// Copyright (c) 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/base/switches.h"
#include "base/command_line.h"
namespace cc {
namespace switches {
// On platforms where checkerboards are used, prefer background colors instead
// of checkerboards.
const char kBackgroundColorInsteadOfCheckerboard[] =
"background-color-instead-of-checkerboard";
// Disables LCD text.
const char kDisableLCDText[] = "disable-lcd-text";
const char kDisableThreadedAnimation[] = "disable-threaded-animation";
// Disables layer-edge anti-aliasing in the compositor.
const char kDisableCompositedAntialiasing[] =
"disable-composited-antialiasing";
// Paint content on the main thread instead of the compositor thread.
// Overrides the kEnableImplSidePainting flag.
const char kDisableImplSidePainting[] = "disable-impl-side-painting";
// Enables LCD text.
const char kEnableLCDText[] = "enable-lcd-text";
// Paint content on the compositor thread instead of the main thread.
const char kEnableImplSidePainting[] = "enable-impl-side-painting";
const char kEnableTopControlsPositionCalculation[] =
"enable-top-controls-position-calculation";
// Allow heuristics to determine when a layer tile should be drawn with
// the Skia GPU backend. Only valid with GPU accelerated compositing +
// impl-side painting.
const char kEnableGPURasterization[] = "enable-gpu-rasterization";
// The height of the movable top controls.
const char kTopControlsHeight[] = "top-controls-height";
// Percentage of the top controls need to be hidden before they will auto hide.
const char kTopControlsHideThreshold[] = "top-controls-hide-threshold";
// Percentage of the top controls need to be shown before they will auto show.
const char kTopControlsShowThreshold[] = "top-controls-show-threshold";
// Number of worker threads used to rasterize content.
const char kNumRasterThreads[] = "num-raster-threads";
// Show metrics about overdraw in about:tracing recordings, such as the number
// of pixels culled, and the number of pixels drawn, for each frame.
const char kTraceOverdraw[] = "trace-overdraw";
// Re-rasters everything multiple times to simulate a much slower machine.
// Give a scale factor to cause raster to take that many times longer to
// complete, such as --slow-down-raster-scale-factor=25.
const char kSlowDownRasterScaleFactor[] = "slow-down-raster-scale-factor";
// Max tiles allowed for each tilings interest area.
const char kMaxTilesForInterestArea[] = "max-tiles-for-interest-area";
// The amount of unused resource memory compositor is allowed to keep around.
const char kMaxUnusedResourceMemoryUsagePercentage[] =
"max-unused-resource-memory-usage-percentage";
// Causes the compositor to render to textures which are then sent to the parent
// through the texture mailbox mechanism.
// Requires --enable-compositor-frame-message.
const char kCompositeToMailbox[] = "composite-to-mailbox";
// Check that property changes during paint do not occur.
const char kStrictLayerPropertyChangeChecking[] =
"strict-layer-property-change-checking";
// Virtual viewport for fixed-position elements, scrollbars during pinch.
const char kEnablePinchVirtualViewport[] = "enable-pinch-virtual-viewport";
const char kEnablePartialSwap[] = "enable-partial-swap";
// Disable partial swap which is needed for some OpenGL drivers / emulators.
const char kUIDisablePartialSwap[] = "ui-disable-partial-swap";
const char kEnablePerTilePainting[] = "enable-per-tile-painting";
const char kUIEnablePerTilePainting[] = "ui-enable-per-tile-painting";
// Renders a border around compositor layers to help debug and study
// layer compositing.
const char kShowCompositedLayerBorders[] = "show-composited-layer-borders";
const char kUIShowCompositedLayerBorders[] = "ui-show-layer-borders";
// Draws a FPS indicator
const char kShowFPSCounter[] = "show-fps-counter";
const char kUIShowFPSCounter[] = "ui-show-fps-counter";
// Renders a border that represents the bounding box for the layer's animation.
const char kShowLayerAnimationBounds[] = "show-layer-animation-bounds";
const char kUIShowLayerAnimationBounds[] = "ui-show-layer-animation-bounds";
// Show rects in the HUD around layers whose properties have changed.
const char kShowPropertyChangedRects[] = "show-property-changed-rects";
const char kUIShowPropertyChangedRects[] = "ui-show-property-changed-rects";
// Show rects in the HUD around damage as it is recorded into each render
// surface.
const char kShowSurfaceDamageRects[] = "show-surface-damage-rects";
const char kUIShowSurfaceDamageRects[] = "ui-show-surface-damage-rects";
// Show rects in the HUD around the screen-space transformed bounds of every
// layer.
const char kShowScreenSpaceRects[] = "show-screenspace-rects";
const char kUIShowScreenSpaceRects[] = "ui-show-screenspace-rects";
// Show rects in the HUD around the screen-space transformed bounds of every
// layer's replica, when they have one.
const char kShowReplicaScreenSpaceRects[] = "show-replica-screenspace-rects";
const char kUIShowReplicaScreenSpaceRects[] =
"ui-show-replica-screenspace-rects";
// Show rects in the HUD wherever something is known to be drawn opaque and is
// considered occluding the pixels behind it.
const char kShowOccludingRects[] = "show-occluding-rects";
const char kUIShowOccludingRects[] = "ui-show-occluding-rects";
// Show rects in the HUD wherever something is not known to be drawn opaque and
// is not considered to be occluding the pixels behind it.
const char kShowNonOccludingRects[] = "show-nonoccluding-rects";
const char kUIShowNonOccludingRects[] = "ui-show-nonoccluding-rects";
// Enable rasterizer that writes directly to GPU memory.
const char kEnableMapImage[] = "enable-map-image";
// Disable rasterizer that writes directly to GPU memory.
// Overrides the kEnableMapImage flag.
const char kDisableMapImage[] = "disable-map-image";
// Prevents the layer tree unit tests from timing out.
const char kCCLayerTreeTestNoTimeout[] = "cc-layer-tree-test-no-timeout";
// Makes pixel tests write their output instead of read it.
const char kCCRebaselinePixeltests[] = "cc-rebaseline-pixeltests";
// Disable textures using RGBA_4444 layout.
const char kDisable4444Textures[] = "disable-4444-textures";
// Disable touch hit testing in the compositor.
const char kDisableCompositorTouchHitTesting[] =
"disable-compositor-touch-hit-testing";
bool IsLCDTextEnabled() {
const CommandLine* command_line = CommandLine::ForCurrentProcess();
if (command_line->HasSwitch(switches::kDisableLCDText))
return false;
else if (command_line->HasSwitch(switches::kEnableLCDText))
return true;
#if defined(OS_ANDROID)
return false;
#else
return true;
#endif
}
namespace {
bool CheckImplSidePaintingStatus() {
const CommandLine& command_line = *CommandLine::ForCurrentProcess();
if (command_line.HasSwitch(switches::kDisableImplSidePainting))
return false;
else if (command_line.HasSwitch(switches::kEnableImplSidePainting))
return true;
#if defined(OS_ANDROID)
return true;
#else
return false;
#endif
}
bool CheckGPURasterizationStatus() {
const CommandLine& command_line = *CommandLine::ForCurrentProcess();
return command_line.HasSwitch(switches::kEnableGPURasterization);
}
} // namespace
bool IsImplSidePaintingEnabled() {
static bool enabled = CheckImplSidePaintingStatus();
return enabled;
}
bool IsGPURasterizationEnabled() {
static bool enabled = CheckGPURasterizationStatus();
return enabled;
}
bool IsMapImageEnabled() {
const CommandLine& command_line = *CommandLine::ForCurrentProcess();
if (command_line.HasSwitch(switches::kDisableMapImage))
return false;
else if (command_line.HasSwitch(switches::kEnableMapImage))
return true;
return false;
}
} // namespace switches
} // namespace cc