// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#include "cc/resources/layer_updater.h"
#include "cc/resources/prioritized_resource.h"
namespace cc {
LayerUpdater::Resource::Resource(scoped_ptr<PrioritizedResource> texture)
: texture_(texture.Pass()) {}
LayerUpdater::Resource::~Resource() {}
} // namespace cc