page.title=Supporting Different Densities parent.title=Designing for Multiple Screens parent.link=index.html trainingnavtop=true previous.title=Supporting Different Screen Sizes previous.link=screensizes.html next.title=Implementing Adaptative UI Flows next.link=adaptui.html @jd:body <!-- This is the training bar --> <div id="tb-wrapper"> <div id="tb"> <h2>This lesson teaches you to</h2> <ol> <li><a href="#TaskUseDP">Use Density-independent Pixels</a></li> <li><a href="#TaskProvideAltBmp">Provide Alternative Bitmaps</a></li> </ol> <h2>You should also read</h2> <ul> <li><a href="{@docRoot}guide/practices/screens_support.html">Supporting Multiple Screens</a></li> <li><a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design Guidelines</a></li> </ul> <h2>Try it out</h2> <div class="download-box"> <a href="http://developer.android.com/shareables/training/NewsReader.zip" class="button">Download the sample app</a> <p class="filename">NewsReader.zip</p> </div> </div> </div> <p>This lesson shows you how to support different screen densities by providing different resources and using resolution-independent units of measurements.</p> <h2 id="TaskUseDP">Use Density-independent Pixels</h2> <p>One common pitfall you must avoid when designing your layouts is using absolute pixels to define distances or sizes. Defining layout dimensions with pixels is a problem because different screens have different pixel densities, so the same number of pixels may correspond to different physical sizes on different devices. Therefore, when specifying dimensions, always use either <code>dp</code> or <code>sp</code> units. A <code>dp</code> is a density-independent pixel that corresponds to the physical size of a pixel at 160 dpi. An <code>sp</code> is the same base unit, but is scaled by the user's preferred text size (it’s a scale-independent pixel), so you should use this measurement unit when defining text size (but never for layout sizes).</p> <p>For example, when you specify spacing between two views, use <code>dp</code> rather than <code>px</code>:</p> <pre> <Button android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/clickme" android:layout_marginTop="20dp" /> </pre> <p>When specifying text size, always use <code>sp</code>:</p> <pre> <TextView android:layout_width="match_parent" android:layout_height="wrap_content" android:textSize="20sp" /> </pre> <h2 id="TaskProvideAltBmp">Provide Alternative Bitmaps</h2> <p>Since Android runs in devices with a wide variety of screen densities, you should always provide your bitmap resources tailored to each of the generalized density buckets: low, medium, high and extra-high density. This will help you achieve good graphical quality and performance on all screen densities.</p> <p>To generate these images, you should start with your raw resource in vector format and generate the images for each density using the following size scale:</p> <p><ul> <li><code>xhdpi</code>: 2.0 <li><code>hdpi</code>: 1.5 <li><code>mdpi</code>: 1.0 (baseline) <li><code>ldpi</code>: 0.75 </ul></p> <p>This means that if you generate a 200x200 image for <code>xhdpi</code> devices, you should generate the same resource in 150x150 for <code>hdpi</code>, 100x100 for <code>mdpi</code> and finally a 75x75 image for <code>ldpi</code> devices.</p> <p>Then, place the generated image files in the appropriate subdirectory under <code>res/</code> and the system will pick the correct one automatically based on the screen density of the device your application is running on:</p> <pre class="classic no-pretty-print"> MyProject/ res/ drawable-xhdpi/ awesomeimage.png drawable-hdpi/ awesomeimage.png drawable-mdpi/ awesomeimage.png drawable-ldpi/ awesomeimage.png </pre> <p>Then, any time you reference <code>@drawable/awesomeimage</code>, the system selects the appropriate bitmap based on the screen's dpi.</p> <p>For more tips and guidelines for creating icon assets for your application, see the <a href="{@docRoot}guide/practices/ui_guidelines/icon_design.html">Icon Design Guidelines</a>.</p>