// Copyright 2012 the V8 project authors. All rights reserved.
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// modification, are permitted provided that the following conditions are
// met:
//
//     * Redistributions of source code must retain the above copyright
//       notice, this list of conditions and the following disclaimer.
//     * Redistributions in binary form must reproduce the above
//       copyright notice, this list of conditions and the following
//       disclaimer in the documentation and/or other materials provided
//       with the distribution.
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//       contributors may be used to endorse or promote products derived
//       from this software without specific prior written permission.
//
// THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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// LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
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// OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.

#include <string.h>

#include "v8.h"
#include "zone-inl.h"

namespace v8 {
namespace internal {


// Segments represent chunks of memory: They have starting address
// (encoded in the this pointer) and a size in bytes. Segments are
// chained together forming a LIFO structure with the newest segment
// available as segment_head_. Segments are allocated using malloc()
// and de-allocated using free().

class Segment {
 public:
  void Initialize(Segment* next, int size) {
    next_ = next;
    size_ = size;
  }

  Segment* next() const { return next_; }
  void clear_next() { next_ = NULL; }

  int size() const { return size_; }
  int capacity() const { return size_ - sizeof(Segment); }

  Address start() const { return address(sizeof(Segment)); }
  Address end() const { return address(size_); }

 private:
  // Computes the address of the nth byte in this segment.
  Address address(int n) const {
    return Address(this) + n;
  }

  Segment* next_;
  int size_;
};


Zone::Zone()
    : zone_excess_limit_(256 * MB),
      segment_bytes_allocated_(0),
      position_(0),
      limit_(0),
      scope_nesting_(0),
      segment_head_(NULL) {
}
unsigned Zone::allocation_size_ = 0;

ZoneScope::~ZoneScope() {
  ASSERT_EQ(Isolate::Current(), isolate_);
  if (ShouldDeleteOnExit()) isolate_->zone()->DeleteAll();
  isolate_->zone()->scope_nesting_--;
}


// Creates a new segment, sets it size, and pushes it to the front
// of the segment chain. Returns the new segment.
Segment* Zone::NewSegment(int size) {
  Segment* result = reinterpret_cast<Segment*>(Malloced::New(size));
  adjust_segment_bytes_allocated(size);
  if (result != NULL) {
    result->Initialize(segment_head_, size);
    segment_head_ = result;
  }
  return result;
}


// Deletes the given segment. Does not touch the segment chain.
void Zone::DeleteSegment(Segment* segment, int size) {
  adjust_segment_bytes_allocated(-size);
  Malloced::Delete(segment);
}


void Zone::DeleteAll() {
#ifdef DEBUG
  // Constant byte value used for zapping dead memory in debug mode.
  static const unsigned char kZapDeadByte = 0xcd;
#endif

  // Find a segment with a suitable size to keep around.
  Segment* keep = segment_head_;
  while (keep != NULL && keep->size() > kMaximumKeptSegmentSize) {
    keep = keep->next();
  }

  // Traverse the chained list of segments, zapping (in debug mode)
  // and freeing every segment except the one we wish to keep.
  Segment* current = segment_head_;
  while (current != NULL) {
    Segment* next = current->next();
    if (current == keep) {
      // Unlink the segment we wish to keep from the list.
      current->clear_next();
    } else {
      int size = current->size();
#ifdef DEBUG
      // Zap the entire current segment (including the header).
      memset(current, kZapDeadByte, size);
#endif
      DeleteSegment(current, size);
    }
    current = next;
  }

  // If we have found a segment we want to keep, we must recompute the
  // variables 'position' and 'limit' to prepare for future allocate
  // attempts. Otherwise, we must clear the position and limit to
  // force a new segment to be allocated on demand.
  if (keep != NULL) {
    Address start = keep->start();
    position_ = RoundUp(start, kAlignment);
    limit_ = keep->end();
#ifdef DEBUG
    // Zap the contents of the kept segment (but not the header).
    memset(start, kZapDeadByte, keep->capacity());
#endif
  } else {
    position_ = limit_ = 0;
  }

  // Update the head segment to be the kept segment (if any).
  segment_head_ = keep;
}


void Zone::DeleteKeptSegment() {
  if (segment_head_ != NULL) {
    DeleteSegment(segment_head_, segment_head_->size());
    segment_head_ = NULL;
  }
}


Address Zone::NewExpand(int size) {
  // Make sure the requested size is already properly aligned and that
  // there isn't enough room in the Zone to satisfy the request.
  ASSERT(size == RoundDown(size, kAlignment));
  ASSERT(size > limit_ - position_);

  // Compute the new segment size. We use a 'high water mark'
  // strategy, where we increase the segment size every time we expand
  // except that we employ a maximum segment size when we delete. This
  // is to avoid excessive malloc() and free() overhead.
  Segment* head = segment_head_;
  int old_size = (head == NULL) ? 0 : head->size();
  static const int kSegmentOverhead = sizeof(Segment) + kAlignment;
  int new_size_no_overhead = size + (old_size << 1);
  int new_size = kSegmentOverhead + new_size_no_overhead;
  // Guard against integer overflow.
  if (new_size_no_overhead < size || new_size < kSegmentOverhead) {
    V8::FatalProcessOutOfMemory("Zone");
    return NULL;
  }
  if (new_size < kMinimumSegmentSize) {
    new_size = kMinimumSegmentSize;
  } else if (new_size > kMaximumSegmentSize) {
    // Limit the size of new segments to avoid growing the segment size
    // exponentially, thus putting pressure on contiguous virtual address space.
    // All the while making sure to allocate a segment large enough to hold the
    // requested size.
    new_size = Max(kSegmentOverhead + size, kMaximumSegmentSize);
  }
  Segment* segment = NewSegment(new_size);
  if (segment == NULL) {
    V8::FatalProcessOutOfMemory("Zone");
    return NULL;
  }

  // Recompute 'top' and 'limit' based on the new segment.
  Address result = RoundUp(segment->start(), kAlignment);
  position_ = result + size;
  // Check for address overflow.
  if (position_ < result) {
    V8::FatalProcessOutOfMemory("Zone");
    return NULL;
  }
  limit_ = segment->end();
  ASSERT(position_ <= limit_);
  return result;
}


} }  // namespace v8::internal