// Copyright 2012 The Chromium Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
#ifndef CC_RESOURCES_RESOURCE_PROVIDER_H_
#define CC_RESOURCES_RESOURCE_PROVIDER_H_
#include <deque>
#include <set>
#include <string>
#include <utility>
#include <vector>
#include "base/basictypes.h"
#include "base/callback.h"
#include "base/containers/hash_tables.h"
#include "base/memory/scoped_ptr.h"
#include "base/threading/thread_checker.h"
#include "cc/base/cc_export.h"
#include "cc/output/context_provider.h"
#include "cc/output/output_surface.h"
#include "cc/resources/release_callback.h"
#include "cc/resources/resource_format.h"
#include "cc/resources/return_callback.h"
#include "cc/resources/single_release_callback.h"
#include "cc/resources/texture_mailbox.h"
#include "cc/resources/transferable_resource.h"
#include "third_party/khronos/GLES2/gl2.h"
#include "third_party/khronos/GLES2/gl2ext.h"
#include "third_party/skia/include/core/SkBitmap.h"
#include "third_party/skia/include/core/SkCanvas.h"
#include "ui/gfx/size.h"
namespace gpu {
namespace gles {
class GLES2Interface;
}
}
namespace gfx {
class Rect;
class Vector2d;
}
namespace cc {
class IdAllocator;
class SharedBitmap;
class SharedBitmapManager;
class TextureUploader;
// This class is not thread-safe and can only be called from the thread it was
// created on (in practice, the impl thread).
class CC_EXPORT ResourceProvider {
public:
typedef unsigned ResourceId;
typedef std::vector<ResourceId> ResourceIdArray;
typedef std::set<ResourceId> ResourceIdSet;
typedef base::hash_map<ResourceId, ResourceId> ResourceIdMap;
enum TextureUsageHint {
TextureUsageAny,
TextureUsageFramebuffer,
};
enum ResourceType {
InvalidType = 0,
GLTexture = 1,
Bitmap,
};
static scoped_ptr<ResourceProvider> Create(
OutputSurface* output_surface,
SharedBitmapManager* shared_bitmap_manager,
int highp_threshold_min,
bool use_rgba_4444_texture_format,
size_t id_allocation_chunk_size);
virtual ~ResourceProvider();
void InitializeSoftware();
bool InitializeGL();
void DidLoseOutputSurface() { lost_output_surface_ = true; }
int max_texture_size() const { return max_texture_size_; }
ResourceFormat memory_efficient_texture_format() const {
return use_rgba_4444_texture_format_ ? RGBA_4444 : best_texture_format_;
}
ResourceFormat best_texture_format() const { return best_texture_format_; }
size_t num_resources() const { return resources_.size(); }
// Checks whether a resource is in use by a consumer.
bool InUseByConsumer(ResourceId id);
bool IsLost(ResourceId id);
// Producer interface.
ResourceType default_resource_type() const { return default_resource_type_; }
ResourceType GetResourceType(ResourceId id);
// Creates a resource of the default resource type.
ResourceId CreateResource(gfx::Size size,
GLint wrap_mode,
TextureUsageHint hint,
ResourceFormat format);
// Creates a resource which is tagged as being managed for GPU memory
// accounting purposes.
ResourceId CreateManagedResource(gfx::Size size,
GLenum target,
GLint wrap_mode,
TextureUsageHint hint,
ResourceFormat format);
// You can also explicitly create a specific resource type.
ResourceId CreateGLTexture(gfx::Size size,
GLenum target,
GLenum texture_pool,
GLint wrap_mode,
TextureUsageHint hint,
ResourceFormat format);
ResourceId CreateBitmap(gfx::Size size, GLint wrap_mode);
// Wraps an external texture into a GL resource.
ResourceId CreateResourceFromExternalTexture(
unsigned texture_target,
unsigned texture_id);
// Wraps an external texture mailbox into a GL resource.
ResourceId CreateResourceFromTextureMailbox(
const TextureMailbox& mailbox,
scoped_ptr<SingleReleaseCallback> release_callback);
void DeleteResource(ResourceId id);
// Update pixels from image, copying source_rect (in image) to dest_offset (in
// the resource).
void SetPixels(ResourceId id,
const uint8_t* image,
gfx::Rect image_rect,
gfx::Rect source_rect,
gfx::Vector2d dest_offset);
// Check upload status.
size_t NumBlockingUploads();
void MarkPendingUploadsAsNonBlocking();
size_t EstimatedUploadsPerTick();
void FlushUploads();
void ReleaseCachedData();
base::TimeTicks EstimatedUploadCompletionTime(size_t uploads_per_tick);
// Flush all context operations, kicking uploads and ensuring ordering with
// respect to other contexts.
void Flush();
// Finish all context operations, causing any pending callbacks to be
// scheduled.
void Finish();
// Only flush the command buffer if supported.
// Returns true if the shallow flush occurred, false otherwise.
bool ShallowFlushIfSupported();
// Creates accounting for a child. Returns a child ID.
int CreateChild(const ReturnCallback& return_callback);
// Destroys accounting for the child, deleting all accounted resources.
void DestroyChild(int child);
// Gets the child->parent resource ID map.
const ResourceIdMap& GetChildToParentMap(int child) const;
// Prepares resources to be transfered to the parent, moving them to
// mailboxes and serializing meta-data into TransferableResources.
// Resources are not removed from the ResourceProvider, but are marked as
// "in use".
void PrepareSendToParent(const ResourceIdArray& resources,
TransferableResourceArray* transferable_resources);
// Receives resources from a child, moving them from mailboxes. Resource IDs
// passed are in the child namespace, and will be translated to the parent
// namespace, added to the child->parent map.
// This adds the resources to the working set in the ResourceProvider without
// declaring which resources are in use. Use DeclareUsedResourcesFromChild
// after calling this method to do that. All calls to ReceiveFromChild should
// be followed by a DeclareUsedResourcesFromChild.
// NOTE: if the sync_point is set on any TransferableResource, this will
// wait on it.
void ReceiveFromChild(
int child, const TransferableResourceArray& transferable_resources);
// Once a set of resources have been received, they may or may not be used.
// This declares what set of resources are currently in use from the child,
// releasing any other resources back to the child.
void DeclareUsedResourcesFromChild(
int child,
const ResourceIdArray& resources_from_child);
// Receives resources from the parent, moving them from mailboxes. Resource
// IDs passed are in the child namespace.
// NOTE: if the sync_point is set on any TransferableResource, this will
// wait on it.
void ReceiveReturnsFromParent(
const ReturnedResourceArray& transferable_resources);
// The following lock classes are part of the ResourceProvider API and are
// needed to read and write the resource contents. The user must ensure
// that they only use GL locks on GL resources, etc, and this is enforced
// by assertions.
class CC_EXPORT ScopedReadLockGL {
public:
ScopedReadLockGL(ResourceProvider* resource_provider,
ResourceProvider::ResourceId resource_id);
virtual ~ScopedReadLockGL();
unsigned texture_id() const { return texture_id_; }
protected:
ResourceProvider* resource_provider_;
ResourceProvider::ResourceId resource_id_;
private:
unsigned texture_id_;
DISALLOW_COPY_AND_ASSIGN(ScopedReadLockGL);
};
class CC_EXPORT ScopedSamplerGL : public ScopedReadLockGL {
public:
ScopedSamplerGL(ResourceProvider* resource_provider,
ResourceProvider::ResourceId resource_id,
GLenum filter);
ScopedSamplerGL(ResourceProvider* resource_provider,
ResourceProvider::ResourceId resource_id,
GLenum unit,
GLenum filter);
virtual ~ScopedSamplerGL();
GLenum target() const { return target_; }
private:
GLenum unit_;
GLenum target_;
DISALLOW_COPY_AND_ASSIGN(ScopedSamplerGL);
};
class CC_EXPORT ScopedWriteLockGL {
public:
ScopedWriteLockGL(ResourceProvider* resource_provider,
ResourceProvider::ResourceId resource_id);
~ScopedWriteLockGL();
unsigned texture_id() const { return texture_id_; }
private:
ResourceProvider* resource_provider_;
ResourceProvider::ResourceId resource_id_;
unsigned texture_id_;
DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockGL);
};
class CC_EXPORT ScopedReadLockSoftware {
public:
ScopedReadLockSoftware(ResourceProvider* resource_provider,
ResourceProvider::ResourceId resource_id);
~ScopedReadLockSoftware();
const SkBitmap* sk_bitmap() const { return &sk_bitmap_; }
GLint wrap_mode() const { return wrap_mode_; }
private:
ResourceProvider* resource_provider_;
ResourceProvider::ResourceId resource_id_;
SkBitmap sk_bitmap_;
GLint wrap_mode_;
DISALLOW_COPY_AND_ASSIGN(ScopedReadLockSoftware);
};
class CC_EXPORT ScopedWriteLockSoftware {
public:
ScopedWriteLockSoftware(ResourceProvider* resource_provider,
ResourceProvider::ResourceId resource_id);
~ScopedWriteLockSoftware();
SkCanvas* sk_canvas() { return sk_canvas_.get(); }
private:
ResourceProvider* resource_provider_;
ResourceProvider::ResourceId resource_id_;
SkBitmap sk_bitmap_;
scoped_ptr<SkCanvas> sk_canvas_;
DISALLOW_COPY_AND_ASSIGN(ScopedWriteLockSoftware);
};
class Fence : public base::RefCounted<Fence> {
public:
Fence() {}
virtual bool HasPassed() = 0;
protected:
friend class base::RefCounted<Fence>;
virtual ~Fence() {}
private:
DISALLOW_COPY_AND_ASSIGN(Fence);
};
// Acquire pixel buffer for resource. The pixel buffer can be used to
// set resource pixels without performing unnecessary copying.
void AcquirePixelBuffer(ResourceId id);
void ReleasePixelBuffer(ResourceId id);
// Map/unmap the acquired pixel buffer.
uint8_t* MapPixelBuffer(ResourceId id);
void UnmapPixelBuffer(ResourceId id);
// Asynchronously update pixels from acquired pixel buffer.
void BeginSetPixels(ResourceId id);
void ForceSetPixelsToComplete(ResourceId id);
bool DidSetPixelsComplete(ResourceId id);
// Acquire and release an image. The image allows direct
// manipulation of texture memory.
void AcquireImage(ResourceId id);
void ReleaseImage(ResourceId id);
// Maps the acquired image so that its pixels could be modified.
// Unmap is called when all pixels are set.
uint8_t* MapImage(ResourceId id);
void UnmapImage(ResourceId id);
// Returns the stride for the image.
int GetImageStride(ResourceId id);
base::SharedMemory* GetSharedMemory(ResourceId id);
// For tests only! This prevents detecting uninitialized reads.
// Use SetPixels or LockForWrite to allocate implicitly.
void AllocateForTesting(ResourceId id);
// For tests only!
void CreateForTesting(ResourceId id);
GLenum TargetForTesting(ResourceId id);
// Sets the current read fence. If a resource is locked for read
// and has read fences enabled, the resource will not allow writes
// until this fence has passed.
void SetReadLockFence(scoped_refptr<Fence> fence) {
current_read_lock_fence_ = fence;
}
Fence* GetReadLockFence() { return current_read_lock_fence_.get(); }
// Enable read lock fences for a specific resource.
void EnableReadLockFences(ResourceProvider::ResourceId id, bool enable);
// Indicates if we can currently lock this resource for write.
bool CanLockForWrite(ResourceId id);
static GLint GetActiveTextureUnit(gpu::gles2::GLES2Interface* gl);
private:
struct Resource {
Resource();
~Resource();
Resource(unsigned texture_id,
gfx::Size size,
GLenum target,
GLenum filter,
GLenum texture_pool,
GLint wrap_mode,
TextureUsageHint hint,
ResourceFormat format);
Resource(uint8_t* pixels,
SharedBitmap* bitmap,
gfx::Size size,
GLenum filter,
GLint wrap_mode);
int child_id;
unsigned gl_id;
// Pixel buffer used for set pixels without unnecessary copying.
unsigned gl_pixel_buffer_id;
// Query used to determine when asynchronous set pixels complete.
unsigned gl_upload_query_id;
TextureMailbox mailbox;
ReleaseCallback release_callback;
uint8_t* pixels;
uint8_t* pixel_buffer;
int lock_for_read_count;
int imported_count;
int exported_count;
bool locked_for_write;
bool external;
bool marked_for_deletion;
bool pending_set_pixels;
bool set_pixels_completion_forced;
bool allocated;
bool enable_read_lock_fences;
scoped_refptr<Fence> read_lock_fence;
gfx::Size size;
GLenum target;
// TODO(skyostil): Use a separate sampler object for filter state.
GLenum original_filter;
GLenum filter;
unsigned image_id;
unsigned bound_image_id;
bool dirty_image;
GLenum texture_pool;
GLint wrap_mode;
bool lost;
TextureUsageHint hint;
ResourceType type;
ResourceFormat format;
SharedBitmap* shared_bitmap;
};
typedef base::hash_map<ResourceId, Resource> ResourceMap;
static bool CompareResourceMapIteratorsByChildId(
const std::pair<ReturnedResource, ResourceMap::iterator>& a,
const std::pair<ReturnedResource, ResourceMap::iterator>& b);
struct Child {
Child();
~Child();
ResourceIdMap child_to_parent_map;
ResourceIdMap parent_to_child_map;
ReturnCallback return_callback;
ResourceIdSet in_use_resources;
bool marked_for_deletion;
};
typedef base::hash_map<int, Child> ChildMap;
bool ReadLockFenceHasPassed(Resource* resource) {
return !resource->read_lock_fence.get() ||
resource->read_lock_fence->HasPassed();
}
ResourceProvider(OutputSurface* output_surface,
SharedBitmapManager* shared_bitmap_manager,
int highp_threshold_min,
bool use_rgba_4444_texture_format,
size_t id_allocation_chunk_size);
void CleanUpGLIfNeeded();
Resource* GetResource(ResourceId id);
const Resource* LockForRead(ResourceId id);
void UnlockForRead(ResourceId id);
const Resource* LockForWrite(ResourceId id);
void UnlockForWrite(ResourceId id);
static void PopulateSkBitmapWithResource(SkBitmap* sk_bitmap,
const Resource* resource);
void TransferResource(gpu::gles2::GLES2Interface* gl,
ResourceId id,
TransferableResource* resource);
enum DeleteStyle {
Normal,
ForShutdown,
};
void DeleteResourceInternal(ResourceMap::iterator it, DeleteStyle style);
void DeleteAndReturnUnusedResourcesToChild(ChildMap::iterator child_it,
DeleteStyle style,
const ResourceIdArray& unused);
void DestroyChildInternal(ChildMap::iterator it, DeleteStyle style);
void LazyCreate(Resource* resource);
void LazyAllocate(Resource* resource);
// Binds the given GL resource to a texture target for sampling using the
// specified filter for both minification and magnification. Returns the
// texture target used. The resource must be locked for reading.
GLenum BindForSampling(ResourceProvider::ResourceId resource_id,
GLenum unit,
GLenum filter);
// Returns NULL if the output_surface_ does not have a ContextProvider.
gpu::gles2::GLES2Interface* ContextGL() const;
OutputSurface* output_surface_;
SharedBitmapManager* shared_bitmap_manager_;
bool lost_output_surface_;
int highp_threshold_min_;
ResourceId next_id_;
ResourceMap resources_;
int next_child_;
ChildMap children_;
ResourceType default_resource_type_;
bool use_texture_storage_ext_;
bool use_texture_usage_hint_;
bool use_compressed_texture_etc1_;
scoped_ptr<TextureUploader> texture_uploader_;
int max_texture_size_;
ResourceFormat best_texture_format_;
base::ThreadChecker thread_checker_;
scoped_refptr<Fence> current_read_lock_fence_;
bool use_rgba_4444_texture_format_;
const size_t id_allocation_chunk_size_;
scoped_ptr<IdAllocator> texture_id_allocator_;
scoped_ptr<IdAllocator> buffer_id_allocator_;
DISALLOW_COPY_AND_ASSIGN(ResourceProvider);
};
// TODO(epenner): Move these format conversions to resource_format.h
// once that builds on mac (npapi.h currently #includes OpenGL.h).
inline unsigned BitsPerPixel(ResourceFormat format) {
DCHECK_LE(format, RESOURCE_FORMAT_MAX);
static const unsigned format_bits_per_pixel[RESOURCE_FORMAT_MAX + 1] = {
32, // RGBA_8888
16, // RGBA_4444
32, // BGRA_8888
8, // LUMINANCE_8
16, // RGB_565,
4 // ETC1
};
return format_bits_per_pixel[format];
}
inline GLenum GLDataType(ResourceFormat format) {
DCHECK_LE(format, RESOURCE_FORMAT_MAX);
static const unsigned format_gl_data_type[RESOURCE_FORMAT_MAX + 1] = {
GL_UNSIGNED_BYTE, // RGBA_8888
GL_UNSIGNED_SHORT_4_4_4_4, // RGBA_4444
GL_UNSIGNED_BYTE, // BGRA_8888
GL_UNSIGNED_BYTE, // LUMINANCE_8
GL_UNSIGNED_SHORT_5_6_5, // RGB_565,
GL_UNSIGNED_BYTE // ETC1
};
return format_gl_data_type[format];
}
inline GLenum GLDataFormat(ResourceFormat format) {
DCHECK_LE(format, RESOURCE_FORMAT_MAX);
static const unsigned format_gl_data_format[RESOURCE_FORMAT_MAX + 1] = {
GL_RGBA, // RGBA_8888
GL_RGBA, // RGBA_4444
GL_BGRA_EXT, // BGRA_8888
GL_LUMINANCE, // LUMINANCE_8
GL_RGB, // RGB_565
GL_ETC1_RGB8_OES // ETC1
};
return format_gl_data_format[format];
}
inline GLenum GLInternalFormat(ResourceFormat format) {
return GLDataFormat(format);
}
} // namespace cc
#endif // CC_RESOURCES_RESOURCE_PROVIDER_H_