// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/animation/layer_animation_controller.h"
#include "cc/animation/animation.h"
#include "cc/animation/animation_curve.h"
#include "cc/animation/animation_delegate.h"
#include "cc/animation/animation_registrar.h"
#include "cc/animation/keyframed_animation_curve.h"
#include "cc/animation/scroll_offset_animation_curve.h"
#include "cc/animation/transform_operations.h"
#include "cc/test/animation_test_common.h"
#include "testing/gmock/include/gmock/gmock.h"
#include "testing/gtest/include/gtest/gtest.h"
#include "ui/gfx/box_f.h"
#include "ui/gfx/transform.h"
namespace cc {
namespace {
// A LayerAnimationController cannot be ticked at 0.0, since an animation
// with start time 0.0 is treated as an animation whose start time has
// not yet been set.
const double kInitialTickTime = 1.0;
scoped_ptr<Animation> CreateAnimation(scoped_ptr<AnimationCurve> curve,
int id,
Animation::TargetProperty property) {
return Animation::Create(curve.Pass(), 0, id, property);
}
TEST(LayerAnimationControllerTest, SyncNewAnimation) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
EXPECT_FALSE(controller_impl->GetAnimation(Animation::Opacity));
AddOpacityTransitionToController(controller.get(), 1, 0, 1, false);
int group_id = controller->GetAnimation(Animation::Opacity)->group();
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(group_id, Animation::Opacity));
EXPECT_EQ(Animation::WaitingForTargetAvailability,
controller_impl->GetAnimation(group_id,
Animation::Opacity)->run_state());
}
// If an animation is started on the impl thread before it is ticked on the main
// thread, we must be sure to respect the synchronized start time.
TEST(LayerAnimationControllerTest, DoNotClobberStartTimes) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
EXPECT_FALSE(controller_impl->GetAnimation(Animation::Opacity));
AddOpacityTransitionToController(controller.get(), 1, 0, 1, false);
int group_id = controller->GetAnimation(Animation::Opacity)->group();
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(group_id, Animation::Opacity));
EXPECT_EQ(Animation::WaitingForTargetAvailability,
controller_impl->GetAnimation(group_id,
Animation::Opacity)->run_state());
AnimationEventsVector events;
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, &events);
// Synchronize the start times.
EXPECT_EQ(1u, events.size());
controller->NotifyAnimationStarted(events[0], 0.0);
EXPECT_EQ(controller->GetAnimation(group_id,
Animation::Opacity)->start_time(),
controller_impl->GetAnimation(group_id,
Animation::Opacity)->start_time());
// Start the animation on the main thread. Should not affect the start time.
controller->Animate(kInitialTickTime + 0.5);
controller->UpdateState(true, NULL);
EXPECT_EQ(controller->GetAnimation(group_id,
Animation::Opacity)->start_time(),
controller_impl->GetAnimation(group_id,
Animation::Opacity)->start_time());
}
// Tests that controllers activate and deactivate as expected.
TEST(LayerAnimationControllerTest, Activation) {
scoped_ptr<AnimationRegistrar> registrar = AnimationRegistrar::Create();
scoped_ptr<AnimationRegistrar> registrar_impl = AnimationRegistrar::Create();
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
controller->SetAnimationRegistrar(registrar.get());
controller_impl->SetAnimationRegistrar(registrar_impl.get());
EXPECT_EQ(1u, registrar->all_animation_controllers().size());
EXPECT_EQ(1u, registrar_impl->all_animation_controllers().size());
// Initially, both controllers should be inactive.
EXPECT_EQ(0u, registrar->active_animation_controllers().size());
EXPECT_EQ(0u, registrar_impl->active_animation_controllers().size());
AddOpacityTransitionToController(controller.get(), 1, 0, 1, false);
// The main thread controller should now be active.
EXPECT_EQ(1u, registrar->active_animation_controllers().size());
controller->PushAnimationUpdatesTo(controller_impl.get());
// Both controllers should now be active.
EXPECT_EQ(1u, registrar->active_animation_controllers().size());
EXPECT_EQ(1u, registrar_impl->active_animation_controllers().size());
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
EXPECT_EQ(1u, events->size());
controller->NotifyAnimationStarted((*events)[0], 0.0);
EXPECT_EQ(1u, registrar->active_animation_controllers().size());
EXPECT_EQ(1u, registrar_impl->active_animation_controllers().size());
controller->Animate(kInitialTickTime + 0.5);
controller->UpdateState(true, NULL);
EXPECT_EQ(1u, registrar->active_animation_controllers().size());
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, NULL);
EXPECT_EQ(Animation::Finished,
controller->GetAnimation(Animation::Opacity)->run_state());
EXPECT_EQ(1u, registrar->active_animation_controllers().size());
events.reset(new AnimationEventsVector);
controller_impl->Animate(kInitialTickTime + 1.5);
controller_impl->UpdateState(true, events.get());
EXPECT_EQ(Animation::WaitingForDeletion,
controller_impl->GetAnimation(Animation::Opacity)->run_state());
// The impl thread controller should have de-activated.
EXPECT_EQ(0u, registrar_impl->active_animation_controllers().size());
EXPECT_EQ(1u, events->size());
controller->NotifyAnimationFinished((*events)[0], 0.0);
controller->Animate(kInitialTickTime + 1.5);
controller->UpdateState(true, NULL);
EXPECT_EQ(Animation::WaitingForDeletion,
controller->GetAnimation(Animation::Opacity)->run_state());
// The main thread controller should have de-activated.
EXPECT_EQ(0u, registrar->active_animation_controllers().size());
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_FALSE(controller->has_any_animation());
EXPECT_FALSE(controller_impl->has_any_animation());
EXPECT_EQ(0u, registrar->active_animation_controllers().size());
EXPECT_EQ(0u, registrar_impl->active_animation_controllers().size());
controller->SetAnimationRegistrar(NULL);
controller_impl->SetAnimationRegistrar(NULL);
}
TEST(LayerAnimationControllerTest, SyncPause) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
EXPECT_FALSE(controller_impl->GetAnimation(Animation::Opacity));
AddOpacityTransitionToController(controller.get(), 1, 0, 1, false);
int group_id = controller->GetAnimation(Animation::Opacity)->group();
int animation_id = controller->GetAnimation(Animation::Opacity)->id();
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(group_id, Animation::Opacity));
EXPECT_EQ(Animation::WaitingForTargetAvailability,
controller_impl->GetAnimation(group_id,
Animation::Opacity)->run_state());
// Start the animations on each controller.
AnimationEventsVector events;
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, &events);
controller->Animate(kInitialTickTime);
controller->UpdateState(true, NULL);
EXPECT_EQ(Animation::Running,
controller_impl->GetAnimation(group_id,
Animation::Opacity)->run_state());
EXPECT_EQ(Animation::Running,
controller->GetAnimation(group_id,
Animation::Opacity)->run_state());
// Pause the main-thread animation.
controller->PauseAnimation(animation_id, kInitialTickTime + 1.0);
EXPECT_EQ(Animation::Paused,
controller->GetAnimation(group_id,
Animation::Opacity)->run_state());
// The pause run state change should make it to the impl thread controller.
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_EQ(Animation::Paused,
controller_impl->GetAnimation(group_id,
Animation::Opacity)->run_state());
}
TEST(LayerAnimationControllerTest, DoNotSyncFinishedAnimation) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
EXPECT_FALSE(controller_impl->GetAnimation(Animation::Opacity));
int animation_id =
AddOpacityTransitionToController(controller.get(), 1, 0, 1, false);
int group_id = controller->GetAnimation(Animation::Opacity)->group();
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(group_id, Animation::Opacity));
EXPECT_EQ(Animation::WaitingForTargetAvailability,
controller_impl->GetAnimation(group_id,
Animation::Opacity)->run_state());
// Notify main thread controller that the animation has started.
AnimationEvent animation_started_event(AnimationEvent::Started,
0,
group_id,
Animation::Opacity,
kInitialTickTime);
controller->NotifyAnimationStarted(animation_started_event, 0.0);
// Force animation to complete on impl thread.
controller_impl->RemoveAnimation(animation_id);
EXPECT_FALSE(controller_impl->GetAnimation(group_id, Animation::Opacity));
controller->PushAnimationUpdatesTo(controller_impl.get());
// Even though the main thread has a 'new' animation, it should not be pushed
// because the animation has already completed on the impl thread.
EXPECT_FALSE(controller_impl->GetAnimation(group_id, Animation::Opacity));
}
// Ensure that a finished animation is eventually deleted by both the
// main-thread and the impl-thread controllers.
TEST(LayerAnimationControllerTest, AnimationsAreDeleted) {
FakeLayerAnimationValueObserver dummy;
FakeLayerAnimationValueObserver dummy_impl;
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller_impl->AddValueObserver(&dummy_impl);
AddOpacityTransitionToController(controller.get(), 1.0, 0.0f, 1.0f, false);
controller->Animate(kInitialTickTime);
controller->UpdateState(true, NULL);
controller->PushAnimationUpdatesTo(controller_impl.get());
controller_impl->Animate(kInitialTickTime + 0.5);
controller_impl->UpdateState(true, events.get());
// There should be a Started event for the animation.
EXPECT_EQ(1u, events->size());
EXPECT_EQ(AnimationEvent::Started, (*events)[0].type);
controller->NotifyAnimationStarted((*events)[0], 0.0);
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, NULL);
EXPECT_FALSE(dummy.animation_waiting_for_deletion());
EXPECT_FALSE(dummy_impl.animation_waiting_for_deletion());
events.reset(new AnimationEventsVector);
controller_impl->Animate(kInitialTickTime + 2.0);
controller_impl->UpdateState(true, events.get());
EXPECT_TRUE(dummy_impl.animation_waiting_for_deletion());
// There should be a Finished event for the animation.
EXPECT_EQ(1u, events->size());
EXPECT_EQ(AnimationEvent::Finished, (*events)[0].type);
// Neither controller should have deleted the animation yet.
EXPECT_TRUE(controller->GetAnimation(Animation::Opacity));
EXPECT_TRUE(controller_impl->GetAnimation(Animation::Opacity));
controller->NotifyAnimationFinished((*events)[0], 0.0);
controller->Animate(kInitialTickTime + 3.0);
controller->UpdateState(true, NULL);
EXPECT_TRUE(dummy.animation_waiting_for_deletion());
controller->PushAnimationUpdatesTo(controller_impl.get());
// Both controllers should now have deleted the animation.
EXPECT_FALSE(controller->has_any_animation());
EXPECT_FALSE(controller_impl->has_any_animation());
}
// Tests that transitioning opacity from 0 to 1 works as expected.
static const AnimationEvent* GetMostRecentPropertyUpdateEvent(
const AnimationEventsVector* events) {
const AnimationEvent* event = 0;
for (size_t i = 0; i < events->size(); ++i)
if ((*events)[i].type == AnimationEvent::PropertyUpdate)
event = &(*events)[i];
return event;
}
TEST(LayerAnimationControllerTest, TrivialTransition) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
controller->AddAnimation(to_add.Pass());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
// A non-impl-only animation should not generate property updates.
const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(1.f, dummy.opacity());
EXPECT_FALSE(controller->HasActiveAnimation());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
}
TEST(LayerAnimationControllerTest, TrivialTransitionOnImpl) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
to_add->set_is_impl_only(true);
controller_impl->AddAnimation(to_add.Pass());
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
EXPECT_TRUE(controller_impl->HasActiveAnimation());
EXPECT_EQ(0.f, dummy_impl.opacity());
EXPECT_EQ(2u, events->size());
const AnimationEvent* start_opacity_event =
GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_EQ(0.f, start_opacity_event->opacity);
controller_impl->Animate(kInitialTickTime + 1.0);
controller_impl->UpdateState(true, events.get());
EXPECT_EQ(1.f, dummy_impl.opacity());
EXPECT_FALSE(controller_impl->HasActiveAnimation());
EXPECT_EQ(4u, events->size());
const AnimationEvent* end_opacity_event =
GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_EQ(1.f, end_opacity_event->opacity);
}
TEST(LayerAnimationControllerTest, TrivialTransformOnImpl) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
// Choose different values for x and y to avoid coincidental values in the
// observed transforms.
const float delta_x = 3;
const float delta_y = 4;
scoped_ptr<KeyframedTransformAnimationCurve> curve(
KeyframedTransformAnimationCurve::Create());
// Create simple Transform animation.
TransformOperations operations;
curve->AddKeyframe(
TransformKeyframe::Create(0, operations, scoped_ptr<TimingFunction>()));
operations.AppendTranslate(delta_x, delta_y, 0);
curve->AddKeyframe(
TransformKeyframe::Create(1, operations, scoped_ptr<TimingFunction>()));
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(), 1, 0, Animation::Transform));
animation->set_is_impl_only(true);
controller_impl->AddAnimation(animation.Pass());
// Run animation.
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
EXPECT_TRUE(controller_impl->HasActiveAnimation());
EXPECT_EQ(gfx::Transform(), dummy_impl.transform());
EXPECT_EQ(2u, events->size());
const AnimationEvent* start_transform_event =
GetMostRecentPropertyUpdateEvent(events.get());
ASSERT_TRUE(start_transform_event);
EXPECT_EQ(gfx::Transform(), start_transform_event->transform);
EXPECT_TRUE(start_transform_event->is_impl_only);
gfx::Transform expected_transform;
expected_transform.Translate(delta_x, delta_y);
controller_impl->Animate(kInitialTickTime + 1.0);
controller_impl->UpdateState(true, events.get());
EXPECT_EQ(expected_transform, dummy_impl.transform());
EXPECT_FALSE(controller_impl->HasActiveAnimation());
EXPECT_EQ(4u, events->size());
const AnimationEvent* end_transform_event =
GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_EQ(expected_transform, end_transform_event->transform);
EXPECT_TRUE(end_transform_event->is_impl_only);
}
TEST(LayerAnimationControllerTest, FilterTransition) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
scoped_ptr<KeyframedFilterAnimationCurve> curve(
KeyframedFilterAnimationCurve::Create());
FilterOperations start_filters;
start_filters.Append(FilterOperation::CreateBrightnessFilter(1.f));
curve->AddKeyframe(
FilterKeyframe::Create(0, start_filters, scoped_ptr<TimingFunction>()));
FilterOperations end_filters;
end_filters.Append(FilterOperation::CreateBrightnessFilter(2.f));
curve->AddKeyframe(
FilterKeyframe::Create(1, end_filters, scoped_ptr<TimingFunction>()));
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(), 1, 0, Animation::Filter));
controller->AddAnimation(animation.Pass());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(start_filters, dummy.filters());
// A non-impl-only animation should not generate property updates.
const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller->Animate(kInitialTickTime + 0.5);
controller->UpdateState(true, events.get());
EXPECT_EQ(1u, dummy.filters().size());
EXPECT_EQ(FilterOperation::CreateBrightnessFilter(1.5f),
dummy.filters().at(0));
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(end_filters, dummy.filters());
EXPECT_FALSE(controller->HasActiveAnimation());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
}
TEST(LayerAnimationControllerTest, FilterTransitionOnImplOnly) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
scoped_ptr<KeyframedFilterAnimationCurve> curve(
KeyframedFilterAnimationCurve::Create());
// Create simple Filter animation.
FilterOperations start_filters;
start_filters.Append(FilterOperation::CreateBrightnessFilter(1.f));
curve->AddKeyframe(
FilterKeyframe::Create(0, start_filters, scoped_ptr<TimingFunction>()));
FilterOperations end_filters;
end_filters.Append(FilterOperation::CreateBrightnessFilter(2.f));
curve->AddKeyframe(
FilterKeyframe::Create(1, end_filters, scoped_ptr<TimingFunction>()));
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(), 1, 0, Animation::Filter));
animation->set_is_impl_only(true);
controller_impl->AddAnimation(animation.Pass());
// Run animation.
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
EXPECT_TRUE(controller_impl->HasActiveAnimation());
EXPECT_EQ(start_filters, dummy_impl.filters());
EXPECT_EQ(2u, events->size());
const AnimationEvent* start_filter_event =
GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_TRUE(start_filter_event);
EXPECT_EQ(start_filters, start_filter_event->filters);
EXPECT_TRUE(start_filter_event->is_impl_only);
controller_impl->Animate(kInitialTickTime + 1.0);
controller_impl->UpdateState(true, events.get());
EXPECT_EQ(end_filters, dummy_impl.filters());
EXPECT_FALSE(controller_impl->HasActiveAnimation());
EXPECT_EQ(4u, events->size());
const AnimationEvent* end_filter_event =
GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_TRUE(end_filter_event);
EXPECT_EQ(end_filters, end_filter_event->filters);
EXPECT_TRUE(end_filter_event->is_impl_only);
}
TEST(LayerAnimationControllerTest, ScrollOffsetTransition) {
FakeLayerAnimationValueObserver dummy_impl;
FakeLayerAnimationValueProvider dummy_provider_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
controller_impl->set_value_provider(&dummy_provider_impl);
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
FakeLayerAnimationValueProvider dummy_provider;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller->set_value_provider(&dummy_provider);
gfx::Vector2dF initial_value(100.f, 300.f);
gfx::Vector2dF target_value(300.f, 200.f);
scoped_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value,
EaseInOutTimingFunction::Create().Pass()));
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(), 1, 0, Animation::ScrollOffset));
animation->set_needs_synchronized_start_time(true);
controller->AddAnimation(animation.Pass());
dummy_provider_impl.set_scroll_offset(initial_value);
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(Animation::ScrollOffset));
double duration = controller_impl->GetAnimation(
Animation::ScrollOffset)->curve()->Duration();
EXPECT_EQ(
duration,
controller->GetAnimation(Animation::ScrollOffset)->curve()->Duration());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, NULL);
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(initial_value, dummy.scroll_offset());
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
EXPECT_TRUE(controller_impl->HasActiveAnimation());
EXPECT_EQ(initial_value, dummy_impl.scroll_offset());
// Scroll offset animations should not generate property updates.
const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller->NotifyAnimationStarted((*events)[0], 0.0);
controller->Animate(kInitialTickTime + duration/2.0);
controller->UpdateState(true, NULL);
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(200.f, 250.f), dummy.scroll_offset());
controller_impl->Animate(kInitialTickTime + duration/2.0);
controller_impl->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(200.f, 250.f),
dummy_impl.scroll_offset());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller_impl->Animate(kInitialTickTime + duration);
controller_impl->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(target_value, dummy_impl.scroll_offset());
EXPECT_FALSE(controller_impl->HasActiveAnimation());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller->Animate(kInitialTickTime + duration);
controller->UpdateState(true, NULL);
EXPECT_VECTOR2DF_EQ(target_value, dummy.scroll_offset());
EXPECT_FALSE(controller->HasActiveAnimation());
}
// Ensure that when the impl controller doesn't have a value provider,
// the main-thread controller's value provider is used to obtain the intial
// scroll offset.
TEST(LayerAnimationControllerTest, ScrollOffsetTransitionNoImplProvider) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
FakeLayerAnimationValueProvider dummy_provider;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller->set_value_provider(&dummy_provider);
gfx::Vector2dF initial_value(500.f, 100.f);
gfx::Vector2dF target_value(300.f, 200.f);
scoped_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value,
EaseInOutTimingFunction::Create().Pass()));
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(), 1, 0, Animation::ScrollOffset));
animation->set_needs_synchronized_start_time(true);
controller->AddAnimation(animation.Pass());
dummy_provider.set_scroll_offset(initial_value);
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(Animation::ScrollOffset));
double duration = controller_impl->GetAnimation(
Animation::ScrollOffset)->curve()->Duration();
EXPECT_EQ(
duration,
controller->GetAnimation(Animation::ScrollOffset)->curve()->Duration());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, NULL);
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(initial_value, dummy.scroll_offset());
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
EXPECT_TRUE(controller_impl->HasActiveAnimation());
EXPECT_EQ(initial_value, dummy_impl.scroll_offset());
// Scroll offset animations should not generate property updates.
const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller->NotifyAnimationStarted((*events)[0], 0.0);
controller->Animate(kInitialTickTime + duration/2.0);
controller->UpdateState(true, NULL);
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(400.f, 150.f), dummy.scroll_offset());
controller_impl->Animate(kInitialTickTime + duration/2.0);
controller_impl->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(400.f, 150.f),
dummy_impl.scroll_offset());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller_impl->Animate(kInitialTickTime + duration);
controller_impl->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(target_value, dummy_impl.scroll_offset());
EXPECT_FALSE(controller_impl->HasActiveAnimation());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller->Animate(kInitialTickTime + duration);
controller->UpdateState(true, NULL);
EXPECT_VECTOR2DF_EQ(target_value, dummy.scroll_offset());
EXPECT_FALSE(controller->HasActiveAnimation());
}
TEST(LayerAnimationControllerTest, ScrollOffsetTransitionOnImplOnly) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
gfx::Vector2dF initial_value(100.f, 300.f);
gfx::Vector2dF target_value(300.f, 200.f);
scoped_ptr<ScrollOffsetAnimationCurve> curve(
ScrollOffsetAnimationCurve::Create(
target_value,
EaseInOutTimingFunction::Create().Pass()));
curve->SetInitialValue(initial_value);
double duration = curve->Duration();
scoped_ptr<Animation> animation(Animation::Create(
curve.PassAs<AnimationCurve>(), 1, 0, Animation::ScrollOffset));
animation->set_is_impl_only(true);
controller_impl->AddAnimation(animation.Pass());
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
EXPECT_TRUE(controller_impl->HasActiveAnimation());
EXPECT_EQ(initial_value, dummy_impl.scroll_offset());
// Scroll offset animations should not generate property updates.
const AnimationEvent* event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller_impl->Animate(kInitialTickTime + duration/2.0);
controller_impl->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(gfx::Vector2dF(200.f, 250.f),
dummy_impl.scroll_offset());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
controller_impl->Animate(kInitialTickTime + duration);
controller_impl->UpdateState(true, events.get());
EXPECT_VECTOR2DF_EQ(target_value, dummy_impl.scroll_offset());
EXPECT_FALSE(controller_impl->HasActiveAnimation());
event = GetMostRecentPropertyUpdateEvent(events.get());
EXPECT_FALSE(event);
}
class FakeAnimationDelegate : public AnimationDelegate {
public:
FakeAnimationDelegate()
: started_(false),
finished_(false) {}
virtual void NotifyAnimationStarted(
double wall_clock_time,
base::TimeTicks monotonic_time,
Animation::TargetProperty target_property) OVERRIDE {
started_ = true;
}
virtual void NotifyAnimationFinished(
double wall_clock_time,
base::TimeTicks monotonic_time,
Animation::TargetProperty target_property) OVERRIDE {
finished_ = true;
}
bool started() { return started_; }
bool finished() { return finished_; }
private:
bool started_;
bool finished_;
};
// Tests that impl-only animations lead to start and finished notifications
// being sent to the main thread controller's animation delegate.
TEST(LayerAnimationControllerTest,
NotificationsForImplOnlyAnimationsAreSentToMainThreadDelegate) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
FakeAnimationDelegate delegate;
controller->set_layer_animation_delegate(&delegate);
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
to_add->set_is_impl_only(true);
controller_impl->AddAnimation(to_add.Pass());
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
// We should receive 2 events (a started notification and a property update).
EXPECT_EQ(2u, events->size());
EXPECT_EQ(AnimationEvent::Started, (*events)[0].type);
EXPECT_TRUE((*events)[0].is_impl_only);
EXPECT_EQ(AnimationEvent::PropertyUpdate, (*events)[1].type);
EXPECT_TRUE((*events)[1].is_impl_only);
// Passing on the start event to the main thread controller should cause the
// delegate to get notified.
EXPECT_FALSE(delegate.started());
controller->NotifyAnimationStarted((*events)[0], 0.0);
EXPECT_TRUE(delegate.started());
events.reset(new AnimationEventsVector);
controller_impl->Animate(kInitialTickTime + 1.0);
controller_impl->UpdateState(true, events.get());
// We should receive 2 events (a finished notification and a property update).
EXPECT_EQ(2u, events->size());
EXPECT_EQ(AnimationEvent::Finished, (*events)[0].type);
EXPECT_TRUE((*events)[0].is_impl_only);
EXPECT_EQ(AnimationEvent::PropertyUpdate, (*events)[1].type);
EXPECT_TRUE((*events)[1].is_impl_only);
// Passing on the finished event to the main thread controller should cause
// the delegate to get notified.
EXPECT_FALSE(delegate.finished());
controller->NotifyAnimationFinished((*events)[0], 0.0);
EXPECT_TRUE(delegate.finished());
}
// Tests animations that are waiting for a synchronized start time do not
// finish.
TEST(LayerAnimationControllerTest,
AnimationsWaitingForStartTimeDoNotFinishIfTheyOutwaitTheirFinish) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
to_add->set_needs_synchronized_start_time(true);
// We should pause at the first keyframe indefinitely waiting for that
// animation to start.
controller->AddAnimation(to_add.Pass());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 2.0);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
// Send the synchronized start time.
controller->NotifyAnimationStarted(AnimationEvent(AnimationEvent::Started,
0,
1,
Animation::Opacity,
kInitialTickTime + 2),
0.0);
controller->Animate(kInitialTickTime + 5.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(1.f, dummy.opacity());
EXPECT_FALSE(controller->HasActiveAnimation());
}
// Tests that two queued animations affecting the same property run in sequence.
TEST(LayerAnimationControllerTest, TrivialQueuing) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(
new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(),
2,
Animation::Opacity));
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(1.f, dummy.opacity());
controller->Animate(kInitialTickTime + 2.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(0.5f, dummy.opacity());
EXPECT_FALSE(controller->HasActiveAnimation());
}
// Tests interrupting a transition with another transition.
TEST(LayerAnimationControllerTest, Interrupt) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(
new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(),
2,
Animation::Opacity));
controller->AbortAnimations(Animation::Opacity);
controller->AddAnimation(to_add.Pass());
// Since the previous animation was aborted, the new animation should start
// right in this call to animate.
controller->Animate(kInitialTickTime + 0.5);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(1.f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.5);
controller->UpdateState(true, events.get());
EXPECT_EQ(0.5f, dummy.opacity());
EXPECT_FALSE(controller->HasActiveAnimation());
}
// Tests scheduling two animations to run together when only one property is
// free.
TEST(LayerAnimationControllerTest, ScheduleTogetherWhenAPropertyIsBlocked) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(),
1,
Animation::Transform));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(),
2,
Animation::Transform));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
2,
Animation::Opacity));
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_EQ(0.f, dummy.opacity());
EXPECT_TRUE(controller->HasActiveAnimation());
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
// Should not have started the float transition yet.
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
// The float animation should have started at time 1 and should be done.
controller->Animate(kInitialTickTime + 2.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(1.f, dummy.opacity());
EXPECT_FALSE(controller->HasActiveAnimation());
}
// Tests scheduling two animations to run together with different lengths and
// another animation queued to start when the shorter animation finishes (should
// wait for both to finish).
TEST(LayerAnimationControllerTest, ScheduleTogetherWithAnAnimWaiting) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(2)).Pass(),
1,
Animation::Transform));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(
new FakeFloatTransition(1.0, 1.f, 0.5f)).Pass(),
2,
Animation::Opacity));
// Animations with id 1 should both start now.
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
// The opacity animation should have finished at time 1, but the group
// of animations with id 1 don't finish until time 2 because of the length
// of the transform animation.
controller->Animate(kInitialTickTime + 2.0);
controller->UpdateState(true, events.get());
// Should not have started the float transition yet.
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(1.f, dummy.opacity());
// The second opacity animation should start at time 2 and should be done by
// time 3.
controller->Animate(kInitialTickTime + 3.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(0.5f, dummy.opacity());
EXPECT_FALSE(controller->HasActiveAnimation());
}
// Test that a looping animation loops and for the correct number of iterations.
TEST(LayerAnimationControllerTest, TrivialLooping) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
to_add->set_iterations(3);
controller->AddAnimation(to_add.Pass());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.25);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.25f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.75);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.75f, dummy.opacity());
controller->Animate(kInitialTickTime + 2.25);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.25f, dummy.opacity());
controller->Animate(kInitialTickTime + 2.75);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.75f, dummy.opacity());
controller->Animate(kInitialTickTime + 3.0);
controller->UpdateState(true, events.get());
EXPECT_FALSE(controller->HasActiveAnimation());
EXPECT_EQ(1.f, dummy.opacity());
// Just be extra sure.
controller->Animate(kInitialTickTime + 4.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(1.f, dummy.opacity());
}
// Test that an infinitely looping animation does indeed go until aborted.
TEST(LayerAnimationControllerTest, InfiniteLooping) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
const int id = 1;
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
id,
Animation::Opacity));
to_add->set_iterations(-1);
controller->AddAnimation(to_add.Pass());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.25);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.25f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.75);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.75f, dummy.opacity());
controller->Animate(kInitialTickTime + 1073741824.25);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.25f, dummy.opacity());
controller->Animate(kInitialTickTime + 1073741824.75);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.75f, dummy.opacity());
EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity));
controller->GetAnimation(id, Animation::Opacity)->SetRunState(
Animation::Aborted, kInitialTickTime + 0.75);
EXPECT_FALSE(controller->HasActiveAnimation());
EXPECT_EQ(0.75f, dummy.opacity());
}
// Test that pausing and resuming work as expected.
TEST(LayerAnimationControllerTest, PauseResume) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
const int id = 1;
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
id,
Animation::Opacity));
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 0.5);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.5f, dummy.opacity());
EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity));
controller->GetAnimation(id, Animation::Opacity)->SetRunState(
Animation::Paused, kInitialTickTime + 0.5);
controller->Animate(kInitialTickTime + 1024.0);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.5f, dummy.opacity());
EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity));
controller->GetAnimation(id, Animation::Opacity)->SetRunState(
Animation::Running, kInitialTickTime + 1024);
controller->Animate(kInitialTickTime + 1024.25);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.75f, dummy.opacity());
controller->Animate(kInitialTickTime + 1024.5);
controller->UpdateState(true, events.get());
EXPECT_FALSE(controller->HasActiveAnimation());
EXPECT_EQ(1.f, dummy.opacity());
}
TEST(LayerAnimationControllerTest, AbortAGroupedAnimation) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
const int id = 1;
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(),
id,
Animation::Transform));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(),
id,
Animation::Opacity));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(
new FakeFloatTransition(1.0, 1.f, 0.75f)).Pass(),
2,
Animation::Opacity));
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.5f, dummy.opacity());
EXPECT_TRUE(controller->GetAnimation(id, Animation::Opacity));
controller->GetAnimation(id, Animation::Opacity)->SetRunState(
Animation::Aborted, kInitialTickTime + 1.0);
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(1.f, dummy.opacity());
controller->Animate(kInitialTickTime + 2.0);
controller->UpdateState(true, events.get());
EXPECT_TRUE(!controller->HasActiveAnimation());
EXPECT_EQ(0.75f, dummy.opacity());
}
TEST(LayerAnimationControllerTest, PushUpdatesWhenSynchronizedStartTimeNeeded) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
scoped_ptr<Animation> to_add(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(2.0, 0.f, 1.f)).Pass(),
0,
Animation::Opacity));
to_add->set_needs_synchronized_start_time(true);
controller->AddAnimation(to_add.Pass());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_TRUE(controller->HasActiveAnimation());
Animation* active_animation = controller->GetAnimation(0, Animation::Opacity);
EXPECT_TRUE(active_animation);
EXPECT_TRUE(active_animation->needs_synchronized_start_time());
controller->PushAnimationUpdatesTo(controller_impl.get());
active_animation = controller_impl->GetAnimation(0, Animation::Opacity);
EXPECT_TRUE(active_animation);
EXPECT_EQ(Animation::WaitingForTargetAvailability,
active_animation->run_state());
}
// Tests that skipping a call to UpdateState works as expected.
TEST(LayerAnimationControllerTest, SkipUpdateState) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(1)).Pass(),
1,
Animation::Transform));
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
2,
Animation::Opacity));
// Animate but don't UpdateState.
controller->Animate(kInitialTickTime + 1.0);
controller->Animate(kInitialTickTime + 2.0);
events.reset(new AnimationEventsVector);
controller->UpdateState(true, events.get());
// Should have one Started event and one Finished event.
EXPECT_EQ(2u, events->size());
EXPECT_NE((*events)[0].type, (*events)[1].type);
// The float transition should still be at its starting point.
EXPECT_TRUE(controller->HasActiveAnimation());
EXPECT_EQ(0.f, dummy.opacity());
controller->Animate(kInitialTickTime + 3.0);
controller->UpdateState(true, events.get());
// The float tranisition should now be done.
EXPECT_EQ(1.f, dummy.opacity());
EXPECT_FALSE(controller->HasActiveAnimation());
}
// Tests that an animation controller with only an inactive observer gets ticked
// but doesn't progress animations past the Starting state.
TEST(LayerAnimationControllerTest, InactiveObserverGetsTicked) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy;
FakeInactiveLayerAnimationValueObserver inactive_dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
const int id = 1;
controller->AddAnimation(CreateAnimation(scoped_ptr<AnimationCurve>(
new FakeFloatTransition(1.0, 0.5f, 1.f)).Pass(),
id,
Animation::Opacity));
// Without an observer, the animation shouldn't progress to the Starting
// state.
controller->Animate(kInitialTickTime);
controller->UpdateState(true, events.get());
EXPECT_EQ(0u, events->size());
EXPECT_EQ(Animation::WaitingForTargetAvailability,
controller->GetAnimation(id, Animation::Opacity)->run_state());
controller->AddValueObserver(&inactive_dummy);
// With only an inactive observer, the animation should progress to the
// Starting state and get ticked at its starting point, but should not
// progress to Running.
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(0u, events->size());
EXPECT_EQ(Animation::Starting,
controller->GetAnimation(id, Animation::Opacity)->run_state());
EXPECT_EQ(0.5f, inactive_dummy.opacity());
// Even when already in the Starting state, the animation should stay
// there, and shouldn't be ticked past its starting point.
controller->Animate(kInitialTickTime + 2.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(0u, events->size());
EXPECT_EQ(Animation::Starting,
controller->GetAnimation(id, Animation::Opacity)->run_state());
EXPECT_EQ(0.5f, inactive_dummy.opacity());
controller->AddValueObserver(&dummy);
// Now that an active observer has been added, the animation should still
// initially tick at its starting point, but should now progress to Running.
controller->Animate(kInitialTickTime + 3.0);
controller->UpdateState(true, events.get());
EXPECT_EQ(1u, events->size());
EXPECT_EQ(Animation::Running,
controller->GetAnimation(id, Animation::Opacity)->run_state());
EXPECT_EQ(0.5f, inactive_dummy.opacity());
EXPECT_EQ(0.5f, dummy.opacity());
// The animation should now tick past its starting point.
controller->Animate(kInitialTickTime + 3.5);
EXPECT_NE(0.5f, inactive_dummy.opacity());
EXPECT_NE(0.5f, dummy.opacity());
}
TEST(LayerAnimationControllerTest, AnimatedBounds) {
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
scoped_ptr<KeyframedTransformAnimationCurve> curve1(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations1;
curve1->AddKeyframe(TransformKeyframe::Create(
0.0, operations1, scoped_ptr<TimingFunction>()));
operations1.AppendTranslate(10.0, 15.0, 0.0);
curve1->AddKeyframe(TransformKeyframe::Create(
1.0, operations1, scoped_ptr<TimingFunction>()));
scoped_ptr<Animation> animation(Animation::Create(
curve1.PassAs<AnimationCurve>(), 1, 1, Animation::Transform));
controller_impl->AddAnimation(animation.Pass());
scoped_ptr<KeyframedTransformAnimationCurve> curve2(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations2;
curve2->AddKeyframe(TransformKeyframe::Create(
0.0, operations2, scoped_ptr<TimingFunction>()));
operations2.AppendScale(2.0, 3.0, 4.0);
curve2->AddKeyframe(TransformKeyframe::Create(
1.0, operations2, scoped_ptr<TimingFunction>()));
animation = Animation::Create(
curve2.PassAs<AnimationCurve>(), 2, 2, Animation::Transform);
controller_impl->AddAnimation(animation.Pass());
gfx::BoxF box(1.f, 2.f, -1.f, 3.f, 4.f, 5.f);
gfx::BoxF bounds;
EXPECT_TRUE(controller_impl->AnimatedBoundsForBox(box, &bounds));
EXPECT_EQ(gfx::BoxF(1.f, 2.f, -4.f, 13.f, 19.f, 20.f).ToString(),
bounds.ToString());
controller_impl->GetAnimation(1, Animation::Transform)
->SetRunState(Animation::Finished, 0.0);
// Only the unfinished animation should affect the animated bounds.
EXPECT_TRUE(controller_impl->AnimatedBoundsForBox(box, &bounds));
EXPECT_EQ(gfx::BoxF(1.f, 2.f, -4.f, 7.f, 16.f, 20.f).ToString(),
bounds.ToString());
controller_impl->GetAnimation(2, Animation::Transform)
->SetRunState(Animation::Finished, 0.0);
// There are no longer any running animations.
EXPECT_TRUE(controller_impl->AnimatedBoundsForBox(box, &bounds));
EXPECT_EQ(gfx::BoxF().ToString(), bounds.ToString());
// Add an animation whose bounds we don't yet support computing.
scoped_ptr<KeyframedTransformAnimationCurve> curve3(
KeyframedTransformAnimationCurve::Create());
TransformOperations operations3;
gfx::Transform transform3;
transform3.Scale3d(1.0, 2.0, 3.0);
curve3->AddKeyframe(TransformKeyframe::Create(
0.0, operations3, scoped_ptr<TimingFunction>()));
operations3.AppendMatrix(transform3);
curve3->AddKeyframe(TransformKeyframe::Create(
1.0, operations3, scoped_ptr<TimingFunction>()));
animation = Animation::Create(
curve3.PassAs<AnimationCurve>(), 3, 3, Animation::Transform);
controller_impl->AddAnimation(animation.Pass());
EXPECT_FALSE(controller_impl->AnimatedBoundsForBox(box, &bounds));
}
// Tests that AbortAnimations aborts all animations targeting the specified
// property.
TEST(LayerAnimationControllerTest, AbortAnimations) {
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
// Start with several animations, and allow some of them to reach the finished
// state.
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(1.0)).Pass(),
1,
Animation::Transform));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
2,
Animation::Opacity));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(1.0)).Pass(),
3,
Animation::Transform));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(2.0)).Pass(),
4,
Animation::Transform));
controller->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
5,
Animation::Opacity));
controller->Animate(kInitialTickTime);
controller->UpdateState(true, NULL);
controller->Animate(kInitialTickTime + 1.0);
controller->UpdateState(true, NULL);
EXPECT_EQ(Animation::Finished,
controller->GetAnimation(1, Animation::Transform)->run_state());
EXPECT_EQ(Animation::Finished,
controller->GetAnimation(2, Animation::Opacity)->run_state());
EXPECT_EQ(Animation::Running,
controller->GetAnimation(3, Animation::Transform)->run_state());
EXPECT_EQ(Animation::WaitingForTargetAvailability,
controller->GetAnimation(4, Animation::Transform)->run_state());
EXPECT_EQ(Animation::Running,
controller->GetAnimation(5, Animation::Opacity)->run_state());
controller->AbortAnimations(Animation::Transform);
// Only un-finished Transform animations should have been aborted.
EXPECT_EQ(Animation::Finished,
controller->GetAnimation(1, Animation::Transform)->run_state());
EXPECT_EQ(Animation::Finished,
controller->GetAnimation(2, Animation::Opacity)->run_state());
EXPECT_EQ(Animation::Aborted,
controller->GetAnimation(3, Animation::Transform)->run_state());
EXPECT_EQ(Animation::Aborted,
controller->GetAnimation(4, Animation::Transform)->run_state());
EXPECT_EQ(Animation::Running,
controller->GetAnimation(5, Animation::Opacity)->run_state());
}
// An animation aborted on the main thread should get deleted on both threads.
TEST(LayerAnimationControllerTest, MainThreadAbortedAnimationGetsDeleted) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
AddOpacityTransitionToController(controller.get(), 1.0, 0.f, 1.f, false);
int group_id = controller->GetAnimation(Animation::Opacity)->group();
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(group_id, Animation::Opacity));
controller->AbortAnimations(Animation::Opacity);
EXPECT_EQ(Animation::Aborted,
controller->GetAnimation(Animation::Opacity)->run_state());
EXPECT_FALSE(dummy.animation_waiting_for_deletion());
EXPECT_FALSE(dummy_impl.animation_waiting_for_deletion());
controller->Animate(kInitialTickTime);
controller->UpdateState(true, NULL);
EXPECT_TRUE(dummy.animation_waiting_for_deletion());
EXPECT_EQ(Animation::WaitingForDeletion,
controller->GetAnimation(Animation::Opacity)->run_state());
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_FALSE(controller->GetAnimation(group_id, Animation::Opacity));
EXPECT_FALSE(controller_impl->GetAnimation(group_id, Animation::Opacity));
}
// An animation aborted on the impl thread should get deleted on both threads.
TEST(LayerAnimationControllerTest, ImplThreadAbortedAnimationGetsDeleted) {
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
FakeLayerAnimationValueObserver dummy;
scoped_refptr<LayerAnimationController> controller(
LayerAnimationController::Create(0));
controller->AddValueObserver(&dummy);
AddOpacityTransitionToController(controller.get(), 1.0, 0.f, 1.f, false);
int group_id = controller->GetAnimation(Animation::Opacity)->group();
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_TRUE(controller_impl->GetAnimation(group_id, Animation::Opacity));
controller_impl->AbortAnimations(Animation::Opacity);
EXPECT_EQ(Animation::Aborted,
controller_impl->GetAnimation(Animation::Opacity)->run_state());
EXPECT_FALSE(dummy.animation_waiting_for_deletion());
EXPECT_FALSE(dummy_impl.animation_waiting_for_deletion());
AnimationEventsVector events;
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, &events);
EXPECT_TRUE(dummy_impl.animation_waiting_for_deletion());
EXPECT_EQ(1u, events.size());
EXPECT_EQ(AnimationEvent::Aborted, events[0].type);
EXPECT_EQ(Animation::WaitingForDeletion,
controller_impl->GetAnimation(Animation::Opacity)->run_state());
controller->NotifyAnimationAborted(events[0]);
EXPECT_EQ(Animation::Aborted,
controller->GetAnimation(Animation::Opacity)->run_state());
controller->Animate(kInitialTickTime + 0.5);
controller->UpdateState(true, NULL);
EXPECT_TRUE(dummy.animation_waiting_for_deletion());
EXPECT_EQ(Animation::WaitingForDeletion,
controller->GetAnimation(Animation::Opacity)->run_state());
controller->PushAnimationUpdatesTo(controller_impl.get());
EXPECT_FALSE(controller->GetAnimation(group_id, Animation::Opacity));
EXPECT_FALSE(controller_impl->GetAnimation(group_id, Animation::Opacity));
}
// Ensure that we only generate Finished events for animations in a group
// once all animations in that group are finished.
TEST(LayerAnimationControllerTest, FinishedEventsForGroup) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
// Add two animations with the same group id but different durations.
controller_impl->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(2.0)).Pass(),
1,
Animation::Transform));
controller_impl->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
// Both animations should have started.
EXPECT_EQ(2u, events->size());
EXPECT_EQ(AnimationEvent::Started, (*events)[0].type);
EXPECT_EQ(AnimationEvent::Started, (*events)[1].type);
events.reset(new AnimationEventsVector);
controller_impl->Animate(kInitialTickTime + 1.0);
controller_impl->UpdateState(true, events.get());
// The opacity animation should be finished, but should not have generated
// a Finished event yet.
EXPECT_EQ(0u, events->size());
EXPECT_EQ(Animation::Finished,
controller_impl->GetAnimation(1, Animation::Opacity)->run_state());
EXPECT_EQ(Animation::Running,
controller_impl->GetAnimation(1,
Animation::Transform)->run_state());
controller_impl->Animate(kInitialTickTime + 2.0);
controller_impl->UpdateState(true, events.get());
// Both animations should have generated Finished events.
EXPECT_EQ(2u, events->size());
EXPECT_EQ(AnimationEvent::Finished, (*events)[0].type);
EXPECT_EQ(AnimationEvent::Finished, (*events)[1].type);
}
// Ensure that when a group has a mix of aborted and finished animations,
// we generate a Finished event for the finished animation and an Aborted
// event for the aborted animation.
TEST(LayerAnimationControllerTest, FinishedAndAbortedEventsForGroup) {
scoped_ptr<AnimationEventsVector> events(
make_scoped_ptr(new AnimationEventsVector));
FakeLayerAnimationValueObserver dummy_impl;
scoped_refptr<LayerAnimationController> controller_impl(
LayerAnimationController::Create(0));
controller_impl->AddValueObserver(&dummy_impl);
// Add two animations with the same group id.
controller_impl->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeTransformTransition(1.0)).Pass(),
1,
Animation::Transform));
controller_impl->AddAnimation(CreateAnimation(
scoped_ptr<AnimationCurve>(new FakeFloatTransition(1.0, 0.f, 1.f)).Pass(),
1,
Animation::Opacity));
controller_impl->Animate(kInitialTickTime);
controller_impl->UpdateState(true, events.get());
// Both animations should have started.
EXPECT_EQ(2u, events->size());
EXPECT_EQ(AnimationEvent::Started, (*events)[0].type);
EXPECT_EQ(AnimationEvent::Started, (*events)[1].type);
controller_impl->AbortAnimations(Animation::Opacity);
events.reset(new AnimationEventsVector);
controller_impl->Animate(kInitialTickTime + 1.0);
controller_impl->UpdateState(true, events.get());
// We should have exactly 2 events: a Finished event for the tranform
// animation, and an Aborted event for the opacity animation.
EXPECT_EQ(2u, events->size());
EXPECT_EQ(AnimationEvent::Finished, (*events)[0].type);
EXPECT_EQ(Animation::Transform, (*events)[0].target_property);
EXPECT_EQ(AnimationEvent::Aborted, (*events)[1].type);
EXPECT_EQ(Animation::Opacity, (*events)[1].target_property);
}
} // namespace
} // namespace cc