/*
* Copyright (C) 2011 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#include "Dalvik.h"
#include "native/InternalNativePriv.h"
static void Float_floatToIntBits(const u4* args, JValue* pResult)
{
MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_floatToIntBits);
}
static void Float_floatToRawIntBits(const u4* args, JValue* pResult)
{
MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_floatToRawIntBits);
}
static void Float_intBitsToFloat(const u4* args, JValue* pResult)
{
MAKE_INTRINSIC_TRAMPOLINE(javaLangFloat_intBitsToFloat);
}
const DalvikNativeMethod dvm_java_lang_Float[] = {
{ "floatToIntBits", "(F)I", Float_floatToIntBits },
{ "floatToRawIntBits", "(F)I", Float_floatToRawIntBits },
{ "intBitsToFloat", "(I)F", Float_intBitsToFloat },
{ NULL, NULL, NULL },
};