/* * Copyright 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef SF_EFFECTS_DALTONIZER_H_ #define SF_EFFECTS_DALTONIZER_H_ #include <ui/mat4.h> namespace android { class Daltonizer { public: enum ColorBlindnessTypes { protanopia, // L (red) cone missing deuteranopia, // M (green) cone missing tritanopia, // S (blue) cone missing protanomaly, // L (red) cone deficient deuteranomaly, // M (green) cone deficient (most common) tritanomaly // S (blue) cone deficient }; enum Mode { simulation, correction }; Daltonizer(); ~Daltonizer(); void setType(ColorBlindnessTypes type); void setMode(Mode mode); // returns the color transform to apply in the shader const mat4& operator()(); private: void update(); ColorBlindnessTypes mType; Mode mMode; bool mDirty; mat4 mColorTransform; }; } /* namespace android */ #endif /* SF_EFFECTS_DALTONIZER_H_ */