here. skiagm::GM*, // GM to run through a picture. Takes ownership. SkBitmap reference, // Bitmap to compare picture replay results to. bool useRTree); // Record with an RTree? virtual void draw() SK_OVERRIDE; virtual bool usesGpu() const SK_OVERRIDE { return false; } virtual bool shouldSkip() const SK_OVERRIDE; virtual SkString name() const SK_OVERRIDE { return fName; } private: const SkString fName; SkAutoTDelete<skiagm::GM> fGM; const SkBitmap fReference; const bool fUseRTree; }; } // namespace DM #endif // DMReplayTask_DEFINED