========================================
STLport README for eMbedded Visual C++ 3
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by: Michael Fink, vividos@users.sourceforge.net, last edited 2005-11-15

============
Introduction
============
This document describes how STLport can be compiled and used with Microsoft
eMbedded Visual C++ 3.

For any further comments or questsion visit STLport mailing lists
http://stlport.sourceforge.net/Maillists.shtml or forums
https://sourceforge.net/forum/?group_id=146814


=============
Prerequisites
=============
To build and use STLport you will need following tools and libraries:
 - eMbedded Visual C++ 3.0
 - latest CVS version of STLport, use info from page
   'http://stlport.sourceforge.net/CVS.shtml' to get it.
   Note that you may have to get a different branch, please check out the
   STLport forum "Announcements" which sourcecode is being worked on.

================
Building STLport
================
Note: if you don't plan to use the iostreams part of STLport (via the define
_STLP_NO_IOSTREAMS), you don't have to build the library. You can skip straight
to the "Using STLport" section.

If you want to compile for the Pocket PC 2002 SDK (which in most cases you want)
be sure to set the PLATFORM environment variable to "Pocket PC 2002", e.g. with
this command:

  set PLATFORM=Pocket PC 2002

Open a command line prompt and execute the batch file that sets up compiling
for ARM or x86 processors. These files usually are in a folder like
'C:\Program Files\Windows CE eMbedded Tools\EVC\WCE300\BIN\' and are called
WCEARM.bat and WCEx86.bat. Check if the environment variables are set up
properly after that call. You can also adjust the batch files to have the
PLATFORM variable set automatically.

Go into STLport's 'build\lib' folder and type:

  configure.bat -c evc3

The makefiles are configured with the given settings. Call configure.bat with
the --help option to see all options. The program automatically tells you which
command line to use. If you want to install the libraries, add the "install"
target as follows:

  nmake /fmsvc.mak install

All libraries (debug, stldebug, release) are now built, static and shared
ones. Import libraries (.lib files) are put in the 'lib\evc3-arm' folder, DLLs
are put in the 'bin\evc3-arm' folder. If you use another target platform, the
name of the folder is changed accordingly, e.g. evc3-x86 for emulator files.

Once STLport is built you can decrease the size of the STLport folder by
removing intermediate build files. This is done with the following command:

  nmake /fmsvc.mak clobber

Note: MIPS platform is also available for build, but it may not compile or work
      properly. Use with caution!

===============
Testing STLport
===============
You can use the unit tests to verify STLport behaves correctly. Change into
STLports 'build\test\unit' folder and type:

  nmake /fmsvc.mak install

If you want to build the unit tests for the emulator, you have to reconfigure
STLport with the configure.bat, as described above.

Once the unit tests are built, upload the binary (found in the 'bin\evc3-arm'
folder) to your device or emulator and start it (the test runs for about 30
seconds, depending on the speed of the device). The file 'stlp_test.txt' is
created in the root folder of the device, which contains the unit test
results. It should report no errors.

=============
Using STLport
=============
Adjust your include and link paths in eVC3 in 'Tools -> Options -> Directories'
and add the paths for all platforms and CPUs on which you want to use STLport.
In the include files add the path to STLport's 'stlport' folder. Make sure it
is the first directory listed there. Add STLport's 'lib\evc3-arm' or
'lib\evc3-x86' (depending on what target you use) folder for the library files
(order of paths doesn't matter here).

There are some preprocessor defines that control usage of the STLport in evc3
projects:

Define the symbol _STLP_USE_STATIC_LIB when you want to statically link against
STLport. The linker will remove unused classes and methods then, saving some
space in the executable.

If you don't want to use the iostreams part of the library, you can specify the
define _STLP_NO_IOSTREAMS. In this mode there is no need to link against the
library.

STLport uses automatic linking to find the proper .lib file. If you want to see
what import library STLport is going to use, define _STLP_VERBOSE_AUTO_LINK.
When not using automatic linking (by specifying _STLP_DONT_USE_AUTO_LINK), you
have to specify the proper .lib file in the Project Settings, on the "link" tab.
The .lib names have the following syntax:

   stlport(d|stld)[_static].<STLport-Version>.lib

Examples:

   stlport_static.5.0.lib - static release version, Version 5.0.0
   stlportd_50.lib - dll debug version, Version 5.0.0

Note that usage of the _STLP_DEBUG mode is currently not recommended for
eMbedded Visual C++ builds using the ARM compiler, due to a compiler bug.

When using STLport together with MFC, be sure to include the MFC headers first,
then include STLport headers, e.g. in your Stdafx.h. This way STLport correctly
recognizes MFC usage. You also can define the macro _STLP_USE_MFC, either in
your project settings or in stlport/stl/config/user_config.h.

Now you should be ready to use STLport.

============
Known issues
============
 - Unit Tests in _STLP_DEBUG mode (target 'stldbg-shared') fails in
   __stl_debug_engine::_M_detach() for several tests due to unknown reasons.
   A compiler bug in the ARM compiler is suspected.
   There is currently no workaround for this bug. It is recommended to not use
   _STLP_DEBUG mode.

 - Resource compiler issue:

    The resource compiler is not a C++ compiler, it is a compiler that translates
  resource files, i.e. files that describe dialogs, strings, version information
  and other parts of the GUI on MS Windows systems.

    The problem is that it includes files from the C/C++ include path, and
  STLport uses mechanisms the resource compiler can't handle, e.g. using macro
  names longer than 31 characters.

    The workaround is to guard all affected headers (stdio.h, string.h, stdarg.h,
  stdlib.h, ctype.h) against this. The resource compiler is detected by the
  macro RC_INVOKED.

 - See also README.evc4 issues.