/* * Copyright 2013 The Android Open Source Project * * Use of this source code is governed by a BSD-style license that can be * found in the LICENSE file. */ #include "SkBitmap.h" #include "SkColorPriv.h" #include "SkBlurImage_opts.h" #include "SkRect.h" #include <arm_neon.h> namespace { enum BlurDirection { kX, kY }; /** * Helper function to spread the components of a 32-bit integer into the * lower 8 bits of each 16-bit element of a NEON register. */ static inline uint16x4_t expand(uint32_t a) { // ( ARGB ) -> ( ARGB ARGB ) -> ( A R G B A R G B ) uint8x8_t v8 = vreinterpret_u8_u32(vdup_n_u32(a)); // ( A R G B A R G B ) -> ( 0A 0R 0G 0B 0A 0R 0G 0B ) -> ( 0A 0R 0G 0B ) return vget_low_u16(vmovl_u8(v8)); } template<BlurDirection srcDirection, BlurDirection dstDirection> void SkBoxBlur_NEON(const SkPMColor* src, int srcStride, SkPMColor* dst, int kernelSize, int leftOffset, int rightOffset, int width, int height) { const int rightBorder = SkMin32(rightOffset + 1, width); const int srcStrideX = srcDirection == kX ? 1 : srcStride; const int dstStrideX = dstDirection == kX ? 1 : height; const int srcStrideY = srcDirection == kX ? srcStride : 1; const int dstStrideY = dstDirection == kX ? width : 1; const uint32x4_t scale = vdupq_n_u32((1 << 24) / kernelSize); const uint32x4_t half = vdupq_n_u32(1 << 23); for (int y = 0; y < height; ++y) { uint32x4_t sum = vdupq_n_u32(0); const SkPMColor* p = src; for (int i = 0; i < rightBorder; ++i) { sum = vaddw_u16(sum, expand(*p)); p += srcStrideX; } const SkPMColor* sptr = src; SkPMColor* dptr = dst; for (int x = 0; x < width; ++x) { // ( half+sumA*scale half+sumR*scale half+sumG*scale half+sumB*scale ) uint32x4_t result = vmlaq_u32(half, sum, scale); // Saturated conversion to 16-bit. // ( AAAA RRRR GGGG BBBB ) -> ( 0A 0R 0G 0B ) uint16x4_t result16 = vqshrn_n_u32(result, 16); // Saturated conversion to 8-bit. // ( 0A 0R 0G 0B ) -> ( 0A 0R 0G 0B 0A 0R 0G 0B ) -> ( A R G B A R G B ) uint8x8_t result8 = vqshrn_n_u16(vcombine_u16(result16, result16), 8); // ( A R G B A R G B ) -> ( ARGB ARGB ) -> ( ARGB ) // Store low 32 bits to destination. vst1_lane_u32(dptr, vreinterpret_u32_u8(result8), 0); if (x >= leftOffset) { const SkPMColor* l = sptr - leftOffset * srcStrideX; sum = vsubw_u16(sum, expand(*l)); } if (x + rightOffset + 1 < width) { const SkPMColor* r = sptr + (rightOffset + 1) * srcStrideX; sum = vaddw_u16(sum, expand(*r)); } sptr += srcStrideX; if (srcDirection == kY) { SK_PREFETCH(sptr + (rightOffset + 1) * srcStrideX); } dptr += dstStrideX; } src += srcStrideY; dst += dstStrideY; } } } // namespace bool SkBoxBlurGetPlatformProcs_NEON(SkBoxBlurProc* boxBlurX, SkBoxBlurProc* boxBlurY, SkBoxBlurProc* boxBlurXY, SkBoxBlurProc* boxBlurYX) { *boxBlurX = SkBoxBlur_NEON<kX, kX>; *boxBlurY = SkBoxBlur_NEON<kY, kY>; *boxBlurXY = SkBoxBlur_NEON<kX, kY>; *boxBlurYX = SkBoxBlur_NEON<kY, kX>; return true; }