/* * Copyright (C) 2013 The Android Open Source Project * * Licensed under the Apache License, Version 2.0 (the "License"); * you may not use this file except in compliance with the License. * You may obtain a copy of the License at * * http://www.apache.org/licenses/LICENSE-2.0 * * Unless required by applicable law or agreed to in writing, software * distributed under the License is distributed on an "AS IS" BASIS, * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. * See the License for the specific language governing permissions and * limitations under the License. */ #ifndef ANDROID_STRUCTURED_ALLOCATION_H #define ANDROID_STRUCTURED_ALLOCATION_H #include "rsType.h" #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) #include <ui/GraphicBuffer.h> #include "rsGrallocConsumer.h" #include "gui/CpuConsumer.h" #include "gui/GLConsumer.h" #else struct ANativeWindowBuffer; #endif // --------------------------------------------------------------------------- namespace android { namespace renderscript { class Program; /***************************************************************************** * CAUTION * * Any layout changes for this class may require a corresponding change to be * made to frameworks/compile/libbcc/lib/ScriptCRT/rs_core.c, which contains * a partial copy of the information below. * *****************************************************************************/ class Allocation : public ObjectBase { // The graphics equivalent of malloc. The allocation contains a structure of elements. public: const static int MAX_LOD = 16; struct Hal { void * drv; struct State { const Type * type; uint32_t usageFlags; RsAllocationMipmapControl mipmapControl; // Cached fields from the Type and Element // to prevent pointer chasing in critical loops. uint32_t yuv; uint32_t elementSizeBytes; bool hasMipmaps; bool hasFaces; bool hasReferences; void * userProvidedPtr; int32_t surfaceTextureID; ANativeWindowBuffer *nativeBuffer; int64_t timestamp; }; State state; struct DrvState { struct LodState { void * mallocPtr; size_t stride; uint32_t dimX; uint32_t dimY; uint32_t dimZ; } lod[android::renderscript::Allocation::MAX_LOD]; size_t faceOffset; uint32_t lodCount; uint32_t faceCount; struct YuvState { uint32_t shift; uint32_t step; } yuv; }; mutable DrvState drvState; }; Hal mHal; void operator delete(void* ptr); static Allocation * createAllocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc = RS_ALLOCATION_MIPMAP_NONE, void *ptr = 0); virtual ~Allocation(); void updateCache(); const Type * getType() const {return mHal.state.type;} void syncAll(Context *rsc, RsAllocationUsageType src); void copyRange1D(Context *rsc, const Allocation *src, int32_t srcOff, int32_t destOff, int32_t len); void resize1D(Context *rsc, uint32_t dimX); void resize2D(Context *rsc, uint32_t dimX, uint32_t dimY); void data(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, const void *data, size_t sizeBytes); void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, const void *data, size_t sizeBytes, size_t stride); void data(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, uint32_t h, uint32_t d, const void *data, size_t sizeBytes, size_t stride); void read(Context *rsc, uint32_t xoff, uint32_t lod, uint32_t count, void *data, size_t sizeBytes); void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t lod, RsAllocationCubemapFace face, uint32_t w, uint32_t h, void *data, size_t sizeBytes, size_t stride); void read(Context *rsc, uint32_t xoff, uint32_t yoff, uint32_t zoff, uint32_t lod, uint32_t w, uint32_t h, uint32_t d, void *data, size_t sizeBytes, size_t stride); void elementData(Context *rsc, uint32_t x, const void *data, uint32_t elementOff, size_t sizeBytes); void elementData(Context *rsc, uint32_t x, uint32_t y, const void *data, uint32_t elementOff, size_t sizeBytes); void addProgramToDirty(const Program *); void removeProgramToDirty(const Program *); virtual void dumpLOGV(const char *prefix) const; virtual void serialize(Context *rsc, OStream *stream) const; virtual RsA3DClassID getClassId() const { return RS_A3D_CLASS_ID_ALLOCATION; } static Allocation *createFromStream(Context *rsc, IStream *stream); bool getIsScript() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_SCRIPT) != 0; } bool getIsTexture() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_TEXTURE) != 0; } bool getIsRenderTarget() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_RENDER_TARGET) != 0; } bool getIsBufferObject() const { return (mHal.state.usageFlags & RS_ALLOCATION_USAGE_GRAPHICS_VERTEX) != 0; } void incRefs(const void *ptr, size_t ct, size_t startOff = 0) const; void decRefs(const void *ptr, size_t ct, size_t startOff = 0) const; virtual bool freeChildren(); void sendDirty(const Context *rsc) const; bool getHasGraphicsMipmaps() const { return mHal.state.mipmapControl != RS_ALLOCATION_MIPMAP_NONE; } void * getSurface(const Context *rsc); void setSurface(const Context *rsc, RsNativeWindow sur); void ioSend(const Context *rsc); void ioReceive(const Context *rsc); protected: Vector<const Program *> mToDirtyList; ObjectBaseRef<const Type> mType; void setType(const Type *t) { mType.set(t); mHal.state.type = t; } #if !defined(RS_SERVER) && !defined(RS_COMPATIBILITY_LIB) class NewBufferListener : public android::ConsumerBase::FrameAvailableListener { public: const android::renderscript::Context *rsc; const android::renderscript::Allocation *alloc; virtual void onFrameAvailable(); }; sp<NewBufferListener> mBufferListener; sp< GrallocConsumer > mGrallocConsumer; #endif private: void freeChildrenUnlocked(); Allocation(Context *rsc, const Type *, uint32_t usages, RsAllocationMipmapControl mc, void *ptr); uint32_t getPackedSize() const; static void writePackedData(Context *rsc, const Type *type, uint8_t *dst, const uint8_t *src, bool dstPadded); void unpackVec3Allocation(Context *rsc, const void *data, size_t dataSize); void packVec3Allocation(Context *rsc, OStream *stream) const; }; } } #endif