/* * Copyright (C) 2011 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_QUAT_H #define ANDROID_QUAT_H #include <math.h> #include "vec.h" #include "mat.h" // ----------------------------------------------------------------------- namespace android { // ----------------------------------------------------------------------- template <typename TYPE> mat<TYPE, 3, 3> quatToMatrix(const vec<TYPE, 4>& q) { mat<TYPE, 3, 3> R; TYPE q0(q.w); TYPE q1(q.x); TYPE q2(q.y); TYPE q3(q.z); TYPE sq_q1 = 2 * q1 * q1; TYPE sq_q2 = 2 * q2 * q2; TYPE sq_q3 = 2 * q3 * q3; TYPE q1_q2 = 2 * q1 * q2; TYPE q3_q0 = 2 * q3 * q0; TYPE q1_q3 = 2 * q1 * q3; TYPE q2_q0 = 2 * q2 * q0; TYPE q2_q3 = 2 * q2 * q3; TYPE q1_q0 = 2 * q1 * q0; R[0][0] = 1 - sq_q2 - sq_q3; R[0][1] = q1_q2 - q3_q0; R[0][2] = q1_q3 + q2_q0; R[1][0] = q1_q2 + q3_q0; R[1][1] = 1 - sq_q1 - sq_q3; R[1][2] = q2_q3 - q1_q0; R[2][0] = q1_q3 - q2_q0; R[2][1] = q2_q3 + q1_q0; R[2][2] = 1 - sq_q1 - sq_q2; return R; } template <typename TYPE> vec<TYPE, 4> matrixToQuat(const mat<TYPE, 3, 3>& R) { // matrix to quaternion struct { inline TYPE operator()(TYPE v) { return v < 0 ? 0 : v; } } clamp; vec<TYPE, 4> q; const float Hx = R[0].x; const float My = R[1].y; const float Az = R[2].z; q.x = sqrtf( clamp( Hx - My - Az + 1) * 0.25f ); q.y = sqrtf( clamp(-Hx + My - Az + 1) * 0.25f ); q.z = sqrtf( clamp(-Hx - My + Az + 1) * 0.25f ); q.w = sqrtf( clamp( Hx + My + Az + 1) * 0.25f ); q.x = copysignf(q.x, R[2].y - R[1].z); q.y = copysignf(q.y, R[0].z - R[2].x); q.z = copysignf(q.z, R[1].x - R[0].y); // guaranteed to be unit-quaternion return q; } template <typename TYPE> vec<TYPE, 4> normalize_quat(const vec<TYPE, 4>& q) { vec<TYPE, 4> r(q); if (r.w < 0) { r = -r; } return normalize(r); } // ----------------------------------------------------------------------- typedef vec4_t quat_t; // ----------------------------------------------------------------------- }; // namespace android #endif /* ANDROID_QUAT_H */